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  1. #1
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    Default Soloist Builds.

    I am looking for a build to solo, I play with a group of people that (have lives) are less active than I am and I am in need of a fun character to Solo with.

    I have: Low cash, Good weapons for most anything, all races, almost all classes (no artificer), 32 point builds, Veteran status (level 4 starters), No tomes.

    I am looking for: A melee heavy build, preferably dual wield with solid survivability.

    I would appreciate any builds but I will say in advance that I do not want to play the "warforged wizard" builds everyone throws at me when I ask in advice chat. I would also prefer to avoid ranger tempest builds as a main point, I have this crazy notion rangers should use bows. If hirelings are required to make the build viable, please say so.

    I intend to solo the entirety of levels 4-20 on hard whenever possible, please keep that in mind!

    Thank you in advance,
    -Theodrek "Doc" Blacklight.

  2. #2
    Community Member Phidius's Avatar
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    When it comes to melee-focused builds with high survivability, I prefer the lion's share of the levels to be in the casting classes.

    Arcane: WF 12 Wiz/6 Ranger/2 Thief
    Divine: Helf 15 Cler/3 Monk/2 Fighter.

    While they are indeed focused on melee, they both have casting resources to fall back on when they get overwhelmed.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #3
    Community Member Adrian99's Avatar
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    Either 20 monk or 12 fighter / 8 monk gives best surivivability/dps for a melee, in my opinion. I agree that you should avoid caster-heavy splashes such as those suggested by the above poster. If you can afford wands/scrolls, go half-elf with cleric dilletante. If not, and you're going 20 monk, try half-elf with fighter dilletante. Or if you're going with the fighter split, dwarf or warforged, or half-elf with rogue dilletante. As for dwarf vs. warforged, I lean more towards warforged because of the blademark docent being so easy to get and providing a nice surivability boost. Lot of options, but good stunning abilities will keep you alive in most dire circumstances.
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  4. #4
    Community Member Phidius's Avatar
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    Quote Originally Posted by Adrian99 View Post
    ... I agree that you should avoid caster-heavy splashes such as those suggested by the above poster...
    Who are you agreeing with?

    Don't worry, I'm sure there are countless people you are in agreement with - just couldn't resist pointing out that you and I are the only ones who replied so far.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #5
    Community Member Seamonkeysix's Avatar
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    My most self-sufficient toon, with decent overall soloing capability has been a 20 WF FvS.

    Cheap. No really difficult gear required. Tough as nails. Respectable DPS. Very Good DPS with DoTs and BB later.

    Downfall is no trapping or unlocking skills...but in 95% of content, this is the toon that I would use if I wanted to solo and live.
    “No Battle Plan Survives Contact With the Enemy”

  6. #6
    Community Member voodoogroves's Avatar
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    Yeah I'd totally roll a caster-type, but for the OP I'd go with either

    (a) pure FVS
    (b) cleric multi

    Since he wants to dual-wield, I'd suggest a Monk 2 / Fighter 1 / Cleric 17. Half-Elf is a solid choice for the extra sneak damage from Rogue dilettante. Human also is quite strong, as is half-orc if he wanted to drop TWF and instead swing a falchion or somesuch.


    1 Monk
    some number of cleric levels
    monk again as late as you can stand ... 13 or 14 maybe
    fighter at any point after monk 2 / cleric 12

    Feats
    Monk: Toughness, Power Attack
    Normal: Quicken, Maximize, Empower Healing, TxF, ITxF, GTxF, WHATEVER
    Fighter: Improved Crit

    Maybe
    1 monk (Toughness bonus), TxF
    2 cleric
    3 cleric Empower Healing
    4 cleric
    5 cleric
    6 cleric maximize
    7 cleric (radiant servant 1 here)
    8 cleric
    9 cleric ITxF
    10 cleric
    11 cleric
    12 cleric quicken
    13 cleric (radiant servant 2 here, also blade barrier)
    14 monk (bonus Power attack) ... also evasion
    15 fighter (bonus improved crit), GTxF
    16 cleric
    17 cleric
    18 cleric WHATEVER FEAT
    19 cleric
    20 cleric
    Ghallanda - now with fewer alts and more ghostbane

  7. #7

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    Two important questions: how do you feel about hirelings, and do you want to run stuff on Elite?

    If you like using them, and mostly solo stuff on Normal, just build whatever you want. You mentioned you were short on cash, and a pocket Cleric is way cheaper, and more effective, than wands or scrolls. If you do go this route, I'd only advise making sure that you pick a build with Intimidate as a class skill, as it makes it much easier to pull troubling aggro off the hireling.

    Otherwise, if you don't want to spend much cash *and* don't want to use a hireling, I wouldn't advise trying to Scroll-heal your way through the experience. It works, but tends to be a strain on your bank account. People who mostly-group tend to forget that if you're *exclusively* healing yourself with stacks of scrolls or wands in every quest, cash flow is a real problem. Towards the end of the game, you'd likely be generating enough cash to buy ~15-20 heal scrolls for each quest you run. That might be enough, but the net positive is going to be a trickle.

    The ways around this all involve a spell point bar. WF Wizards are one way, sure. If it's just *arcanes* you want to stay away from, then I'd go Favored Soul. These can be very melee focused, but still manage self healing while soloing harder difficulties without laying out any cash.

    If that doesn't float your boat, the fallback I'd suggest is a mostly-Paladin build, the cheapest ones to self-heal outside of "primary caster" classes.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  8. #8
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    A couple more options for the OP--

    I've had trouble getting past certain spots using cleric/(insert splash) builds who are melee focused as the OP desires. Perhaps that is just me, however. A couple of other thoughts--

    1. Paladin--good saves, self healing, melee class. Going TWF, however, with a Paladin can be a bit taxing on your attribute scores. There are some very good TWF pure Paladin builds though.

    2. Pure fighter. Feats are easy to come by for the TWF reqs. Will benefit from a hireling to keep you upright, however. Many folks get frustrated with the UI of hirelings. I've been pretty fortunate to avoid (most of) this frustration.

    Good luck!!!

  9. #9
    The Hatchery
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    I typed this up awhile ago, before U10 I think, but it's still all true.

    I haven't made this toon yet, probably never will, but give it a try

    This build is designed to solo epic quests, by:

    --CC: Enthrall, Fascinate, and Song of Capering all last a long time, ignore Spell Resistance, and can be raised to high DC's with very little effort.

    --DPS: can't be bothered to run the numbers, but with Tempest I, Bard Songs, max STR, Power Attack, Ram's Might, full TWF line while Dual Wielding GS Kohpeshes, it should be able to kill something, right?

    --Stealth: Stealth is raised to the max. Stealth past as many mobs as I can.

    --Self Healing: Sustaining Song, Cure Critical, Heal Scrolls (at 75% higher effectiveness), human Imp. recovery II, etc make for an easily self sufficient toon. Healing AMP gear will also be equipped.

    --Kiting: Yes, kiting. Ranger 6 gives Manyshot.

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
     
    Level 20 True Neutral Human Male
    (2 Rogue \ 6 Ranger \ 12 Bard) 
    Hit Points: 254
    Spell Points: 390 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 19
    Will: 9
     
                   Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma              8                    10
     
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
     
                   Starting          Feat/Enhancement
                  Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    26
    Bluff                -1                     0
    Concentration         2                     7
    Diplomacy            -1                     4
    Disable Device        n/a                   n/a
    Haggle                3                    23
    Heal                 -1                    -1
    Hide                  6                    26
    Intimidate           -1                     0
    Jump                  8                    19
    Listen               -1                     3
    Move Silently         6                    26
    Open Lock             n/a                   n/a
    Perform              n/a                   29
    Repair                0                     1
    Search                0                     1
    Spot                  3                    10
    Swim                  8                    14
    Tumble                6                     8
    Use Magic Device      3                    23
     
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
     
     
    Level 2 (Rogue)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
     
     
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
     
     
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
     
     
    Level 5 (Ranger)
    Feat: (Automatic) Diehard
     
     
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
     
     
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental (or Monstrous Humanoid/Construct/Elf?)
     
