Cheers Chad and Valy. Excatly the info I was looking for.
So eChrono is still do-able as PuGs... but SP conserve and intelligence is recommanded.
Chad, did you use any different tactic at the conjoined abishai or is still tank grabs aggro pull in corner then melee beatdown?
The Fight Club - Orien.
Xcaltar: WF Barbarian 25
I know the feeling.. I never join pugs as healer anymore since I usually spend more time arguing with so called vets about having a melee fvs and using same sp regeneration tactics as you. So.. join my lfm's and I will never yell at you
Another thing in regard to the raids.. Did rogues become useless now with the increase in fortification?
Conjoined Abishai Devastator = CAD
Run I was in was pretty much standard as far as Echrono goes; Abishai come down, person takes aggro of all 5 and runs them around the pillar were suulomades pops up, then abishai get pulled to the dps pack one by one to be slaughtered. When all Abishai are dead, huddle up for a moment to get a few last minute buffs in, and a refresh on haste/rage, tank (in this case me) runs over to where the CAD drops down, sucks a set of Yugo pots to raise strength and hp, and pops the madstone rage clicky when the white flash appears. Tank after that proceeds to poke the CAD and then pull it to the corner which is relatively close to where you enter, takes 10 seconds to build up some initial aggro, and then calls in the rest of the DPS to start attackin it.
At white and black dragon forms DPS backs up for a little to prevent getting cursed/blown to bit by ice, before getting back to their jobs. Fast forward some minutes and the abishai is dead.
Fortification I'd guess at around ~60% to 75% for the eChrono bosses, they seemed to be resisting my monk's critical threats a lot more then they were doing pre u11, so as a rogue you'll definately will feel the loss of DPS, but you will still have some DPS, just not as much as before.
TL;DR: Tank grabs CAD aggro, pulls CAD to corner, commence CAD beatdown
Last edited by Forgeborn; 09-15-2011 at 05:28 AM.
Don't think Krimson will ever be useless.. Was thinking of the rest of us mortals
Pretty much what it used to be then concerning tactics.
Oh well.. some dps is betterthan none.. Haven't had a chance to run those raids since the update yet, so it's nice to know.. I guess fvs fort debuff just got a lot more awesome.
Just for the healers/casters, I could pretty much go AFK except that I had to suck curse pots after each black dragon, granted, rotating elemental strikes had my preference....
The upgrade on fort/HP hurt casters/healers the most, a DPS still has pretty much the same tasks as before, they just need to stand still/twitch longer then they had before. A healer/caster on the other hands needs to start managing his SP bar a lot more thoroughly, because where melee dps has unlimited swings, a cleric's healing is directly tied to that ever decreasing blue bar, Scrolls can help to a certain extend, but the cooldown on those is to lengthy to work on most tanks.
I do foresee, for raid healers, that they will need to learn to manage SP a lot more... thoroughly, think someone said it before, pay attention to double buffing, try to make sure you're not overhealing, but also keep the designated tank alive and relatively 'safe' [my run, I dropped down to around 50 HP before getting the talon of a mass cure]. At first of course this will require some pots regretfully.
also, who is 'valy'?
Last edited by Forgeborn; 09-15-2011 at 06:25 AM.
The Fight Club - Orien.
Xcaltar: WF Barbarian 25
Ehh, Massive SP pool is nice on a caster, but smart use of SP > ton of SP. Of course, a combination of the two works especially nice. My FvS will remain a LoB, will need to think about making him ex SP gear though, even though I most likely won't run him much anyways.
didn't see any valy post in this tread, works for me though, curiosity stays at a peak.
Same thing pretty much. Have a tank and a bunch of support melee to hit it. Its pretty important now to make sure the tank has the fvs crown for the debuff though. We took out the trash both times they came out just because they were annoying. Besides that it is standard.
This is the biggest problem I'm having with the new UI - depending on where in the party list the designated tank is, it can be a real problem for me if I glance away for a second to see what's happening around me on screen, then try to focus again on the tank's health bar. I didn't have this problem at all with the old UI, even an hour after I started healing my very first raid. (I consider myself reasonably good at SP conservation, to the point I get comments about "why aren't you healing?" because I have "too much" SP left after a given fight or raid, even though nobody has died.)
So I'm hearing
I like a challenge, but there's "challenging" and there's "this is just a stupid waste of my resources for no reward". So far, I haven't read or heard anything that makes me think that the rewards for Epic/Elite content has changed in accordance with the change in difficulty. I get tired of running Elite Raids/Quests and not seeing a single named item drop for anyone in the group (such as Weapons Shipment) then running on Normal and seeing 2 Baubles and an Arrowhead (true story, that's how the guy in my sig got his Bauble). I know "random is random", but I see that sort of thing A LOT. Have seen no Torc in 18 Elite ADQ2s on one character, but saw it drop at least 3 times in Norm/Hard runs on my other Cleric. Why bother with Elite once you've done it 1 time for the favor? (Unless you're doing it for guild reknown, but then it's not usually going to be a PUG run...)
Do Elite once for favor, then do normal for loot.
risk vs reward.
Did ADQ last night on Normal. 2 * Torc, 1 * Sandy Glasses, 1 * chaosblade. On normal
Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
The Hand of the Black Tower, Khyber.
Cupcakes welcomed.