Page 4 of 4 FirstFirst 1234
Results 61 to 63 of 63
  1. #61
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Emili View Post

    I swear by making Con OP always an hp item... and the author of the OP may feel a tad dismay about this but my suggestion is rebuild a set of HP con op goggles. Use the ones he made 'til then and then bank them to use in new content crafting later. I believe they'd be much happier in the long run...

    Now here are my thoughts on as to why...

    • first, there are plenty of other SP items in game for 150+sp off the bat which do not stack with the first tier of a GS con op SP item... I'd never put SP on tier I.
    • second, an SP item is easily switched out after buffing - so even if you build a second SP item for tier II for 50 and tier III 100 sp shroud item as a temp for dungeon shrining/walk in burn that 150 (300) buffing then swap the slot for something useful through...
    • third, Con Op usage requires decent DR and HP buffer to utilize well, you want yout dr and hp high while you're generating SP back... but not neccessarily are you needing to generate to your capped blue-bar.
    • fourth, comes a point where you just lack slots for a second GS wearable at all.


    General thought is more and more you epic a toon the less space you have for GS... I believe many of the creame top players are down to one GS item worn at a time if any come level 20.

    Goggles - good spot
    Cloak - bad spot
    Bracers - Ok for now
    Boots - never
    Gloves - not to bad
    Necklace - never
    Belt - never

    The allure of the Conc/Opp as an SP item is that your +150 SP comes with +5 Cha skills (UMD, intimidate, diplomacy, bluff), whereas basically anything else you would make likely doesn't have the Cha attached.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  2. #62
    Stormreach Advisor
    Founder
    winsom's Avatar
    Join Date
    Feb 2006
    Posts
    722

    Default

    Bracers + Gloves: Glacial Assault, Spell Pen 8, Archmagi, Efficient Metamagics

    Wizard 20th finds this combo useful, despite having upgraded other item slots with non-epic items. I often cast a dozen or more damage spells per Shrine, so the gloves pay off with extra SPs.

    The bracers Archmagi is almost redundant, but still good for me. Where else do 20th level casters enjoy Efficient Metamagics?

    The Spell Pen 8 is nice. I'd prefer Spell Pen 9, but I do not own yet. i.e. Epic Spell Pen 9 on Greenblade or Epic Hruvayah's Medallion or Epic Shaman's Band (Ring). Ring is my GFL and Poison Immune slot, so I'd consider that change carefully. My hands and neck are easy swap-slots.

    I see that Vibrant Purple Ioun Stone is a nice trinket. I do not have it. Archmagi + Spell Pen 9
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  3. #63
    Community Member CountHenri's Avatar
    Join Date
    Nov 2006
    Posts
    317

    Default

    My WF PM has con-op SP goggles (Blindness immunity and redundant disease immunity teir 1) and a MinII Helm for HP.

    The Stoneskin Clicky is nice and its heavy fort...
    Member of Wanderlust
    Paulao (TR2 IP) ~ Paulbo (TR2) ~ Paulco (TR1) ~ Pauldo (TR3) ~ Pauleo (FL) ~ Paulfo (FL) ~ Paulgo (FL) ~ Paulho (TR1) ~ Pauljo (FL) ~ Paulpo (FL)

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload