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  1. #21
    Founder Raiderone's Avatar
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    Quote Originally Posted by Eladrin View Post
    A rune arm with "Craftable Rune Arm (+3)" on it should be able to accept 3 additional pluses worth of effects on top of all of the effects that start on it. (Though each plus equivalent that you add to the item will increase the rune arm's minimum level by 2.)
    Thats the problem with crafting. It causes the end item to be way higher minimum level than regular generated loot.

    I'd suggest making each increase only +1 instead of +2. Or making the + 1/2/3/4/5 Enhancement only increase by it's amount.

    For INstance: I created a +3 Holy Heavy Repeating Xbow of Pure Good and cannot use it until level 13. When it should really be min lvl 10.

    I know about the Master Craftiing item. More grind (IMO).

  2. #22
    Community Member BoBo2020's Avatar
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    I added ranged alacrity on my low level rune arms (it's a +2 modifier so you can use it on Flame warden, etc. by level 5 or level 3 w/ mark of cannith).

    ...

  3. #23

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    I added blindness immunity to Thought Spike which made it a min level 5 item. I'm only level 3 atm, so I had to go get another thought spike. I'm still trying to get a handle on this, so I'm going to be careful about trying to always keep a rune arm that's not too high level for me to use yet. I also like the idea of adding sneak attack as a suffix.
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  4. #24
    Founder Matuse's Avatar
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    I am adding Rune Legs.

    Without a Rune Torso, and Rune Head they are only moderately useful, but eventually I'll have a Rune Robot who just runs quests for me. I call it "Warforged Sorcerer".

    Catchy, yes?
    Kobold sentient jewel still hate you.

  5. #25
    Community Member Velexia's Avatar
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    Quote Originally Posted by Eladrin View Post
    A rune arm with "Craftable Rune Arm (+3)" on it should be able to accept 3 additional pluses worth of effects on top of all of the effects that start on it. (Though each plus equivalent that you add to the item will increase the rune arm's minimum level by 2.)
    This is not the case, most Rune Arms begin with a +, and cannot go above their Craftable +. So... Rune Arm begins as +1, and has Craftable +2, it means that at most you can add a +1 to it.

    Seems rather obvious to me. If this wasn't intended, then all rune arms need +1 to craftability.
    Quote Originally Posted by Eladrin View Post
    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  6. #26
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Velexia View Post
    This is not the case, most Rune Arms begin with a +, and cannot go above their Craftable +. So... Rune Arm begins as +1, and has Craftable +2, it means that at most you can add a +1 to it.

    Seems rather obvious to me. If this wasn't intended, then all rune arms need +1 to craftability.
    perhaps you should pay more attention to who is telling you these things... if your rune arms are not working as eladrin (one of the devs) describes, then the rune arm is probably bugged.

  7. #27
    Community Member BoBo2020's Avatar
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    Quote Originally Posted by Velexia View Post
    This is not the case, most Rune Arms begin with a +, and cannot go above their Craftable +. So... Rune Arm begins as +1, and has Craftable +2, it means that at most you can add a +1 to it.

    Seems rather obvious to me. If this wasn't intended, then all rune arms need +1 to craftability.
    Not accurate.

    Flame Warden has a craftable level of +2 and I added a +2 shard to it making it ML 5.

    The craftable + in the description specifically tells you how much you can ADD to the existing effects (although any shard with a + value that you add to a rune arm will raise its level and is permanent / cannot be disjuncted or changed).
    Last edited by BoBo2020; 09-21-2011 at 07:24 AM.

    ...

  8. #28
    Community Member Talon_Moonshadow's Avatar
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    Since you cannot undo it... be careful.

    I suggest having a second runearm before experimenting with the first.
    Experiment with the weaker one... always keep your current best one untouched.
    Because you do not want to have al of your runarms suddenely to high a min lvl for you to use.

    I added +1 Attack Bonus to the one from Korthos. Seemed to use up all the +s and shot the min lvl up to 5.

    I added Persuasion to the one from STK. Also seemed to use up all of its +s and increased min lvl to 5.

    Some others I thought would be nice were Repair Lore, and Evocation Focus.

    Considered Parrying, but decided that AC isn't a worthwhile investment.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  9. #29
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    Added persuasion to my thought spike (mostly for the +3 UMD)

  10. #30
    Community Member Ystradmynach's Avatar
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    I added another rune arm to my rune arm.
    Quote Originally Posted by Eladrin View Post
    One day you'll want to punch a smarmy Planetar in the face. It'll be nice to have then. "Look at me! I'm so shiny!"

  11. #31
    Community Member Caseas's Avatar
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    Anyone know if Vampirism will work?

  12. #32
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Caseas View Post
    Anyone know if Vampirism will work?
    It only goes on weapons.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  13. #33
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Ystradmynach View Post
    I added another rune arm to my rune arm.
    So you can pewpew while you pewpew while you pewpew?
    Former Xoriat-er. Embrace the Madness.

  14. #34
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    would seeker work? seems like that may be a decent bonus to a rune arm if it works

  15. #35
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    I added another heavy repeating xbow and a halfling thrower + flamethrower....kids love that stuff.

    Especially the flamethrower + halfling thrower combo does wonders against epic Velah. You poison unsuspecting halfling, attach it to the thrower, use flamethrower to make it all nice and crispy and right when Velah opens her mouth pop it right in there.

    Shard of battleskill the highest tier I can get in reality.
    Last edited by Valakai; 09-22-2011 at 04:30 AM.

  16. #36
    Community Member NexEverto's Avatar
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    Shard of Accuracy +4... Because I'm too lazy to farm a pair of Epic Spectral Gloves.

    ... And if the Seal of that is anywhere near as annoying to get as my Seal of the Bracers of the Claw (6 months of farming and NOTHING), I'll never get it....
    || Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||


  17. #37
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    Been wondering if bodyfeeder works on the rune arm?
    Would be nice for soloing

  18. #38
    Founder Matuse's Avatar
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    Rune arms don't actually hit things, so on-hit effects won't function, even if they can be applied.
    Kobold sentient jewel still hate you.

  19. #39
    Community Member jonqrandom's Avatar
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    glad to see i'm not the only guy with dull, straight-line-thinking in this thread i put superior impulse III on thought spike, and i'll probably put superior [appropriate damage boost] [max charge tier + 1] shards on my other rune arms. kinda wish the 3-minute clicky shards would slot, but hey, i still don't have my pony either!

    i tend to swap around weapons (and rune arms) with elemental damage types so as to use whatever is most effective at that point, so i don't really want stuff like extra SP that vanish when i unequip, or repair buffs that require me to be using a less-than useful rune arm 'cos i need to heal fast.

    besides which - bog rune arms don't do enough damage

    i suppose i could just craft the highest superior potency i can equip onto something i wear all the time, but (i think) it takes up more enchantment levels and has a higher minlvl for any given level of itself. by the time that's no longer an issue, it'll be cake to go get new blank low level rune arms (ok, it was cake anyway lol) to craft new stuff on to - assuming i care!

  20. #40
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    Quote Originally Posted by Shade2891 View Post
    Just a simple question to see what if anything you are adding to your rune arms. Thanks ahead of time for any ideas.
    Well for starters, I'm adding an Artificer to my rune arm.

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