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  1. #1
    Community Member grausherra's Avatar
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    Default 8 Battle Engineer/ 6 mechanic / 6 DWS

    Has anyone mapped this out yet?

    EDIT: Forgot a build needs a cool name!
    Build name: Face-Shooter

    8 artificer(Battle Engineer) / 6 rogue(mechanic ) / 6 ranger(DWS)

    Artificer brings:
    ENDLESS FUSILLADE
    XBow proficiency
    Rapid Reload
    2x arty feats.

    Ranger brings:
    MANYSHOT
    Rapid Shot
    +10m to Sneak Attack and Point Blank Shot range

    Rogue brings:
    Evasion
    Intelligence bonus to damage with crossbows
    use of Skill Boost to repair a warforged

    Basic Idea:
    You'd just carry a repeater for 99% of the time, and just swap for Manyshot - having both back-to-back will let you put out some serious hurt.
    You'd have tons of skillpoints to keep your skills maxed
    The only ranged feats you'd need to pick up are PS and iPS, which can be done with the 2 bonus artificer feats at 4 and 8.
    Extend might be the only worthwhile meta just for rams might and some of the arty infusions, but swapped out later.

    RACE:
    HALFLING: Use the healing dragonmarks, along with a feat slot for empower to give a decent self-heal, you've got plenty of feat slots open.
    WARFORGED: Artificer and mechanic heals for WF toons.
    HUMAN: Extra feat and skill points!
    Last edited by grausherra; 09-13-2011 at 02:57 PM.

  2. #2
    Community Member Mercureal's Avatar
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    My question would be, what's the character's role? Is it just traps and ranged DPS? I haven't done a lot of research into artificer yet, but I assume like other caster classes the spells would be fairly weak with only 8 levels.

  3. #3
    Community Member grausherra's Avatar
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    Quote Originally Posted by Mercureal View Post
    My question would be, what's the character's role? Is it just traps and ranged DPS? I haven't done a lot of research into artificer yet, but I assume like other caster classes the spells would be fairly weak with only 8 levels.
    Yes, traps + ranged DPS.

  4. #4
    Community Member BoBo2020's Avatar
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    Default Here's a rough shot at one

    Feats should probably be reworked for greater efficiency. Skills can be redone as well, but I had way more than enough skill points.

    Intelligence Damage from Battle Engineer and Intelligence to Hit Bonus from the spell insightful strikes on top of Endless Fusillade looks pretty sweet.


    Artificer 8 / Ranger 6 / Rogue 6 Male Warforged (True Neutral)
    HP: 326
    SP: 375
    AC: 16

    SAVES
    FORT: 14
    REFL: 16
    WILL: 9

    BAB: +16/+16/+21/+26

    STR: 12 (+1)
    DEX: 19 (+4)
    CON: 20 (+5)
    INT: 27 (+8)
    WIS: 8 (-1)
    CHA: 8 (-1)


    Skills (OUTRAGEOUS)

    Balance: 27
    Bluff: -1
    Concentration: 28
    Diplomacy: -1
    Disable Device: 35
    Haggle: -1
    Heal: -1
    Hide: 29
    Intimidate: -1
    Jump: 22
    Listen: -1
    Move Silently: 29
    Open Lock: 31
    Perform: n/a
    Repair: 10
    Search: 33
    Spot: 4
    Swim: 1
    Tumble: 5
    UMD: 27

    BUILD ID: 4528

    LEVEL 1
    Race Selected: Male Warforged
    Alignment Selected: True Neutral
    Class Selected: Artificer (Artificer 1)
    Abilities Raised: STR: 10, DEX: 15, CON: 16, INT: 18
    Skills Ranks Raised: Balance +2 (2), Concentration +4 (4), Disable Device +4 (4), Hide +2 (2), Move Silently +2 (2), Open Lock +4 (4), Search +4 (4), UMD +4 (4)
    Feats Selected: Toughness

    LEVEL 2
    Class Selected: Artificer (Artificer 2)
    Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (5), Disable Device +1 (5), Hide +0.5 (2.5), Move Silently +0.5 (2.5), Open Lock +1 (5), Search +1 (5), UMD +1 (5)

    LEVEL 3
    Class Selected: Ranger (Artificer 2 / Ranger 1)
    Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (6), Disable Device +1 (6), Hide +1 (3.5), Jump +1 (1), Move Silently +1 (3.5), Open Lock +1 (6), Search +1 (6)
    Feats Selected: Weapon Focus (Ranged), Favored Enemy (Undead)

