Incredibly, crafting is out of beta... but the update notes are almost utterly silent about handwraps, which previously could destroy your char merely by equipping them.
As we know, metalline didnt work, holy didnt stack with ToD rings, to-hit and dam were screwed to heck and went down the more you buffed, bane didnt add the enhance bonuses, and most prefs and sufs didnt work.
And, of course, if you told cust service, you were told to go screw off, since it was all in beta. But... now it is out of beta. I'm assuming that we will still be told to screw off, that we are idiots for being so naive as to play ddo and expect it to work, but curious if anything has changed.
I can say that I did a bit of simple testing with my 5 holy glob handwraps, and my to-hit and dam were still screwed up, but maybe that was left over from my entire main char being screwed up by having equipped them before. My holy burst glob warhammer had screwed up hit dam also, but again that may have been because my entire char was screwed.
And maybe a developer could say something about this? For goodness sakes the disrepect towards players and incompetence regarding crafted handwraps has been epic. Something like: yes, crafted handwraps WILL destroy your char you've put 100's of hours into, after which we will laugh in your face while telling you we cant help you and please have a nice day... or now they work and WON'T destroy your char? Given the huge ingredient investment in crafting, and given the potential to actually wreck your char's hit/dam with all weapons, a bit of feedback from the devs would be nifty.