     
    Level 8 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
     
     
    Level 9 (Bard)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    Spell (1): Cure Light Wounds
     
     
    Level 10 (Bard)
    Spell (1): Focusing Chant
     
     
    Level 11 (Bard)
    Feat: (Automatic) Inspire Competence
    Spell (1): Detect Secret Doors
     
     
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (2): Rage
    Spell (2): Blur
     
     
    Level 13 (Bard)
    Spell (1): Remove Fear
    Spell (2): Cure Moderate Wounds
     
     
    Level 14 (Bard)
    Feat: (Automatic) Suggestion
     
     
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (2): Invisibility
    Spell (3): Cure Serious Wounds
    Spell (3): Haste
     
     
    Level 16 (Bard)
    Ability Raise: STR
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Displacement
     
     
    Level 17 (Bard)
    Feat: (Automatic) Inspire Greatness
     
     
    Level 18 (Bard)
    Feat: (Selected) Power Attack
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    Spell (3): Good Hope
     
     
    Level 19 (Bard)
    Spell (4): Dimension Door
     
     
    Level 20 (Bard)
    Ability Raise: STR
    Feat: (Automatic) Song of Freedom
    Enhancement: Rogue Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Virtuoso I
    Enhancement: Bard Virtuoso II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Perform I
    Enhancement: Improved Perform II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    HP:
    254 (base CON, hit die, feats, tome)
    20 Rage
    60 +6 CON Item
    20 +2 EXC CON
    30 GFL
    45 Shroud
    10 Draconic
    20 Toughness (item)
    20 Ship
    ------
    450: Survivable, with displacement.

    STR:
    18 base
    5 level
    2 tome
    1 human
    6 item
    2 EXC
    1 EXC
    2 Ram's
    2 Rage
    2 Ship
    ------
    41. 42 if I include a +3 tome, or something. +16 Damage/attack mod.
    So here we have self-healing, evasion, stealth, effective CC capabilities, self-buffs, UMD, DPS, and the bard portion means that this less than optimal DPS build can get into raids that would want the bard buffs.

  10. #10
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    Awesome. Thank you all for the posts. I have some questions. Would a THF build be easier to make solo specs for?

    I also want to make sure that It doesn't seem like I am opposed to Arcane casters, I just feel warforged wizards are overdone. I'm not opposed to picking up arcane levels for wand use, but I am not overly fond of scrolls and the somewhat clunky way they are used in this game.

    I would dearly love to find a ranged ranger solo build but have so far been unsuccessful. That being said, priority is still a melee build, its just so fun to smash things into small piles of loot.

    For pure builds suggested, could you provide a little more information? If its a prebuilt path provided by the game or some special thing you have come up with that works amazing I would just like to see.

    I find the pure fighter suggestion especially intriguing, but I have had some absolutely horrible luck with hireling AI. I suppose just sticking one on follow and jockeying heals into me would work, but that seems a waste.

    I noticed FvS seems to be suggested fairly frequently, would that be a sword and board, dual wield, or THF setup?

    For the question of Elites, I would indeed like to solo Elites - just figured it would be far simpler to get a build for soloing hards. In my previous attempts to solo Elites the damage output of the monsters far outweighed my ability to self heal, in many cases simply one or two shotting me!

  11. #11
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Theodrek View Post
    That being said, priority is still a melee build, its just so fun to smash things into small piles of loot.
    Melee focused FvS certainly fits the bill. A WF is nice in this case, because you can take advantage of an arcane hireling that can haste and heal you. Also, the WF immunities are extremely handy when all by your lonesome.

