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  1. #41
    Community Member Xenostrata's Avatar
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    Jul 2010
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    Quote Originally Posted by MalarKan View Post
    ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose. After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.

    Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.

    That change to Damage boost is aweome, i have to admit that. Barbarians are happy ^^... so are humans ... but making Half eves access to that... hummm yeah, seems like a good busyness ..

    too bad it officially made halflings the worst race... at least they have the coolest /dance emote

    .. so here are my suggestions:

    *separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
    *Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
    *Improve the damage on each of the tiers of Halfling Guile from a +2 to a +3 (so it will be a +12 to SA dmg on tier IV)
    *Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
    *Taken in consideration these suggestions or not, also its important to mention that either you should improve the benefits of these enhancements and/or reduce the cost for each, since people take them mostly cause theres nothing else to take more than its real usefulness

    *And i know this is asking too much... i jut like dreaming xD i am more into the suggestions said above, but i love deraming about having a racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


    I know im asking for a lot and a dev might enver read this or consider it... but at least i taking this out of my system xD... give halflings some love!! you know you love them too
    What, breakdancing isn't enough for you people?

    Ingrates.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  2. #42
    Guardiest guarder of guard-dom Yokido's Avatar
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    Apr 2010
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    I'd rather see an ability that made the sneak attack damage on halfling's more applicable,
    such as an enhancement that is something like this;

    1 AP: Your attacks bypass 5% fortification.
    2 AP: Your attacks bypass another 5% fortification, for a total of 10%.
    3 AP: Your attacks bypass another 5% fortification, for a total of 15%.
    4 AP: Your attacks bypass another 5% fortification, for a total of 20%.

    I think this would work wonderfully with the new fortification changes,
    and would make Halfling dps against raid bosses applicable.

    What I think should be replaced or even disqualified as an enhancement
    is the Halfling companion line, nobody ever uses it, and the amount of damage
    it truly can dish out isn't very much(even when used on a monk).

    But I do agree that the to-hit from the sneak damage/to-hit line should be increased,
    I don't figure that it should be the same for the damage itself.

    Seeing as a non-rogue Halfling can get +16 sneak damage with a Tharne's,
    and +9 to-hit, I think that's a moderate advantage.
    The only problem with the enhancement line for Halfling's involving the sneak
    damage involves the higher fortification given to raid bosses,
    nullifying any usefulness a rogue/halfling would ever get..
    Which is why I've suggested the above line.

  3. #43
    Sneaky community member MalarKan's Avatar
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    Nov 2009
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    Quote Originally Posted by Yokido View Post
    I'd rather see an ability that made the sneak attack damage on halfling's more applicable,
    such as an enhancement that is something like this;

    1 AP: Your attacks bypass 5% fortification.
    2 AP: Your attacks bypass another 5% fortification, for a total of 10%.
    3 AP: Your attacks bypass another 5% fortification, for a total of 15%.
    4 AP: Your attacks bypass another 5% fortification, for a total of 20%.

    I think this would work wonderfully with the new fortification changes,
    and would make Halfling dps against raid bosses applicable.

    What I think should be replaced or even disqualified as an enhancement
    is the Halfling companion line, nobody ever uses it, and the amount of damage
    it truly can dish out isn't very much(even when used on a monk).

    But I do agree that the to-hit from the sneak damage/to-hit line should be increased,
    I don't figure that it should be the same for the damage itself.

    Seeing as a non-rogue Halfling can get +16 sneak damage with a Tharne's,
    and +9 to-hit, I think that's a moderate advantage.
    The only problem with the enhancement line for Halfling's involving the sneak
    damage involves the higher fortification given to raid bosses,
    nullifying any usefulness a rogue/halfling would ever get..
    Which is why I've suggested the above line.
    i like this but i think it would go better as a feat improve. Simple as allowing to take Opportunist feat to be taken multiple times stacking it (5%, 10%, 15%, 20%) and to allow SA damage to aply, because so far it only aplies critical hits. hhmmm someone should merge some of the ideas i postead (ignoring the haste boost for obvious reasons) and the Oportunist feat and of course, your idea of putting it through enhancements worths be mentioend too ^^
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

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