I know there are people who say it is too easy, others say it is too hard, and the rest will say it is ok.
As an old wow player I have to say that this is easy mode, made for purely for casual players.
I think DDO has lot to give, but it is not. My friend was playing DDO when it came out and told that the challenge rate was lot better, and now all is just so easy.
The game offers 4 different difficulties before lvl20, and none of those is actually challenging. Why do you have 4 different difficulty levels if those are all easy for 6 players ?
DDO is true zerk. Like the only thing you need is dps&healer, or you can solo everything if you are ranged dps. Now the artificer came out and it is true OP, and can do everything just by him/her self.
So the game is DPS only game, and I think this is the biggest fault in DDO. I know the game does not have to be like every other mmo, but.. I really would like to see tank/healer/dps/traps + cc/buff/debuff/"remove debuffs"(like blindness) in the game. Blindness kind of debuffs are at the moment 2min debuffs or something similar. It is easy to just actually wait that 2minutes. Make that 30minutes, and it matters.
Because we only need DPS now for 99% of DDO content, it removes the feeling of team play, and leaves nothing more than zerk. Even the extreme challenge, balanced party quests do need 6 artificers and you zerk it easily, or any dps, ok maybe that one healer. So I am just wondering for what that "balanced party" stands for. Like the game does not even have tank builds, so balanced is the same as dps, more dps, dots, dots, dots, more dots, I dont see enough dots, heal me. Wait-wait, that was from another game, I mean -> Nuke it as hard as possible.
So if we have 4 different difficulty settings before lvl20, why not even one can be for more HC players ? You can put 5x XP reward for those, but make it to be challenging one, so that tank is actually needed. Of course after you fix the classes so that you can actually build a viable tank.
I think if you change the elite for hc & full balanced party, you still have 3 difficulty levels for casual players, right ? So I think that would not break the game in any manner. Instead it would bring something for players who are actually looking for challenge.
So some ideas how the new elite should be, opening conversation. After you have fixed the tanking possibilities, by feats, enchantments, skills...
- 1.5/2x trap damage, makes sure you actually need the disable device group member.
- Give a small damage buff, makes sure that when they hit it hurts.
- Mob to hit so that high AC is needed -> Good/ok character build for tanking and shield should be needed.
- Small resistances for mobs. Makes sure they cannot be so easily just aoe damaged.
- All debuffs, like blindness, should stay +15min. You need a player who can remove these. Or items/potions/etc.
- Reentering XP -50% from TOTAL XP for everyone in the group. You need that balanced team, for sure.
- You need those agro management tools for tank classes.
- The difficulty so that you NEED the balanced team, but you do not need maxed builds&items.
- All buffs will be removed when you enter (like ship buffs). Possible for casual groups to enter, and buffs will not make it easy mode.
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