All right, so... we no longer have to protect the Planescaller after we're outside, right? We got her there alive, and there's this blue bubble shield to protect her from damage, whilst we take care of all the baddies, yeah? And "Keep Planescaller Alive" is no longer on the objectives list, yeah?
Wrong.
Failed. Outside, on Elite, with both of us still standing out there, and both alive at the time.
What happened? Well, as you can see, there were a decent amount of mobs on the playing field. We were managing all right, Charming mobs, Fascinating mobs, sometimes just outright beating them down.
That's when I noticed.. that new blue ball barrier shield protecty-thingy? That normally is supposed to protect her until the end of the quest? It went away. I don't know when, but I noticed that it was gone, and that she was at 20% Health. I also noticed at the same time that I could not heal her - I would target her, and try to scroll her/SP-based Cures... nothing.
So, we now had an un-healable by us, but damage-able by enemies, NPC on our hands. I alert MsE, who says "well it doesn't matter, right? They took the part out about us failing if she dies, because all we have to do is get her here."
I say whatever, move on. Two minutes later... the above.
So, obviously there a problem here. The only thing that I can think that would have caused it is time - as you can tell by the ship buffs, we were probably in there at least 35 minutes. We were taking it slow and easy, seeing what strategies would work, which would not, and generally taking it easy. There was one part MsE just turtled up and get Concordant Opp charges back - too bad no Torc for either of us, or it would have been even better.
So yeah... I like the new Weapons Shipment, but this obvious seems like a bug with the implementation. I was of the understanding that the shield around her would stay up indefinitely until completion of quest, and if such is not the case, we should at least be able to Heal her when the shield drops.
Yes, I am bug reporting this.