Can I get some feedback on this 32 point build? I'm trying to max out sneak attack damage. With the half-elf rogue dilettante, I'll get 1d6 sneak attack. With Improved Rogue Dilettante I and II, that gives an additional 2d6 sneak attack, making a total of 3d6 sneak attack. With Ninja Spy I and II, that adds on yet another 3d6, for a grand total of 6d6 sneak attack. And yes, I do realize that sneak attack won't work on immune crit mobs.
To maximize my to-hit, I will use Trip, Sunder, and Eagle Claw to lower the mob's AC.
To maximize the opportunities for sneak attack, I will be using Stunning Fist, Stunning Blow, and Unbalancing Strike to make the mob susceptible.
To maximize the number of attacks and sneak attacks, I opted for Grandmaster of Storms, level IV wind stance. The sheer number of hits should allow me to generate plenty of ki.
To maximize the number of critical hits, I opted for Grandmaster of Mountains, level IV earth stance, and can attack with Fists of Iron to increase the critical multiplier. I also chose the Power Critical feat. Obviously, I won't be using this stance when fighting immune-crit mobs.
To maximize vorpal attacks, and to damage incorporeal mobs, I opted for Void Strike IV's force damage.
To maximize survivability, I can combine Shadow Form's incorporeality (25% chance for incoming physical attacks to miss) with the high DEX in wind stance. If I am still getting hit a lot and the additional DEX isn't cutting it, I can switch to earth stance for DR and at least each incoming hit will generate ki for me.
I also have Touch of Death in my arsenal as well as 20% Improved Healing (10% from Human Improved Healing and 10% from Monk Improved Healing, which is a more efficient way of reaching 20% Improved Healing, since it costs a total of 4 AP rather than 6 AP).
If I need fire stance or water stance for certain situations, at least they will be at level III, which isn't too shabby either.
This build is still attainable even without the use of +2 tomes, but the ability points will simply be a bit lower. It will requires at least 3 +1 tomes somewhere along the line.
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Male
(20 Monk)
Hit Points: 270
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 16 18
Constitution 16 18
Intelligence 8 8
Wisdom 14 18
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Wisdom used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 31
Bluff -1 -1
Concentration 8 39
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 4
Hide 4 8
Intimidate -1 -1
Jump 3 7
Listen 3 4
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 6 26
Swim 3 5
Tumble 5 7
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Stunning Blow
Feat: (Monk Bonus) Stunning Fist
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Monk Improved Recovery I
Level 4 (Monk)
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 5 (Monk)
Enhancement: Improved Rogue Dilettante I
Enhancement: Porous Soul
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Luck of Heroes
Enhancement: Monk Ninja Spy I
Level 7 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Unbalancing Strike
Enhancement: Adept of Rain
Level 8 (Monk)
Enhancement: Void Strike II
Enhancement: Winter's Touch
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Touch of Death
Level 10 (Monk)
Enhancement: Fists of Iron
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 11 (Monk)
Enhancement: Way of the Patient Tortoise II
Enhancement: Adept of Flame
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Eagle Claw Attack
Level 13 (Monk)
Enhancement: Master of Thunder
Level 14 (Monk)
Enhancement: Void Strike III
Enhancement: Master of Stone
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Improved Rogue Dilettante II
Level 16 (Monk)
Enhancement: Master of Bonfires
Level 17 (Monk)
Enhancement: Master of the Sea
Level 18 (Monk)
Feat: (Selected) Power Critical
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Enhancement: Void Strike IV
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Grandmaster of Mountains
-CiaoBoy