  12. #12
    Community Member Mercureal's Avatar
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    Quote Originally Posted by Theodrek View Post
    I would dearly love to find a ranged ranger solo build but have so far been unsuccessful. That being said, priority is still a melee build, its just so fun to smash things into small piles of loot.
    There are good ranged builds if that's what you want, but for a ranger there's no meaningful distinction between a solo/not-solo build. As in, there's no optimal build design that will give you a solo ranged ability, since the 'solo' part is a function of gear and playstyle/ability.

    That said, if you want ranged ability combined with soloing competence there are several options.

    A pure ranger AA gives you good ranged attacks, good melee, self-healing, self-buffing and stealth skills. You can splash another class or two for extras like rogue skills, if you're willing to give up the ranged capstone. I'm sure that there are other decent ranged builds based on other classes on the forums, using elf or half-elf to qualify for AA.

  13. #13
    Community Member thwart's Avatar
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    Look for a build called Half Elves Angel. It is a fighter/ranger/monk mix that uses AA for burst ranged DPS and then khopeshes for melee when the many shot is off. I have used that as a solo character and got to 10th level before I moved onto something else.

  14. #14
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    General, can you refer me to a melee FvS build? I'm having a hard time with the point spread. Do I ignore the charisma/wisdom I would usually prioritize and specialize in Str/Dex more like a barbarian?

  15. #15
    Community Member Mercureal's Avatar
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    Quote Originally Posted by Theodrek View Post
    General, can you refer me to a melee FvS build? I'm having a hard time with the point spread. Do I ignore the charisma/wisdom I would usually prioritize and specialize in Str/Dex more like a barbarian?
    Here's a link to a widely-used melee FVS build, the Soul Survivor: http://forums.ddo.com/showthread.php...=soul+survivor

  16. #16
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Theodrek View Post
    General, can you refer me to a melee FvS build? I'm having a hard time with the point spread. Do I ignore the charisma/wisdom I would usually prioritize and specialize in Str/Dex more like a barbarian?
    The ones the others have posted are fine, personally I'd go with something close to the Soul Survivor (I'd drop the threat generation enhancements for soloing). I would also go with Adamantine Body and take all the DR enhancements, until you hit 20 at least. And I also gave mine a 14 starting DEX for the reflex saves.

    I dual box with a WF melee FvS (on my second TR) and I can attest to their survivability. I mostly do hards and elites.
    Last edited by GeneralDiomedes; 09-16-2011 at 04:41 PM.

  17. #17
    Community Member FrozenNova's Avatar
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    Run far, far away from any of Phidius' infamous creepy caster hybrids

    As long as you have evasion with appropriate reflex, you can solo anything with a hireling, and most things without.
    It's not really a worry of 'what's possible'.

    (WF fvs: 12 cha, 16-18 con, rest strength.)

  18. #18
    Community Member Phidius's Avatar
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    Quote Originally Posted by FrozenNova View Post
    Run far, far away from any of Phidius' infamous creepy caster hybrids
    ...
    You can run, but you can't hide
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  19. #19
    2015 DDO Players Council Seikojin's Avatar
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    I think twf ranger/monk, tempest, may be your best. You have a heal line of spells, free twf feats, high dps, some self buffing, the monk splash will utilize a high wis to boost your ac to respectable levels for most content.

    But if you want an ac that is even higher, you can go 18/2 stalwart or defender of syb + monk to have your evasion and really high ac. As a pally you would have some spells to help you out as well.

    If you went stalwart, I may recommend rogue so you can skill UMD more appropriately enough to use higher end healing items/scrolls (as much as you hate them). Silver flame healing pots is also another alternative if you don't want to use scrolls and need better hp per drink.

  20. #20
    Community Member brucelee82's Avatar
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    Exploiter build
    18 ranger 1 rogue 1 monk
    gives twf and decent ranged damage evasion lock/traps and some casting/self heals. You can search the thread on it
    Signed

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