Thank you MM. Enjoy your pint and we hope to hear more from you again soon.
Thank you MM. Enjoy your pint and we hope to hear more from you again soon.
Bronko Lawbringer
Founder, Guild Leader, & Official Meat Shield™ of THAC0 on Ghallanda
www.thaczero.net
Thank you, thank you, THANK YOU. I may just have to buy some TPs so that the next pint can be on me.
Your transparency and openness is SO WELCOME!!Yark!!
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This is great feedback and I'm glad to hear it. Thanks, devs!
in case it has not been mentioned already:
something like this, a "what we are working on" post, at the end of every week (or even every month!) would be a HUGE step forward for player/dev relations
please start doing this!!!!!
one of the biggest complaints we players have is a lack of communication.
we assume you arent doing/noticing things because you dont tell us you are
The Funniest Thing I've Ever Read
Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith
So there's a discussion about VIP and Artificer and I'm one of those dumb@sses that had to buy it.
Thanks for the feedback. I like that. I rather hear from QA what's going on than speculate about the silence. I've noticed just how messed up the repeater is at times. One of these days that'll get fixed.
Amazing communication. It's great to get this sort of front page notice on hot topics. I'm a bit saddened to see no mention of crafted wraps, though I'm sure (hoping) that's something that is being worked on.
Kaarloe - Degenerate Matter - Argonnessen
outstanding !!!
+1 to everybody.. Group hugs are in order.
Thank you, thank you..
I don't care about all the nitty gritty details.. I just wanted to know you guys are listening and at least discussing things, trying to work with the community.
<-Curelite Bottling Company->
Originally Posted by Chilldude
Glorious.
While I'm here..
Reckon we could get some form of reference as to what dot aims at what party member without having to chasing a moving dot to mouseover it? Colour coded, numbered, or symboled dots, for example?- Blue dots on map don't show player name when you mouse over them. No more "Come to my dot" instructions, or even being able to see who's in quest or not from map.
Many map note issues, all are being squashed for U12
Also - can we get the highlight effect applied to the dots of group members we select?
With all of this awesome and great communication any chance for the Weekly Development Thread to be re-started?![]()
Great job guys on the report & the work.
I believe i reported this as a bug. Not sure since first time... but when in the manufactuary(sp?) and useing smiting weapons (wraps), the constructs turn green & go as is WAI but the WF do not & just blink out. it's really odd.![]()
Thanks for the work guys.
Gigantic thumbs up. Thanks!
So the fix got messed up somehow in U11? I'm still confused as to why you guys could not see it in house unless you are not testing using the same version as is on live. Basically you have just fixed the fix that somehow got broken so behavior should revert to pre-U11 right?
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
All this time I thought the AI was winning "Initiative" rolls for the mobs and their " Move Action" placed them out of spell and melee range even though they are right in front of me (while moving somewhere else).
It'd be nice to trip/stun em as they are running by me toward the AAs and Casters again![]()
A question -
I don't expect an answer, but a "simplified" explanation would be greatly appreciated.
What, on earth, do fast-moving tiles in Delirium have to do with anything else? Can you explain why U11 changes would affect puzzle tiles? That doesn't make any sense to me.