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  1. #1
    Sneaky community member MalarKan's Avatar
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    Default Hafling racial Haste boost

    ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose. After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.

    Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.

    That change to Damage boost is aweome, i have to admit that. Barbarians are happy ^^... so are humans ... but making Half eves access to that... hummm yeah, seems like a good busyness ..

    too bad it officially made halflings the worst race... at least they have the coolest /dance emote

    .. so here are my suggestions:

    *separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
    *Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
    *Improve the damage on each of the tiers of Halfling Guile from a +2 to a +3 (so it will be a +12 to SA dmg on tier IV)
    *Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
    *Taken in consideration these suggestions or not, also its important to mention that either you should improve the benefits of these enhancements and/or reduce the cost for each, since people take them mostly cause theres nothing else to take more than its real usefulness

    *And i know this is asking too much... i jut like dreaming xD i am more into the suggestions said above, but i love deraming about having a racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


    I know im asking for a lot and a dev might enver read this or consider it... but at least i taking this out of my system xD... give halflings some love!! you know you love them too
    Last edited by MalarKan; 09-23-2011 at 11:40 AM.
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  2. #2
    Community Member Samadhi's Avatar
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    I would prefer a racial sprint boost
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  3. #3
    Hero Musouka's Avatar
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    Aren't halflings technically supposed to be slower than the medium sized races? And you want to give them a haste boost? Albeit, I know the haste boost only affects attack speed, not movement. But sprint boost from the post above me would totally go against D&D.

    I wouldn't mind this, but continuously adding action boosts to races is going to reduce the flavor of certain classes. Now you have a halfling rogue with this, he gets class haste boost, lasts 20 seconds, 10 seconds left on cooldown when it expires. Guess what, that doesn't matter, because boom halfling haste boost. Same function. You're basically going to create fighters and rogues that could have quite a LONG haste boost.
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  4. #4
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Musouka View Post
    You're basically going to create fighters and rogues that could have quite a LONG haste boost.
    and we already have human barbarians with a really long damage boost, as if barbarians werent the best sutainable dps already.

    besides, yeah, it would be a prety good way to balance things up and making halflings not the worst choice and actually a good one
    Last edited by MalarKan; 09-22-2011 at 05:17 PM.
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  5. #5
    Community Member Grimdiegn's Avatar
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    Default I love halflings...

    They go best with a nice wine sauce.
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  6. #6
    Community Member FrozenNova's Avatar
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    -Highest save race
    -Sneak damage stacks with rogue
    -Racial AC
    -Huge single target buff

    Halflings have a lot going for them already.

  7. #7
    Hero Musouka's Avatar
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    Quote Originally Posted by MalarKan View Post
    and we already have human barbarians with a really long damage boost, as if barbarians werent the best sutainable dps already.
    Human's also don't get save's boosts, sneak attack damage/attack (which applies even if you're not rogue). They also miss out on a lot of the granted abilities halflings get.

    I enjoyed playing my halfling rogue/monk, and never saw an issue arise about not being able to contribute.

    Are you afraid your halflings just cannot contribute to the groups you join? Or are you just jealous of other players abilities?
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  8. #8
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by MalarKan View Post
    .. so here are my suggestions:

    *separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
    *Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
    *Improve the damage on each of the tiers of Halfling Guile from a +2 to a +4 (so it will be a +12 to SA dmg on tier IV)
    *Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
    *And most important of all of my sugestions... wether you consider the oens above or not: Add the racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).
    Agree on the first 2.
    Agree on 3 (except +3 to damage per tier, not +4, so the end result actually IS +12)
    Disagree on the saves one - halfling saves are fine as is.
    Totally disagree on the haste boost access.

    I think your first 3 points are well worth consideration though - separate the lines, make them +2 to hit and +3 to damage.

  9. #9
    Community Member Absolute-Omniscience's Avatar
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    While I agree that Haflings could use some buffs - giving them haste boost would, without a doubt, make:
    1) barbs the only class for DPS
    2) Halflings the only race for said DPS class

    Which would make it kinda weird, imo. I'd rather they (as mentioned above) increased the Guile to 3/6/9/12, or lowered the AP cost to 1/1/1/1, or both, since halflings are very AP starved, especially if you're a rogue halfling.

    When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.
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  10. #10
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Musouka View Post
    Human's also don't get save's boosts, sneak attack damage/attack (which applies even if you're not rogue). They also miss out on a lot of the granted abilities halflings get.

    I enjoyed playing my halfling rogue/monk, and never saw an issue arise about not being able to contribute.

    Are you afraid your halflings just cannot contribute to the groups you join? Or are you just jealous of other players abilities?
    i dont know if really jealous, but how often people really chose those enhancements. I still enjoy playing my halfling rogue but to be honest, i really hate how its the worst choice for a dps. Lets say that its a Thief acrobat II so it has a lot of spare action points to spend, and even so its not enough to take all of Halfling Cunning and Guile... actually, just takes both up to tier III. No action point was used on halfling luck, i dont see how just a +1 or a +3 to any saves would be really useful. I actually only took the Halfling Cunning cause its pre for Halfling Guile. Even as a halfling str based rogue i dont have to-hit problems, so i wouldnt really take it if it wasnt a pre for halfling guile.

    I guess the Haste Boost suggestion is indeed too much and something out of place, but i do mean all that was said above thats about the changes for pre and the bonuses for halfling cunninb and guile. Not saying its not fun, but its something tha gets me down sometimes when i think that any other race is better
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  11. #11
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Agree on 3 (except +3 to damage per tier, not +4, so the end result actually IS +12)
    oops... lol yeah, i got confused somewhere arrund the numbers... but yeah, the idea was to increase it a total of 12.. 16 might be too much. Anyways, they r all suggestions
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  12. #12
    Community Member Zachski's Avatar
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    Halfling?

    The worst race?

    You're kidding right?

    Elves are worse in every way.

    For one thing, the Halfling's -2 strength stat is actually a minor inconvenience end-game, and they more than make up for it with their sneak attack enhancements that apply to any class in the game. Meaning that halflings are actually a pretty good DPS race as long as you know not to get aggro.

    For another, the only good thing elves actually have going for them (outside of some bonuses that are quite frankly useless) is spell penetration for wizards. And even then, that's still debatable over the actually hefty penalty that -2 con is.
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  13. #13
    Community Member ainmosni's Avatar
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    Quote Originally Posted by Zachski View Post
    Halfling?

    The worst race?

    You're kidding right?

    Elves are worse in every way.

    For one thing, the Halfling's -2 strength stat is actually a minor inconvenience end-game, and they more than make up for it with their sneak attack enhancements that apply to any class in the game. Meaning that halflings are actually a pretty good DPS race as long as you know not to get aggro.

    For another, the only good thing elves actually have going for them (outside of some bonuses that are quite frankly useless) is spell penetration for wizards. And even then, that's still debatable over the actually hefty penalty that -2 con is.
    elves get elven arcane archer though, and to-hit and damage bonuses with scimitars, bows, falchions, and other nice toys. cheap, too.


    elves make better flavor builds than halflings because halfling's flavor enhancements are horribly expensive, and honestly, not that great.


    now.... if we get halfling assasin PRE.........

    but alas, never gonna happen.
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  14. #14
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Zachski View Post
    Halfling?

    The worst race?

    You're kidding right?
    well, i might have exagerated. But even so, all other classes have either damage enhancements or combat benefitial feats. Dwarves wear axes and get dwarven tactics, humans get Versatility, wf get brute fighting and wf tactics, halforcs are gimps, halfelves dont have lips and elves can get a +2 or +4 each hit with an arrow... which is a lot of dps if u have noticed how much arrows u can throw during a manyshot. And i think Drow get extra damage using shortswords... not the best weapon, but clearly a considerable one if it is a rogue or a monk. Or a rogue13/monk7 going dark monk
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  15. #15
    Hero Musouka's Avatar
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    Quote Originally Posted by MalarKan View Post
    all other classes have either damage enhancements or combat benefitial feats.
    Didn't you already go over the bonuses to sneak attack and damage? I know throwing weapons aren't so great, but they are given enhancements for throwers also.
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  16. #16
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Musouka View Post
    Didn't you already go over the bonuses to sneak attack and damage? I know throwing weapons aren't so great, but they are given enhancements for throwers also.
    Halfling Cunning I, II, III and IV is a total of a +4 to SA to-hit with a cost of 10 action points.

    Halfling Guile I, II, III and IV is a total of a +8 to SA damage with a cost of 10 action points, and can NOT be taken without spending those other 10 action points before on Halfling Cunning.

    How often people decide to take those when playing a halfling that it is not a rogue? Even if it is a rogue, how much of those he managed to take?
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  17. #17
    Community Member Fillivan's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.
    Amen to that!

    About the SA boost... now imagine your life without it O.o ... Congratz! Now you are not good enough to be an assasin! XD

  18. #18
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    Quote Originally Posted by MalarKan View Post
    ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst *race* you can chose.
    Fixed Wow, you managed to misuse class and race in a post about races.


    Quote Originally Posted by MalarKan View Post
    After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.
    Being a good player is independent of your overweening need to minmax.
    Also playing a class/race for fun, is a more valid and respectable reason than because its Full ****** max DPS


    Quote Originally Posted by MalarKan View Post
    Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.
    Cunning/Guile is definitely over-priced, as are a lot of racial abilities of Elves/Drow/Dwarf (any of the older races), they need to be reduced or buffed. Cunning/Guile need to cost about half as much as they do now.

    Quote Originally Posted by MalarKan View Post
    *And most important of all of my sugestions... wether you consider the oens above or not: Add the racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).
    How about no.
    They don't need moar abilities, they need the ones they have made cheaper.

    Racial Haste Boost would be a fun ability option ( to any one who objects, one word, Quicklings!). (for any dex-boosted race actually)

  19. #19
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Fillivan View Post
    About the SA boost... now imagine your life without it O.o ... Congratz! Now you are not good enough to be an assasin! XD

    Dwarves: use axes, more to-hit and damage weilding them
    Human: Versatility +25% to damage for 20 seconds *can be used along with Rogue haste boost
    Elves: to-hit and damage using scimitars, shortswords, bows
    Halorc: no comments
    Halfelves: will have aces to human versatility as i heard...

    Halfling: usually people end up taking 1 or 2 tiers, 3 at most of Halfling Cunning and Guile, so it results in a +2 or +3 to-hit and a +4 or +6 to damge per sneak attack. Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation. Thing is that its only for each attack tahts considerd as a sneak attack, while other races are having those bonuses constantly, regardless the class. Sad to know that halfling is your worst choice unless u r playing a rogue... even so, the other races will be better, specially since the increased fortification that mobs r currently having increased
    ... thing is that those still cost more than they should :P
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  20. #20
    Hero Musouka's Avatar
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    Quote Originally Posted by MalarKan View Post
    Halfling Cunning I, II, III and IV is a total of a +4 to SA to-hit with a cost of 10 action points.

    Halfling Guile I, II, III and IV is a total of a +8 to SA damage with a cost of 10 action points, and can NOT be taken without spending those other 10 action points before on Halfling Cunning.

    How often people decide to take those when playing a halfling that it is not a rogue? Even if it is a rogue, how much of those he managed to take?
    Just because there seems to be a record that only you seem to have of people not taking those that often does not dismiss the presence of the enhancements. It's called customization options. I could say the same for any human character. How often do Humans take the human versatility? I certainly don't have it on my Human Favored Soul. Though your counterpoint is a select few classes.
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