Mainly the stacking -3 to fortitude saves on hit and the -10% fortification on failure.
Mainly the stacking -3 to fortitude saves on hit and the -10% fortification on failure.
also curious to know, as its a tossup between that and stunning blow for my last feat
"I don't know half of you half as well as i should like, and i like less than half of you half as well as you deserve."
Worked just fine on the Training Dummy v. my Kensei. Reduced Fortitude save debuff stacked five times as appropriate, Fortification was lowered. Non-stacking, as described, but of course duration is refreshed with each new "hit" and failed save.
Improved sunder was working great in the new content I was playing yesterday. Even had the lord of blades sundered a decent amount of time due to the stacking fort save penalty.
Kaarloe - Degenerate Matter - Argonnessen
Awesome, thanks for the info.
Horoth got sundered all right (on normal at least). You can have the effect on pretty much all the time if you spam the sunder attack (as in use it when it comes off cooldown).
Also, I may be imagining things, but it feels like sundering causes extra threat. Bosses seem to get really angry when they get the sunder effect.
Last edited by Dilbon; 09-13-2011 at 08:42 PM.
Improved sunders works very well, if your TWF you get 2 attempts and it will stack -6 right off the bat. Very awesome feat for monks, soo many attacks are fort saves. I use it just before I attempt stuff like quivering palm and stunning fist against high fort mobs
Though sometimes its just doesn't connect, and I have noticed that with the exception of boss fights most mobs don't live longer then 10 seconds so unless you are TWF your not really gonna see it stack more then once.
Irro of Gland
I don't really care so much about trash its just Improved Sunder might actually let me land Touch of Despair ( Monk triple dark finisher, -25% fort and dark energy vulnerability) on raid bosses. The DC will be amazing with a 5 stack improved sunder.
Are there many bosses that are not immune to curses?
I'm fired up about the new IS because it's another debuffing strike. I currently lead most Stunning Fist attempts with a Darkness to try and land Shaken, but I'd swap in Sunder instead if it's off timer, or mix them up. The nice thing about Fist/Sunder/Trip/Sap/SB is that they don't interrupt finishing chains- if you really want to land that Pain Touch, it'll potentially be a getting a +8 to its DC if you orient your strikes correctly and have some luck.