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  1. #1
    Community Member Nephilia's Avatar
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    Default Benedictha Jocast (3rd life) - Fighter 20 Stalwart Defender

    Ok ready to TR my dear Benny again (as soon as I hit 20 shroud again).
    My attempt is to have a nice tank that can even melee with great efficacy
    I've some doubt about enhancement so comments/feedbacks/critics are really appreciated!
    Here's what I got:

    Code:
    Character Plan by DDO Character Planner Version 03.11.01 
    DDO Character Planner Home Page  
    
    Benedictha Jocast 
    Level 20 True Neutral Human Male 
    (20 Fighter) 
    Hit Points: 402 
    Spell Points: 0 
    
    BAB: 20/20/25/3030 
    Fortitude: 16 
    Reflex: 10 
    Will: 5 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (36 Point)    (Level 1)      (Level 20) 
    Strength           18                29 
    Dexterity          16                19 
    Constitution       15                18 
    Intelligence       10                13 
    Wisdom              8                 8 
    Charisma            8                 8 
    
    Tomes Used 
    +3 Tome of Strength used at level 11 
    +3 Tome of Dexterity used at level 11 
    +3 Tome of Constitution used at level 11 
    +3 Tome of Intelligence used at level 11 
     
    Level 1 (Fighter) 
    Skill: Balance (+1) 
    Skill: Intimidate (+4) 
    Skill: Jump (+4) 
    Skill: Tumble (+1) 
    Feat: (Selected) Least Dragonmark of Sentinel 
    Feat: (Past Life) Past Life: Barbarian 
    Feat: (Past Life) Past Life: Paladin 
    Feat: (Fighter Bonus) Power Attack 
    Feat: (Human Bonus) Toughness 
     
    Level 2 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons 
     
    Level 3 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Selected) Past Life: Soldier of the Faith 
     
    Level 4 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons 
     
    Level 5 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
     
    Level 6 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Selected) Lesser Dragonmark of Sentinel 
    Feat: (Fighter Bonus) Two Handed Fighting 
     
    Level 7 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
     
    Level 8 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons 
     
    Level 9 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Selected) Greater Dragonmark of Sentinel 
     
    Level 10 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Improved Two Handed Fighting 
     
    Level 11 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
     
    Level 12 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+1) 
    Skilll: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Combat Expertise 
    Feat: (Selected) Dodge 
     
    Level 13 (Fighter) 
    Skill: Balance (+1) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
     
    Level 14 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Heal (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons 
     
    Level 15 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Heal (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Selected) Past Life: Berserker's Fury 
     
    Level 16 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Heal (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Shield Mastery 
     
    Level 17 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Heal (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
     
    Level 18 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Heal (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Greater Two Handed Fighting 
    Feat: (Selected) Improved Shield Mastery 
     
    Level 19 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Heal (+0.5) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
     
    Level 20 (Fighter) 
    Ability Raise: STR 
    Skill: Heal (+1) 
    Skill: Intimidate (+1) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Improved Shield Bash 
    Enhancement: Fighter Armor Class Boost I 
    Enhancement: Fighter Armor Class Boost II 
    Enhancement: Fighter Armor Class Boost III 
    Enhancement: Fighter Extra Action Boost I 
    Enhancement: Fighter Haste Boost I 
    Enhancement: Fighter Haste Boost II 
    Enhancement: Fighter Haste Boost III 
    Enhancement: Fighter Haste Boost IV 
    Enhancement: Fighter Weapon Alacrity 
    Enhancement: Fighter Armor Mastery I 
    Enhancement: Fighter Armor Mastery II 
    Enhancement: Fighter Armor Mastery III 
    Enhancement: Fighter Stalwart Defender I 
    Enhancement: Fighter Stalwart Defender II 
    Enhancement: Fighter Stalwart Defender III 
    Enhancement: Fighter Tower Shield Mastery I 
    Enhancement: Fighter Tower Shield Mastery II 
    Enhancement: Fighter Bastard Sword Specialization I 
    Enhancement: Fighter Bastard Sword Specialization II 
    Enhancement: Human Adaptability Strength I 
    Enhancement: Human Improved Recovery I 
    Enhancement: Human Improved Recovery II 
    Enhancement: Human Versatility I 
    Enhancement: Human Versatility II 
    Enhancement: Fighter Item Defense I 
    Enhancement: Fighter Item Defense II 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Improved Intimidate I 
    Enhancement: Improved Intimidate II 
    Enhancement: Fighter Strength I 
    Enhancement: Fighter Strength II 
    Enhancement: Fighter Toughness I 
    Enhancement: Fighter Toughness II 
    Enhancement: Fighter Toughness III
    Gear set-up (I already have almost all the stuffs I'm mentioning... just missing 1 or 2 seal for epic stuff that I'll farm during cap ):

