Results 1 to 12 of 12
  1. #1
    Community Member IanYang's Avatar
    Join Date
    May 2010
    Posts
    406

    Default the current features of Artificer make this game diversified? Not really.

    First of all, it's doubtlessly a good thing to have a new class. Nice job, devs!

    However, if you take a closer look at how Artificer class is featured, you will find that currently there is nothing very special on this class.

    Although the way that Artificer uses repeating crossbows may catches your eye for a moment, crossbows are actually nothing new. I see other classes like Rogue, Bard or even Fighter use crossbows, too.

    And then rune arm, imo this is the only introduction that worth mentioning. A kind of different weapon, shiny new to this game.

    As for iron dog, it's good that it is level-able and customiz-able, but again iron dog is nothing new. A Rogue with related enhancement can summon one. And anyone with festival cakes can summon one, too.


    Solutions:

    Artificer is not a boring class only about crossbow, rune arm or iron dog.

    I believe the reason Artificer being a so special class in the D&D is it's versatility: Blastificer, Buffificer, and Meleeficer. These three features make Artificer unique in the D&D.

    Take Blastificer for example, artificers are not real spell casters, but with this build they can turn themselvs into scrollcasters. That's indeed very special. If you are interested in spell casting and aren't interested in crossbows or rune arm at all like me, you definitely want to try the feeling of being a scrollcaster. Frankly speaking, I personally don't want to buy the Artificer class if Blastificer is not viable.

    And for pet, as mentioned above, since iron dog is nothing new, why not let artificers build warforged to be their companions? A warforged companion is surely a more attractive feature than an iron dog.

    Just my two cents.
    Last edited by IanYang; 09-14-2011 at 04:08 AM.

  2. #2
    Community Member
    Join Date
    Nov 2009
    Posts
    78

    Default

    Quote Originally Posted by IanYang View Post
    And for pet, as mentioned above, since iron dog is nothing new, why not let artificers build warforged to be their companions? A warforged companion is surely a more attractive feature than an iron dog.
    No to the warforged. In accordance to Eberron lore, all Cannith creation forges were shut down and no more living constructs were to be created since the last war. Any violation to the rule would be in contraband to the agreement since the end of the last War. Presumably all warforged in DDO were already existing since the last war :P

    As to your other suggestion on having Artificer as the class which primarily uses consumables as DPS, that would likely eventualized itself in the form of a prestige class for Artificers which would be disclosed in the future. Basically what they do need is a damage amplifier something similar to what pale masters have for necrotic energy. It is also easily done as Artificers are de-facto an item-imbus/utilization class in PnP and I doubt DDO would overlook that.

  3. #3
    Community Member IanYang's Avatar
    Join Date
    May 2010
    Posts
    406

    Default

    Quote Originally Posted by kelemvelor View Post
    No to the warforged. In accordance to Eberron lore, all Cannith creation forges were shut down and no more living constructs were to be created since the last war. Any violation to the rule would be in contraband to the agreement since the end of the last War. Presumably all warforged in DDO were already existing since the last war :P
    Good point. Then maybe let artificers build human-shaped automaton similar to the auctioneer in the crafting hall.

  4. #4
    Community Member fmkeller's Avatar
    Join Date
    Dec 2009
    Posts
    33

    Default

    as far as i understand Artificiers will be the only class which can achive max crafting level due to Dragonmarks etc which i think is pretty exclusive *(and a reason for many people to start one)

  5. #5
    Community Member uthanak69's Avatar
    Join Date
    Oct 2009
    Posts
    81

    Default

    Quote Originally Posted by fmkeller View Post
    as far as i understand Artificiers will be the only class which can achive max crafting level due to Dragonmarks etc which i think is pretty exclusive *(and a reason for many people to start one)
    Nope. They just can reach the cap faster. But any class can reach the max.

  6. #6
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by fmkeller View Post
    as far as i understand Artificiers will be the only class which can achive max crafting level due to Dragonmarks etc which i think is pretty exclusive *(and a reason for many people to start one)
    That's wrong - anyone can reach max crafting. Artis can just do it faster because of bonus levels, as can ANY human who takes the dragonmarks. A human arti with dragonmarks is the ultimate crafter for levelling - but once they reach actual cap (rather than 'effective' cap including their bonus levels) then you could TR them and whatever you TRd into would be max crafting too. Other than bonus crafting levels, Artis and Dragonmarks don't give you anything special related to crafting.

