#1 Mechanic 3 PrE

#2 Redesign the quests that has traps and locked items that only a Mechanic could hope to get through *BUT* keep them for some really tasty extra optional XP.

#3 Redesign the instances to use dynamic random locations where the trap boxes/traps could be instead of the static locations the game uses now.

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#1 We really are overdue this PrE since we get Mechanic II at 12 then nothing for the rest of our game life.

#2 Doing this will give incentive to remain pure, and for groups to love/want us again. For those people who say they do not want higher level traps back in the game because it would impede their completion of the quests when they couldn't find a Mech this is a perfect compromise since all of the juicy XP is just an optional it would not impede anyone from completing said quest.

#3 In DnD pnp only the Dungeon Master knows where everything is and no player should know precisely where any trap is until spotted. I have had players tell me to such a degree of accuracy where each trap box is that my jaw dropped many times and by randomizing the traps it brings so much to the table and makes spot worth taking again. If you don't want dynamic traps then run on casual.


Please, Turbine, make us have a reason to be again and make us loved once more.