    Primary: Epic Chimera Fang – Good slotted
    Secondary: Levyks Defender or Crafted: +5 Holy Mithral Tower Shield of Greater Lawful Outsider Bane
    Armor: Epic Cavalry Plate (T3) Greater Nimbleness slotted
    Ring1: Ravager ring
    Ring2: Epic Ring of the Silver Concord
    Belt: Ravager belt
    Neck: Epic Grim's Bracelet +2 luck slotted
    Bracer: Bracelet of Thaarak
    Cloak: Epic Envenomed Cloak heavy fort slotted
    Boots: Epic Boots of Corrosion
    Gloves: Epic Charged Gauntlet
    Trinket: Nimble trinket (Epic Brawn's Spirits)
    Helmet: Chimera's Crown
    Goggles: Greensteel 45hp/litII swapping with +6cha skill/whatever when needed

    With this set up I can have those breakdowns:

    AC:
    10 Base
    16 Armor
    9 Dexterity
    5 Natural
    6 Protection
    4 Insight
    1 Dodge
    2 Dodge
    3 Dodge
    9 Shield
    5 Combat Expertise
    1 Dodge (feat)
    3 Stalwart Defender
    4 Defensive Stance
    2 Stone of Change's Rituals
    3 Abishai Set (ok ok I'll miss this against horoth, I know :P)
    3 Ship Amenities
    ________________________________
    Total. 86 in antimagic field

    STATS:
    Str: 18base+7item+3exc+3tome+3abishai+6stance+2shrine+3 enh+5lv= 50
    Dex: 16base+3tome+6item+1exc+2ship= 28 (+9 bonus)
    Cos: 15base+7item+6stance+1exc+3tome= 32

    HP:
    200 base
    20 heroic
    10 draconic
    22 toughness feat
    20 toughness item
    20 barbarian active
    10 barbarian passive
    220 cos
    20 chimera
    45 shroud
    40 Superior False Life
    50 Enhancement
    40 Yugoloth
    ___________________
    Total 717
    +20% stance
    ___________________
    Total 860-861 (depend on rounding up or down... we'll see)
    Last edited by Nephilia; 09-23-2011 at 10:36 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  2. #2
    Community Member Nephilia's Avatar
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    Sep 2009
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    Question

    Time to rebuild this baby a bit...
    With the sneak-peek of the U12 improvement I decided to rewrite it

    The thing that made me change my mind was this:

    The Mobility feat has been improved:

    * Benefit: "Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling."

    If I take this feat, so, it means that I could have +2 on both shield and armor max dex and so:

    1) I have not to slot the greater nimbleness on my armor's blue slot, so I can slot here a +1 to AC for free maintaining the same max dex score!
    2) I don't need to spend 6 AP on shield mastery. I that case I would be able to apply myself anyway for stalwart defender due to "Fighter armor mastery III" and I could spent that points elsewhere (more hit points, amenities, whatever)

    The only doubt I have is:
    With my feat line (that's a lot forced), what should I drop to slot mobility??
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  3. #3
    Community Member Miow's Avatar
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    Sep 2010
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    Default

    My tr build will be similar except my idea was to use use ravager belt/ring and kensai/necklace for dps mode slotted with exc strenght and exc con respectively. When i go tank mode i put on my stalwart ring(con)/necklace and buccaneer ring(will try to replace this probably).

    The new feat change looks sweet.

  4. #4
    Community Member Nephilia's Avatar
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    Default

    And even more... I just had a look to the new epic items from challenges... there an item who slot +3 dodge on bracers and the upgraded head of good fortune give u +2 dodge, +2 good luck and heavy fort.
    If i put both of those I can free my neck to dress the stalwart defender set so I'll lost 1 AC point from Nimble trinket but i'll gain +2 from stalwart set!

    Or I could dress the trinket and the chrono epic bracers so I gain -1 to AC from trinket lost but even:
    1) heavy fort and gl+2 slotted without wasting epic token
    2) epic abishai set STANDING DURING HOROTH (it means +3 ac and +3 str)
    3) boot slot free

    So many opportunities out there for our tanks *___*
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

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