Hey,
I don't know how this spell missed the spell pass, but 20sp for 50 flaming bolts/arrows that must be summoned inside the dungeon you want to use them in, is a bit on the useless side is it not?
On a lvl 8 bow character using silver longbow and rapid fire I can go through 500 arrows in a medium length adventure easy. AT 50 per 20sp you are looking at 200sp.
This needs to be changed to act like the summon bolts spell if you want anyone to really be able to use this spell. Summon 100 at a time and let it survive until you log out.
Otherwise the spell is just fluff so folks can say look at all the spells we have, and not really practical to use. Even if you use the wands of flame arrow, summoning 50 at a time is wasting time when you can't carry them outside a dungeon.
I would also like to add that you give up on blades of the dark six collectible turn ins. You have them drop as collectibles all over the game. I'm guessing because you turn in for 20 random ammunition at a time and you think folks will need to be able to turn in a lot of these to get some cool ammo to play with. Well, it's not working. I just capped 1k blades again and went to turn in 100 just so I could put the leftover in my bag and deal with them later. Turning in 100 of those things filled up 2 and a half backpacks with various bolts and arrows, the highest stack of which I had was 120 +1 arrows.
Why don't you scale down the chance for these to drop from the something like 75% chance that they currently are, down to something more normal and then change the ammo from being random between 50 odd choices down to be random between like 10 choices...and then make the choices count. How about letting us choose what type of random ammo we get first of all, and then make the random ammo be things that count, like +1 Metaline ammo or Bane or Slayer of the common types. "Plant bane", while fun to say, has nothing to do with this game except to say that you have banes for every possible type of critter. How about instead, making up some kind of new "omni" banes or slayers that you can only get from the turn ins...something to make turning these things in be worth the time, inventory and hassle.
Did you know it's even a hassle to just destroy them? being that they only stack to 99 when you pull them out of the bag? The only reason I pick them up is because I've gotten a medium eberron shard out of one of the random bag drops before so my greed is causing me issues. Still, you now you've done something seriously wrong when collecting them and then destroying them when they reach 1,000 is better than turning them in for a "reward".
Sorry for the tone, didn't plan for this to be a gripe as much as I wanted to just raise your awareness again about some silly things..but it appears collectibles **** me off.