    LEVEL 4
    Class Selected: Ranger (Artificer 2 / Ranger 2)
    Abilities Raised: INT: 19
    Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (7), Disable Device +0.5 (6.5), Hide +1 (4.5), Move Silently +1 (4.5), Open Lock +0.5 (6.5), Search +1 (7), UMD +1.5 (6.5)

    LEVEL 5
    Class Selected: Artificer (Artificer 3 / Ranger 2)
    Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (8), Disable Device +1 (7.5), Hide +0.5 (5), Move Silently +0.5 (5), Open Lock +1 (7.5), Search +1 (8), UMD +1 (7.5)

    LEVEL 6
    Class Selected: Rogue (Artificer 3 / Ranger 2 / Rogue 1)
    Skills Ranks Raised: Disable Device +1 (8.5), Hide +3 (8), Jump +1 (2), Move Silently +4 (9), Open Lock +1 (8.5), Search +1 (9), UMD +1 (8.5)
    Feats Selected: Point Blank Shot

    LEVEL 7
    Class Selected: Rogue (Artificer 3 / Ranger 2 / Rogue 2)
    Skills Ranks Raised: Balance +5 (9), Concentration +0.5 (8.5), Disable Device +1 (9.5), Hide +1 (9), Move Silently +1 (10), Open Lock +1 (9.5), Search +1 (10), UMD +1 (9.5)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2, CHA: +2

    LEVEL 8
    Class Selected: Artificer (Artificer 4 / Ranger 2 / Rogue 2)
    Abilities Raised: INT: 22
    Skills Ranks Raised: Concentration +1 (9.5), Disable Device +1 (10.5), Hide +1.5 (10.5), Move Silently +1 (11), Open Lock +1 (10.5), Search +1 (11), UMD +1 (10.5)
    Feats Selected: Precise Shot

    LEVEL 9
    Class Selected: Artificer (Artificer 5 / Ranger 2 / Rogue 2)
    Skills Ranks Raised: Balance +0.5 (9.5), Concentration +2 (11.5), Disable Device +1 (11.5), Hide +1 (11.5), Move Silently +0.5 (11.5), Open Lock +1 (11.5), Search +1 (12), UMD +1 (11.5)
    Feats Selected: Extend Spell

    LEVEL 10
    Class Selected: Artificer (Artificer 6 / Ranger 2 / Rogue 2)
    Skills Ranks Raised: Balance +1 (10.5), Concentration +1 (12.5), Disable Device +1 (12.5), Hide +1.5 (13), Open Lock +1 (12.5), Search +1 (13), UMD +1 (12.5)

    LEVEL 11
    Class Selected: Rogue (Artificer 6 / Rogue 3 / Ranger 2)
    Skills Ranks Raised: Balance +3 (13.5), Concentration +1.5 (14), Disable Device +1 (13.5), Hide +1 (14), Jump +1 (3), Move Silently +2 (13.5), Open Lock +1 (13.5), Search +1 (14), UMD +1 (13.5)

    LEVEL 12
    Class Selected: Rogue (Artificer 6 / Rogue 4 / Ranger 2)
    Abilities Raised: INT: 23
    Skills Ranks Raised: Balance +1 (14.5), Concentration +1 (15), Disable Device +1 (14.5), Hide +1 (15), Jump +5 (8), Move Silently +1 (14.5), Open Lock +1 (14.5), Search +1 (15), UMD +1 (14.5)
    Feats Selected: Weapon Focus (Piercing)

    LEVEL 13
    Class Selected: Rogue (Artificer 6 / Rogue 5 / Ranger 2)
    Skills Ranks Raised: Balance +1 (15.5), Concentration +1 (16), Disable Device +1 (15.5), Hide +1 (16), Jump +5 (13), Move Silently +1 (15.5), Open Lock +1 (15.5), Search +1 (16), UMD +1 (15.5)

    LEVEL 14
    Class Selected: Rogue (Artificer 6 / Rogue 6 / Ranger 2)
    Skills Ranks Raised: Balance +1 (16.5), Concentration +1 (17), Disable Device +1 (16.5), Hide +1 (17), Jump +4 (17), Move Silently +1 (16.5), Open Lock +1 (16.5), Search +1 (17), Tumble +1 (1), UMD +1 (16.5)

