Originally Posted by
Calebro
Correct. No dice on that one. But Acro wouldn't be terrible. Extra movement speed for when you have to kite from pulling aggro. An extra boost to that when you really need to run. And kiting no longer holds any danger when around ice because backing onto it isn't an issue anymore.
The only problem with that one is that you'll have to keep Insightful Damage up all the time because you lose the inherent ability, which means no available 3rd level Infusions unless you go 7 Arty.
3rd Level Infusions
Shield of Faith, Mass
Stoneskin
Curative Admixture: Cure Serious Wounds
Curative Admixture: Remove Disease
Flame Turret
Insightful Damage
Blast Rod
Adamantine Weapons
Positive Energy Infusion
Honestly out of this list I really only care about Flame Turret, Insightful Damage and Stoneskin..Stoneskin I can Scrollcast & Flame Turret I can live without but if I go 13Rogue/7Arty I'd Take Flame Turret and Insightful Damage but if I could fit it in stat wise I'd go 13Rogue/6Arty/1Monk and aim for a decent AC (my Dex is gonna be wicked high anyways a Starting wis of 12-14 would be sufficient)
Mind you looking at it Acro1 only gets you (as a non-stave user)
- +10% Movement Speed
- +2Balance (jump and tumble pretty much useless)
Acro2
- +20% Movement Speed
- +4 Balance
- Immunity to Knockdown/Slippery Stuff
The movement speed and Immunity to knockdown is nice and probably the superior choice compared to mech since the mech xbow damage still doesn't stack with insightful damage (would be nice if Eladrin got around to confirming whther this is WAI or not) but overall its kind of underwhelming.
An assassin2/b-engineer1 would be so awesome *sigh*
I really wish the Devs would make boosts and other enhancements the same as the skill boosts so they could apply for either class pres...also would be awesome if equivalent racial enhancements would apply ie. Human Versatility
Oh and remove the "When making a Melee Attack" from most abilities or at least give a reasoning for it being kept from ranged.
Example of Rogue13/Arty6/Monk1 its very crude but you get the idea.
Code:
True Neutral Halfling
Dex 18
Con 14
Int 16 (Lvl ups here)
Wis 14
Level Order:
Rogue1
Arty 2-7
Monk 8
Rogue 9-20
Feats
Normal
1 Point Blank Shot
3 Precise Shot
6 Rapid Shot
9 Mental Toughness
12 IC:Slashing
15 Improved Precise Shot
18 Dunno...probably Quickdraw
Arty
5 Augment Summoning or SF:UMD
Monk
8 Toughness
AC
No idea never build an AC toon before
Skills: Trapskills, UMD, Concentration, w/e
My Attempt at figuring out possible AC
Dex 18 = +6 item, +3Tome, +2Racial, +3 Exc, + 1 Litany+ 3class =36 (+13)
Wis 14 = +6 item, +2Tome, +3 Exc, + 1 Litany = 26 (+8)
10 base
8 wis
13 dex
8 bracers
5 protection
4 insight
4 shield (clickie/wand/scroll)
4 raiments
3 bark
3 chattering
2 recitation
1 haste
1 monk
1 alchemical
1 size
68 AC...I think?!?