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  1. #121
    Community Member meb410's Avatar
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    Quote Originally Posted by Roda View Post
    Add a 'classic party UI' option.
    Options are good.
    Amen!
    Options are great!
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  2. #122
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    I like the look of the new UI, the bars are just no long enough.

    How about an option to set the length of the bars? That way healers can set longer bars, because that's important for healers. Everyone else can set shorter bars.

    And how about making all bar lengths scale to the hp of the highest hp character? So monsignor sorcerers full hp bar might 1/3 the length of monsignor barbarians. Same with sp.

    That way a healer can look at the absolute length of the bar to see who really needs the quick heal scroll

  3. #123
    Hero chickenmaniac's Avatar
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    ty for offering a survey. i dont usually post much here ( <------ clearly noted in post count )

    but U11 needs all the help it can get at this point. lotsa good stuff that is just not as brilliantly implemented as usual.

  4. #124
    Community Member Ebuddy's Avatar
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    Quote Originally Posted by Tolero View Post
    Couple of things on "survey shrinkage"...

    1. Lengthy surveys can be detrimental to getting feedback. Not everyone wants to read a 20 page novel's worth of questions and surveys that are too long tend to get bailed out on after page 2 (especially when no incentives other than "the warm squishy feelings that come with helping" are offered). We added the open ended comment box to capture any pressing concerns that didn't fit in the first pass (which I full expect to see).
    Respectfully disagree. If you set the proper expectations with regard to length and depth people can chose to not take it without feeling either slighted (for a survey they thought was too short) or hit over the head with "The Rise and Fall of the Roman Empire" (for a survey they thought was too long).

    That way, you can be MUCH more directed in your surveys and maximize the quality/quantity. ;o)

    Open-ended questions are nice but someone has to take the time to read them and synthesize the general message - LOTS of opportunities for a "miss".
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  5. #125
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Coldin View Post

    I want a UI that's more customizable though. The ability to resize elements, or adjust the transparency.

    And perhaps not as important, but I'd love a target assist UI, so I can see what other party members are focusing on.
    /This

  6. #126
    Community Member gloopygloop's Avatar
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    Suggestion: the next time you make an interface change and over 90% of the comments about it on Lamannia say, "Hey, guys, this new interface sucks," put up the focus group *before* rolling out those changes.

    Also, can we please get a focus group survey to determine whether we like Dungeon Alert?

  7. #127
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    About dungeon alert.

    I believe it was supposed to reduce lag by penalizing folk who taxed the server by causing it to monitor to many monster AI's at once?

    Lag is is a resource failure. Not a failure of play style.

  8. #128
    The Hatchery
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    Backley's Avatar
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    Quote Originally Posted by Jendrak View Post
    Check again casue i always have to pull it off the hot bar fro my new characters.
    Re-checked. No Attack button on default hotbar.

    For a level 1 Barbarian, the default buttons were:
    Sneak, Sunder, Trip, Rage, Dismiss Rage, Defensive Fighting, Intimidate, Search, (9 blank), (0 blank)

    I'm quite sure I've never seen the Attack feat on the hotbar of any new character. Which is why it was a surprise to me when U11 came out that it even existed and functions for Autoattack.
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  9. #129
    Xionanx
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    Quote Originally Posted by MrTops View Post
    About dungeon alert.

    I believe it was supposed to reduce lag by penalizing folk who taxed the server by causing it to monitor to many monster AI's at once?

    Lag is is a resource failure. Not a failure of play style.
    Dungeon Alert being used to prevent server lag is a farce and I seriously doubt anyone took it as such seriously.

    It was a NERF to speed runners and Zergers, period. Some developer felt that "bypassing content" through judicial use to pre-knowledge, tactics, and speed was against their "vision of the game"; plain and simple.

    We all know that the FASTER you get a quest done, the sooner that instance shuts down, and the sooner those "resources" that were being used to house that instance released. Now, especially in instances with re-spawns, the server is doubly taxed as it has to maintain that instance longer and it has to deal with all the attack calculations (which supposedly cause lag) of the players attack those mobs.

    Bah!!

    I miss the good old days when the design philosophy was "Multiple ways to achieve the same goal" and players were encouraged to find ways of getting quests done. Now we have the regimented railroad system being adopted, where every quest is solved the same and REQUIRES you use X path, kill X mob, and flip X switch, etc...

    Why we even still have the XP bonus for no kills is beyond me as there are now very few quests left that you can actually complete without killing something.

  10. #130
    Community Member Jiirix's Avatar
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    Thumbs up

    Made the survey and wants to mention my suggestion for the health-bars:

    If a healthbar drops under 66% HP a small red outline appears around the bar and/or the character symbol. If the health bar drops under 33% HP a big red outline appears. That would make it easier to tell what kind of heal is needed. One small outline: Single cure, more small outlines: mass cure, big outlines: heal/mass heal. Would be very handy in raids and very neebie freindly too.
    Last edited by Jiirix; 09-29-2011 at 01:34 AM.
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  11. #131
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    Talking

    Quote Originally Posted by Tolero View Post
    We're looking for some brave volunteers to share their feedback about DDO UI features using our new survey tool!
    Does this add to my Turbine Forum Bravery streak if i fill it out?

  12. #132
    Community Member Kvetha's Avatar
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    I like the way the new ui looks, but I have a VERY small screen. the ui in general should be resizeable in my humble opinion. and the auto atack was rarely used unless it was something like the portals or training dummy. I like the ability to see the numbers ans percentages, the small character icons do not bother me much, but I do not play healers whicha re becoming increasingly rare from the already few that played.