    LEVEL 15
    Class Selected: Ranger (Artificer 6 / Rogue 6 / Ranger 3)
    Skills Ranks Raised: Concentration +1 (18), Disable Device +1.5 (18), Hide +1 (18), Jump +1 (18), Move Silently +1 (17.5), Open Lock +0.5 (17), Search +1 (18), UMD +1.5 (18)
    Feats Selected: Toughness

    LEVEL 16
    Class Selected: Ranger (Artificer 6 / Rogue 6 / Ranger 4)
    Abilities Raised: INT: 24
    Skills Ranks Raised: Balance +1 (17.5), Concentration +1 (19), Disable Device +1 (19), Hide +1 (19), Jump +1 (19), Move Silently +1 (18.5), Open Lock +1 (18), Search +1 (19), UMD +1 (19)

    LEVEL 17
    Class Selected: Ranger (Artificer 6 / Rogue 6 / Ranger 5)
    Skills Ranks Raised: Balance +0.5 (18), Concentration +1 (20), Disable Device +1 (20), Hide +1 (20), Jump +1 (20), Move Silently +1 (19.5), Open Lock +1.5 (19.5), Search +1 (20), UMD +1 (20)
    Feats Selected: Favored Enemy (Evil Outsider)

    LEVEL 18
    Class Selected: Ranger (Artificer 6 / Ranger 6 / Rogue 6)
    Skills Ranks Raised: Balance +2.5 (20.5), Concentration +1 (21), Hide +1 (21), Jump +1 (21), Move Silently +1 (20.5), Open Lock +0.5 (20), Search +1 (21), UMD +1 (21)
    Feats Selected: Skill Focus (UMD)

    LEVEL 19
    Class Selected: Artificer (Artificer 7 / Ranger 6 / Rogue 6)
    Skills Ranks Raised: Balance +1.5 (22), Concentration +1 (22), Disable Device +2 (22), Move Silently +0.5 (21), Open Lock +2 (22), Search +1 (22), UMD +1 (22)

    LEVEL 20
    Class Selected: Artificer (Artificer 8 / Ranger 6 / Rogue 6)
    Abilities Raised: INT: 25
    Skills Ranks Raised: Balance +1 (23), Concentration +1 (23), Disable Device +1 (23), Hide +1 (22), Move Silently +1 (22), Open Lock +1 (23), Search +1 (23), UMD +1 (23)
    Feats Selected: Augment Summoning

    Enhancements Selected: Artificer Damage Boost I, Artificer Crossbow Damage I, Artificer Energy of Creation I, Artificer Intelligence I, Ranger Dexterity I, Racial Toughness I, Warforged Constitution I, Ranger Sprint Boost I, Improved Use Magic Device I, Artificer Crossbow Attack I, Artificer Damage Boost II, Rogue Haste Boost I, Ranger Dexterity II, Racial Toughness II, Warforged Inscribed Armor I, Improved Hide I, Improved Move Silently I, Improved Spot I, Improved Hide II, Rogue Skill Boost I, Rogue Skill Boost II, Improved Open Lock I, Improved Disable Device I, Improved Disable Device II, Improved Open Lock II, Warforged Constitution II, Artificer Battle Engineer I, Improved Move Silently II, Improved Spot II, Improved Use Magic Device II, Artificer Intelligence II, Ranger Deepwood Sniper I, Rogue Improved Trap Sense I, Rogue Acid Trap Lore I, Rogue Mechanic I, Artificer Crossbow Damage II, Artificer Damage Boost III, Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Artificer Rune Arm Overcharge I, Artificer Improved Rune Arm Use I, Repair Manipulation I, Reconstructive Spellcasting I, Mighty Reconstruction I, Artificer Improved Rune Arm Use II
    Last edited by BoBo2020; 09-13-2011 at 04:05 PM.

    ...

  5. #5
    Community Member grausherra's Avatar
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    [QUOTE=BoBo2020;4066083
    Tons of cool stuff!
    [/QUOTE]

    Thanks!

    From playing artificer I'd have to say I'd take point blank shot at lvl 1, and then toughness at 6 instead, because of the high dmg increase it provides.

    Level choices look great! Its important to get a level of artificer and then 2 levels of rangers ASAP to get your free ranged feats(which is done in this build) :P

  6. #6
    Community Member wiglin's Avatar
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    After playing artificer on lammania, this is my preferred level split. This is a really fun build and the ranged dps is sufficient enough to allow full time focus on pew pew. 7 art / 7 rog is another choice since it gives 1d6 sneak and better haste boost, but I like the utility of 8 artificer.

