I recommend you read Impaqt's Soloing 101. I have a Soloing 102 thread that lists 42 different solo builds.
I recommend you read Impaqt's Soloing 101. I have a Soloing 102 thread that lists 42 different solo builds.
The ones the others have posted are fine, personally I'd go with something close to the Soul Survivor (I'd drop the threat generation enhancements for soloing). I would also go with Adamantine Body and take all the DR enhancements, until you hit 20 at least. And I also gave mine a 14 starting DEX for the reflex saves.
I dual box with a WF melee FvS (on my second TR) and I can attest to their survivability. I mostly do hards and elites.
Last edited by GeneralDiomedes; 09-16-2011 at 04:41 PM.
Thanks to everyone who replied. Im going through all of this and hopefully ill be able to make up my mind. Really nice to see such active people in community!
While I must confess that the normal approach to making a melee specced pure favored soul is to go two handed fighting, if you are looking for a two weapon fighting build I have been working on a pure half elf favored soul that dual wields scimitars.
If you want to see the reasoning behind this build, the link is http://forums.ddo.com/showthread.php?t=338781Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Phaerak Shadowsworn Level 20 Lawful Good Half-Elf Male (20 Favored Soul) Hit Points: 322 Spell Points: 1951 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 16 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 17 25 Dexterity 15 18 Constitution 14 16 Intelligence 8 8 Wisdom 8 8 Charisma 13 19 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 4 Bluff 1 4 Concentration 6 26 Diplomacy 1 4 Disable Device n/a n/a Haggle 1 4 Heal -1 -1 Hide 2 4 Intimidate 1 4 Jump 3 7 Listen -1 -1 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot -1 1 Swim 3 7 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Favored Soul) Feat: (Deity) Favored by the Undying Court Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Two Weapon Fighting Level 2 (Favored Soul) Level 3 (Favored Soul) Feat: (Selected) Toughness Level 4 (Favored Soul) Ability Raise: STR Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Level 6 (Favored Soul) Feat: (Selected) Maximize Spell Level 7 (Favored Soul) Level 8 (Favored Soul) Ability Raise: STR Level 9 (Favored Soul) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Level 11 (Favored Soul) Level 12 (Favored Soul) Ability Raise: STR Feat: (Selected) Power Attack Level 13 (Favored Soul) Level 14 (Favored Soul) Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Feat: (Selected) Greater Two Weapon Fighting Level 16 (Favored Soul) Ability Raise: STR Level 17 (Favored Soul) Level 18 (Favored Soul) Feat: (Selected) Quicken Spell Level 19 (Favored Soul) Level 20 (Favored Soul) Ability Raise: STR Feat: (Deity) Favored Soul Damage Reduction: Cold Iron Enhancement: Favored Soul Ascendency: Undying Court Enhancement: Undying Call Enhancement: Favored Soul Angel of Vengeance I Enhancement: Favored Soul Scimitar Specialization I Enhancement: Favored Soul Scimitar Specialization II Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Charisma I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Prayer of Life III Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Prayer of Incredible Life III Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Charisma I Enhancement: Half-Elf Rogue Dexterity I Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Toughness III Enhancement: Favored Soul Toughness IV Enhancement: Favored Soul Wand and Scroll Mastery I
This may not be the best option-just want to throw this out there.
Would that be an effective build for soloing at a hard/elite difficulty? I dont mean extreme challenge, just the others. I do really enjoy pure builds but it seems that even with extend the FvS buffs are very short, something that can get a little annoying. A lot of the builds I find also rely heavily on tomes or reincarnation, both things I don't have access to.
A question to the people who have contributed so far, Why no barbarians? Do they simply lack some fundamental that prevents them from being effective solo?
((while the little "Joined" date may be 2009, ive only been playing about.... 2 weeks. I got to lvl 8 on a terrible wizard back then and went back to WoW. Sorry for the dumb/Newb questions!))
human 17cleric/3monk.
self buff align the heavens for -25% spell cost. high saves and decent AC through low levels. boost healing amp and melee your way through content with a healing aurora up. blade barriers and such. still have raid caliber heals at end-game (miss out on a few spell slots and SPs).
it will require a tome though. base 15 DEX then the standard +2 DEX tome at level 7 to qualify for improved two weapon fighting. it shouldnt be too expensive to obtain a +2 DEX tome. just dont buy one off the AH as they are terribly overpriced. try to obtain one via the forum marketplace and they are much more affordable.
Experienced players with a lot of resources can probably solo fine with a Barbarian, but it'll be rough for a new player. Efficient soloing generally requires the ability to heal and is helped by having some ability to reduce or avoid damage and barbarians can't do any of those things, beyond using healing potions. You'll notice that the majority of suggestions focus on classes that can cast healing spells.
I see. Thanks! Barbarian sounds a little... over my current abilities.
Ill have to try out some of these, they sound very fun.