  13. #133
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Backley View Post
    Re-checked. No Attack button on default hotbar.

    For a level 1 Barbarian, the default buttons were:
    Sneak, Sunder, Trip, Rage, Dismiss Rage, Defensive Fighting, Intimidate, Search, (9 blank), (0 blank)

    I'm quite sure I've never seen the Attack feat on the hotbar of any new character. Which is why it was a surprise to me when U11 came out that it even existed and functions for Autoattack.
    Hmmmm....maybe something in your settings is different but that's about the only other guess I have as to why it's not there cause I'm 99.999% sure it there on mine I'll check when I get off work cause now I'm curious
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  14. #134
    Community Member Hendrik's Avatar
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    Thank you for the survey!

    If I may be so bold as to make a suggestion;

    Use these surveys, or directed feedback, while a MOD/Update is on Llama.

    Would be more work for your Llama team but in the end might be more beneficial to everyone as a whole.

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  15. #135
    Community Member SilkofDrasnia's Avatar
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    survey done

    have to wonder why a survey tho why not just look thru lama forums? isnt there enough feedback there ?
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  16. #136
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    Quote Originally Posted by SilkofDrasnia View Post
    have to wonder why a survey tho why not just look thru lama forums? isnt there enough feedback there ?
    the mere fact that the survey has like 6 questions and not one asking if players would prefer the old UI should say volumes
    Last edited by mystafyi; 09-23-2011 at 10:17 AM.

  17. #137
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    What it shows is that some Dev is in love with their work, this "New" UI, even though it's pretty universally hated. Of course their are some who like it, but that count seems to be VERY low. Hey, I think the people who designed the AMC Pacer thought it was cool as well... But....

    I'm hoping they go back to old graphics design, update it with the numbers that do seem to be some what popular and drop the complete redesign...

  18. #138
    Founder Balkas's Avatar
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    Quote Originally Posted by Baervan View Post
    Not a fan of the new UI so I filled out the survey.

    It was brief to say the least. Honestly I'm not too sure what you can gather from that survey other than the fact that longtime users don't like the new UI.

    Speak for yourself.

  19. #139
    Community Member Terebinthia's Avatar
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    Ugh, I thought the fill in box was purely relating to the final question, so I didn't put anywhere near as much detail as I would have done otherwise. See below.

    The party UI is very difficult to read when healing. No, it's horrible to read while healing.

    The options to put yourself into the party (which was the default) are hidden too much. I've directed more than a few annoyed folk to them who hadn't discovered them for themselves. I'd suggest switching that to on as the default option. The first thing I did when update 11 hit on all my toons was nuke the large HP bar, portrait and all, and include myself in the party list.

    I like being able to see HP and SP. The bars need to be more condensed, bigger, and not transparent, though.

    I don't care about the artificers puppy or monk ki, unless it's my puppy and my ki.
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  20. #140
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    Post The UI Needs More Defense Mechanisms

    Quote Originally Posted by Tolero View Post
    We welcome you to keep participating in the ongoing UI discussions that are happening in the forums in addition to taking the survey.
    I took the survey.

    Some regular problems with the User Interface are not new since Update 11. In fact, I like the new UI for the most part so far. The UI issues that I wish U11 would have fixed are centered around protecting every user from the constant harassment of community abusers. Here is what I would like to see implemented so that we can protect ourselves from the poor community members who have bad intentions:

    1) Expand the scope of the Ignore/Squelch feature on all Turbine properties as this is central to protecting oneself from community abusers.

    1a) We have learned that the Ignore List can be full, which renders it useless. When the Ignore List is full, even if a person harasses you and you Report their violation to Turbine, they can still contact you. This is simply unacceptable.

    1b) Ignoring/Squelching should have two functions if not just one great big one. My idea is that my account should be able to Ignore/Squelch someone else's account - not just that one character. We have noticed community abusers harassing others with several characters on the same account, as well as characters from an alternate account. Being able to Ignore/Squelch one or two accounts means that abusers cannot bring all 4 or 10 characters to harass people, thus filling up their Ignore Lists. Also, Ignoring/Squelching accounts might not take up as many resources as individual character bans. However, I would like to see individual character bans remain if feasible. Ignoring/Squelching accounts is far more important, however, as repeat abusers take advantage of the limitations therein.

    2) The ability to Ignore/Squelch somone on the DDO Forums has positives and negatives. For the most part, it is positive, as it prevents people from sending you PMs as well as making their posts unreadable. The negative to that is that this Ignore List is not necessarily linked to the My.DDO webpage, as people on our Forums Ignore list are still able to send abusive and harassing Comments or private messages to My.DDO content. Again, having the ability to ban entire accounts should extend to the Forums and My.DDO, and perhaps be linked to the characters/accounts in-game.


    The point to all this is that there are only a few community abusers. Most folks are not mean and do not want to ruin the fun of others. For the small minority that do (as evidenced even outside the official DDO Community), we should be able to protect ourselves against them. The idea is defense, not counter-offense. Right now, Turbine could enhance its UI to provide more defensive capabilities against accounts that simply will not comply with community etiquette and decency. Rather than having people go through the harassment, instead allow us to nip it at the bud and prevent it from happening again. Blocking abusive accounts will solve nearly all the problems of abusive persons in this community.


    Snootch

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