    Re making warforged. Kelem has the truth of it. In Lore terms, if you want a humanoid construct pet that's fine, but expect the Lord Of Blade's agents to be hunting you down for keeping lobotomised slaves...

    Also, aren't the Arti pets living constructs technically, not standard golems? I thought they got some healing from actual heal spells, not just repair?

    In this case, a humanoid version would be a warforged. which is a circular argument which makes me crosseyed - see answer 1.

    Now, if you were to ask about pets which could be other animal forms (in game we already have templates for dogs, wolves, scorpions, spiders, bats, cats and rats, they've just need mechanising), then I'm right with you, especially if they got different enhancement lines depending on type. Oh, the possibilities...
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  7. #7
    Community Member Talias006's Avatar
    Join Date
    Feb 2006
    Posts
    1,115

    Default

    I'd rather be able to build a bipedal Golem instead of a quadruped homonculus.
    Or even the ability to switch from one to the other if you wanted to.
    For flavor reasons, if nothing else.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  8. #8
    Community Member fmkeller's Avatar
    Join Date
    Dec 2009
    Posts
    33

    Default

    i see, thy for the info - my initial idea was crafting 150 for everybody and 170 for artificers

  9. #9
    Community Member Thailand_Dan's Avatar
    Join Date
    Nov 2007
    Posts
    457

    Default

    OP, I get the feeling what you are trying to say is, "I don't really like the new class". That's fine. Go with that.

    Perhaps in the future, when their strengths/weaknesses become more apparent in general, as well as in specific quests, you might change your mind on that.

    I remember monks were not received that well when they were introduced. Tons of bugs, tons of gimps (as F2P had just started), and they really didn't have a place in most parties. Now they are considered just as good as most melee classes, and are often splashed in tons of builds. Give it a week, maybe two before you past judgement on it.

  10. #10
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by Talias006 View Post
    I'd rather be able to build a bipedal Golem instead of a quadruped homonculus.
    Or even the ability to switch from one to the other if you wanted to.
    For flavor reasons, if nothing else.
    I certainly wouldn't mind if artis could make actual golems. Just not humanoid homonculi, which are a different kettle of nuts and bolts altogether. Golems would be much more like a standard monster summons in behavioural terms I suspect (so you could actually have one of those AND a homonculi, thinking about it).
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  11. #11
    Community Member Ystradmynach's Avatar
    Join Date
    Sep 2009
    Posts
    348

    Default

    Quote Originally Posted by IanYang View Post
    First of all, it's doubtlessly a good thing to have a new class. Nice job, devs!

    However, if you take a closer look at how Artificer class is featured, you will find that currently there is nothing very special on this class.

    By that standard, especially without the PrE's, a majority of classes aren't very special. A fighter is a epitome of blandness whose sole class feature gives him feats, with all but a handful of them being available to anyone (and a lot of his enhancements could be found elsewhere also). Rangers are mostly a hodgepodge of other's class ability, feats and spells. The only non-PrE difference between wizards and sorcerers is that one gets faster casting speed and more sp and the other one gets feats (plus different captones). Clerics, what is really unique about clerics? Hell, favored souls get a few nifty abilities, but aren't exactly groundbreaking either.

    I can go on but you get the point. One is that a class is more than the sum of its part, you can take a mixture of all the existing class abilities and enhancements and put it together in a unique manner to make a class that plays differently than the current classes we have. Secondly, half of what make some of the classes unique are their PrEs, and we only have 1 tier of only one of the PrEs for the artificer.
    Quote Originally Posted by Eladrin View Post
    One day you'll want to punch a smarmy Planetar in the face. It'll be nice to have then. "Look at me! I'm so shiny!"

  12. #12
    Community Member IanYang's Avatar
    Join Date
    May 2010
    Posts
    406

    Default

    Quote Originally Posted by Thailand_Dan View Post
    OP, I get the feeling what you are trying to say is, "I don't really like the new class". That's fine. Go with that.
    Not that I don't like Artificer class. I said it's boring because I'm only interested in Blastificer and currently that's not viable.


    Quote Originally Posted by Ystradmynach View Post
    By that standard, especially without the PrE's, a majority of classes aren't very special.
    Yes, the reason that current Artificer makes me feel it isn't special is it doesn't has a PrE or something to become a Blastificer, which is very special in the D&D.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload