Hey guys!
I'm pretty new to the game, so don't be too hard on me...
When playing my paladin (who's level 7 or so by now) I noticed that especially low level he kind of sucks. He's getting hit way to often, suffers to much damage and doesn't make any significant damage compared to other classes. I was thinking about what might be a nice tank/melee dmg build, especially for leveling and came up with this one. Tell me what you think about it...
Level 20 Lawful Good Drow Male
(18 Paladin / 2 Monk)
Hit Points: 283
Spell Points: 270
BAB: 19/19/24/2929
Fortitude: 22
Reflex: 17
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 13 13
Constitution 12 13
Intelligence 13 13
Wisdom 10 11
Charisma 14 17
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 5
Bluff 2 3
Concentration 5 35
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 0 13
Hide 1 1
Intimidate 2 26
Jump 7 11
Listen 4 7
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 7
Swim 3 5
Tumble 2 2
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Mobility
Enhancement: Drow Weapon Damage I
Enhancement: Elven Enchantment Resistance I
Enhancement: Improved Concentration I
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Way of the Patient Tortoise I
Enhancement: Improved Jump I
Enhancement: Monk Wisdom I
Level 3 (Paladin)
Feat: (Selected) Cleave
Enhancement: Follower of Vulkoor
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Level 4 (Paladin)
Enhancement: Drow Weapon Attack I
Enhancement: Paladin Charisma I
Level 5 (Paladin)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Devotion I
Level 6 (Paladin)
Feat: (Selected) Spring Attack
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Extra Turning I
Level 7 (Paladin)
Enhancement: Paladin Item Defense I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Divine Sacrifice I
Level 8 (Paladin)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Remove Disease I
Level 9 (Paladin)
Feat: (Selected) Great Cleave Enhancement: Paladin Charisma II
Level 10 (Paladin)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Toughness
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Charisma III
Level 13 (Paladin)
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Toughness I
Level 14 (Paladin)
Enhancement: Paladin Resistance of Good III
Enhancement: Racial Toughness I
Level 15 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Drow Weapon Attack II
Level 16 (Paladin)
Enhancement: Drow Weapon Damage II
Level 17 (Paladin)
Enhancement: Paladin Bulwark of Good IV
Level 18 (Paladin)
Feat: (Selected) Improved Trip
Enhancement: Paladin Focus of Good III
Level 19 (Paladin)
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Energy of the Templar II
Level 20 (Paladin)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite II
The monk's more or less for the feats the first couple of levels and the high concentration. Two levels of monk seem to me better than rogue...