    A couple of points.

    *Get an epic thornlord and when manyshot is off timer use it, then hotkey back your x-bow and rune arm.

    *The dog level is based on artificer levels not character level, so you might enjoy using it the first 8-10 levels if you level 8 artificer first, but don't get attached to it. The dog will be worthless by level 10.

    *With rogue giving you int bonus to damage you can use insightful strikes and insightful reflexes and pretty much dump your dex stat. Doing this may prevent you from getting IPS though, since it takes a base 19 dex (after tomes). I would start with 16 and use a +3 tome.

    *Race doesn't matter since your umd will allow for great healing.

    *Point blank shot should be your first feat. The dps increase at low levels is great.

    *8 artificer give the following bonuses
    +3CL Scrolls and Wands
    +2CL Wands and Armor Clickies
    +1CL Item Clickies

    *My Infusion List with 8 artificer levels
    1: Repair & Inflict Light, Conjure Bolts, Enchant Armor, Ablative Armor
    2: Repair & Inflict Moderate, Insightful Strikes, Elemental Weapons, Mass Cure Moderate
    3: Repair & Inflict Serious, Insightful Damage, Flame Turret, Positive Energy Infusion, Adamantine Weapons
    Server: Ghallanda
    Characters: Wigs (FvS) / Wigz (Acrobat/Ninja)
    Guild: Ravensguard

  7. #7
    Community Member grausherra's Avatar
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    Anyone else have any input before I start the toon? I'm aiming to have the best repeater build I can have, and any/all input would be appreciated!

    Priority order:
    1. Repeater DPS
    2. Traps

  8. #8
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    Quote Originally Posted by grausherra View Post
    Anyone else have any input before I start the toon? I'm aiming to have the best repeater build I can have, and any/all input would be appreciated!

    Priority order:
    1. Repeater DPS
    2. Traps
    Eventually they will get "Deadly Weapons" working. A level 6 spell that doubles the base damage of the weapon, and stacks with any other artificer weapon buff (I.E. you could have insightful damage and Deadly Weapons; or if you were having difficulty actually hitting something - insightful strikes and Deadly Weapons).

    While I like the basic premise of your build, I think that missing out on Deadly Weapons may hurt your DPS significantly.

  9. #9
    Community Member Chai's Avatar
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    rogue mechanic 1? 3d6 SA damage
    hElf rogue dilly - 3D6 SA damage.

    Equipping a bow means the rune arm un-equips which provides extra damage or effects. Then you have to equip different ammo just to pop off a many shot too. I thought about this originally but decided against it due to all the gear swapping just to rail off a 20s manyshot then go back to x-bow / rune arm.

    If you dont mind the gear switching and can fit in AA up to slayer arrows on an elf + combat engineer youd have a pretty wicked burst DPS build.
    Last edited by Chai; 09-14-2011 at 01:57 PM.
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  10. #10
    Founder xberto's Avatar
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    My Mechanic-Battle Engineer-DWS went Helf with Barb dil for extra HP. I've also got a barb PL so I'm sitting on 421hp at level 16. I dont bother gearing bows for manyshot. Radiance and LitII repeaters do just fine.

  11. #11
    Community Member Deathdefy's Avatar
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    I made an Arti BE /Mech I / something for the past life. Barb I think.

    It was fine for levelling, and you can hit EVERYTHING on a 2 since you use insightful strikes due to the freebie insightful damage from Mech.

    But... at a certain point, you lack the additional rune arm dps of an Arti or the sneak attack of a pure Mech. With deepwood sniper, your build would be better for end-game than what I played, but I found it hard to keep the comparison with a non-multi classed rogue or arti out of my mind.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  12. #12
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    Default i was thinking of this spec too

    i was thinking of this spec too, but went with 12 artificer battle engineer/ 6 rogue mechanic/ 2 ranger, but was thinking of trying this out next life. it will be hard because the artificer pet below lvl 10 can't get evasion and thus dies alot. i wouldn't bother with the switching from bow/ crossbows, just stick with the crossbow.

  13. #13
    Community Member wax_on_wax_off's Avatar
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    Issue with this build (and any other that uses Rune Arm without almost 20 Artificer levels) is that this thread indicates that Artificer levels will give more damage than what any splashing can do due to the way Rune Arms scale.

    So, as a pure Artificer you will do better ranged DPS, better spells, more buffs, blade barrier, other spells, a better puppy and all that other cool stuff ... I've thrown any ideas like this in the bin unfortunately.

  14. #14
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    Quote Originally Posted by Waylayer View Post
    Eventually they will get "Deadly Weapons" working. A level 6 spell that doubles the base damage of the weapon, and stacks with any other artificer weapon buff (I.E. you could have insightful damage and Deadly Weapons; or if you were having difficulty actually hitting something - insightful strikes and Deadly Weapons).

    While I like the basic premise of your build, I think that missing out on Deadly Weapons may hurt your DPS significantly.
    I just wanted to point out that deadly and pbs do not stack. The premise of the char is extended range on pbs for more dps.

  15. #15
    Community Member zerit2002's Avatar
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    Hey, im leveling a toon just like this atm. Name's Tgun, on Khyber.
    I choose a 6arty/14roque split with Battle Engineer and Mechanic II.
    Goals are crazy high trap monkey abilities, including improved evasion, and decent xbow dmg mostly because pew-pew is fun
    Im using int for skills, attack bonus and dmg bonus with xbow, and reflexes.

  16. #16
    Community Member Nuryam's Avatar
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    Thumbs up

    I have a toon similar to Zerit's. Arti 6/rogue 13/ftr 1. It works well if you focus on repeater dps and traps.

    The loss of rogue SA (7d6) more than compensated by the arti levels that work on a wider range of mobs (+2 from battle engineer, rune arm use, fussilade, elemental weapons and insightful strikes). Plus a turret that deals damage and keeps mobs occupied so you can SA them.

    I have considered several build options with ranger levels for DWS or helf to do AA on the side. But all in all you would have to have high dex/str to keep up to hit. And would need more feats, though there is good synergy (Point Blank Shot, IC piercing). DWS wasn't worth the extra PBS/SA range if you have to lower SA to 4d6 + 14 or so. AA took too many feats/enhancements to be an effective rogue. Though I have some AP's floating around now which I am not sure what to use for now. :P

    Short breakdown:
    Syannah - level 18 halfling
    Levels when capped: rogue 13 / arti 6 / ftr 1
    Stats at level 1: Str 10, Dex 14, Con 14, Int 18(all level ups went here), Wis 8, Cha 10. Used a +2 tome at level 7.
    Feats: point blank shot, toughness 2x, rapid shot, precise shot,
    Insightful reflexes, IC ranged, SF Umd, extend spell.
    Enhancements: Mechanic I/II, Battle Engineer, damage boost II, wand and scroll mastery III, arti Intelligence I/II, SA training III, halfling guile I
    Features: rune arm use, small pet, spells, trap finding, trap making, improved uncanny dodge, improved evasion, improved cl on potions - scrolls - wands - arms - armor, 16% chance to retain wand charges, high skills, SA 7d6 + 20.

    Drawback: didn't have the dex to take Improved Precise Shot.
    Need to redo enhancements to take out race/class dex cause it doesn't help me except with balance, tumble or OL.

  17. #17
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    With the introduction of the 10k stars enhancement, given at 6 levels of monk, swapping between the xbow w/ endless fusillade and the longbow w/ manyshot has been overshadowed by simply swapping between manyshot and 10k stars; it is far more organic and easier to manage, with results that in most cases will surpass swapping between xbows and bows; the 10k stars/manyshot option is perhaps best represented in the latest updates of Honk Kong Pewy (2F-6Ranger-12Monk), and other variations like Monkcheri Amour (see my signature).

    However, you can have it all. I have explored two builds in particular that have 10k stars, manyshot, and endless fusillade on a half-elf AA. One is quite similar to the one posted in this thread, but has 6 levels of monk rather than rogue for 8A/6M/6Ranger; though this build is much fun to play, its primary problem is hit points; I took the barbarian dilly feat on a half-elf to slightly compensate for this. The other build is 8F/6M/6A; it is a little more sturdy, but I've decided to drop trap skills on it. See http://forums.ddo.com/showthread.php?t=361322 for more on these builds.

    Regards,
    Soul

  18. #18
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by grausherra View Post
    Anyone else have any input before I start the toon? I'm aiming to have the best repeater build I can have, and any/all input would be appreciated!

    Priority order:
    1. Repeater DPS
    2. Traps
    Maximum ranged DPS with crossbow/rune arm: 20 Artificer. At level 20 an Artificers DPS is only 50-60% from crossbow and the rest is from rune arm, your splashed levels won't make up for the lost caster levels on your rune arm.
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