Capstone: Stalker's Quarry
Passive:+4 Bonus to Favored Enemy bonuses
Active: Mark: for the next thirty seconds the target creature becomes a Favored Enemy granting all bonuses of a normal Favored Enemy. This has a 3 minute Cool Down.


Tempest 3: +5% Double Strike Chance, +4 Shield Bonus to AC, to hit penalties are reduced by 1 and Off Hand weapon damage uses Full Strength Bonus.


Deepwoods Sniper 1: +15' to PBS Range, +4 Seeker, +2 Spot, Hide and Move Silently
Sniper Shot: Active: +1 Base Weapon Damage Die (1d8 become 2d8), +1 Critical Multiplier, +4 to hit. Cool Down 15sec

DwS 2: +30' to PBS Range, +1 Critical Multiplier, +4 Spot, Hide and Move Silently

Sniper Shot 2: Active: +2 Base Weapon Damage Dice (1d8 become 3d8), +1 Critical Range, +1 Critical Multiplier, +8 to Hit, cool down 15 sec

Deadly Accuracy: Active: Duration 15 sec, +2 Base Weapon Damage Dice (1d8 becomes 3d8), +2 Critical Range, cool down 2 min

DwS 3: +45' PBS Range, +1 Critical Range, Death Attack, +6 Spot, Hide and Move Silently

Sniper Shot 3: +3 Base Weapon Damage Dice (1d8 becomes 4d8), +1 Critical Range, +2 Critical Multiplier, 12 to Hit. Cool Down 15 Sec

Death Attack: Vorpal for Ranged and Thrown Attacks

Arcane Archer 3:
Summon +3 Arrows: ummm yeah that
Hail of Arrows: Fire 3 Arrows at the same time (similar to current Many Shot)* (see General Ranged change below)




Spells:

Arrow Mind: Rng 1: remove AC penalties while fighting in close combat

Exacting Shot: Rng 1: Auto Confirm Critical Hits

Sniper Shot: Rng 1: Sneak attack Range unlimited (PBS as well) Short Duration

Blade Storm: Rng 3: Increase Double Strike Chance by half CL%

Arrow Storm: Rng 3: Arrows are fired in a Cone a different AoE for Archers

Foe Bane: +2d6 Damage vs Favored Enemies




General Ranged Changes

Many Shot
Stance: At BAB 6 improve Base Weapon Damage Dice by 1 (1d8 becomes 2d8)
At BAB 11 improve Base Weapon Damage Dice by 2 (1d8 becomes 3d8)
At BAB 16 improve Base Weapon Damage Dice by 3 (1d8 becomes 4d8)


This is a whole lot lower damage than current many shot but much easier to balance, additionally the Burst Damage ability that many people enjoy in ranged Combat would become a function of Prestige Enhancements.


Aesop