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  1. #101
    Developer MadFloyd's Avatar
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    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals

    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter.


    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.

  2. 09-16-2011, 02:26 PM


  3. #102
    Community Member ahpook's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals

    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter.


    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    Well, I prefer my suggestion of only showing the amount one is down from maximum so that max is not required.
    Quote Originally Posted by ahpook View Post
    ... instead of printing a CURRENT/MAX for quick calculation it would be even easier to simply print out the difference:....
    I do want to see max on my own character of course, just not on the party members. I am also fine with no numbers on the party panel as it was prior to U11.

  4. #103
    Community Member Samadhi's Avatar
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    Quote Originally Posted by MadFloyd View Post
    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    Without the max HP, the other number is irrelevant to me. If there are going to be numbers there, they should remain useful. I'm with you on this - the max HP part should stay (if there is going to be any display at all).
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  5. #104
    Community Member dkyle's Avatar
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    Quote Originally Posted by MadFloyd View Post
    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?
    I like having current and max. It's useful information to have.

    I think the party bars just need to be made a bit wider, and justify the numbers to the right, so the crucial "low hp area" isn't obstructed.

  6. #105
    Blogger and Hatchery Hero
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    Quote Originally Posted by Samadhi View Post
    Without the max HP, the other number is irrelevant to me. If there are going to be numbers there, they should remain useful. I'm with you on this - the max HP part should stay (if there is going to be any display at all).
    ^ this. either give me an empty bar like i used to have, or a bar with 123/192. only having 123 would have me doing mental gymnastics... and i am NOT good at fast mental math.

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  7. #106
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    Quote Originally Posted by MadFloyd View Post
    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals

    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter.


    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    Personally, I don't mind it either way as far the toggle for chocie of hp/maxhp . But I will echo what was just above. One of the main issues with the look of the new UI, and one of the reasons it's so hard to see it the lack of clarity, in it's lines, it's far too busy, yes the white text is very different fromt eh background, BUT what that forces you to do is to stare at it, it doesn't lend itself to a quik glance, simply due to the vertical/horizntal size of the and the required size of the text within each of the SP{?HP bar in order to make that text readible. We're talking the difference between 1-2 seconds of looking at it and the perhaps 1/4 second, or so it took with the old UI, even longer so when scanning a raid party.

    In addition the veryt thin outline/border around the area of the HP/SP bar isn't distinct enough to have it really standout (the bar itself) from the various and often fast changing backgrounds in scenery.


    Also the way the names are set above the bar instead of super-imposed, required due to the HP/SP values also creates a situation where you almost have to think about it, instead of it being intuitive, as to who the bar belongs to. That may seem strange to some , but I've really been trying to give a fair bit of thought as to exactly why it's so much harder to pick-up on and use the bars in a functional way with my cleric. I've done some E-raids and some epic quests, as well as some more run of the mill quests as a healer to see how well I could adjust. It's most certainly harder to simply heal let alone heal and perform any other actions such as combat casting, melee, or even avoidance/tactical movements. That's where the milliseconds glance as oppossed to what's required now measured in seconds comes into play.

    Hope this is helpful...

    P.S. I still think the old UI modified is a much better idea than trying to modify the current mess
    Last edited by smatt; 09-16-2011 at 02:58 PM.

  8. #107

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    Quote Originally Posted by MadFloyd View Post
    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals

    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter.


    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    tightening up is good , but the bars need to be longer and they needto lose all transparency and be solid colors, this will make level tracking easier and it is easier to see if someone has disconnected
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  9. #108
    The Hatchery
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    Quote Originally Posted by MadFloyd View Post
    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    I very much want to see the max, at least some times. I think you should make sure the text is right-justified on the bar, and give us option toggles for these:
    A. Percent (eg 64%)
    B. Current Amount (eg 123)
    C. Amount Down (eg -69)
    D. Max Amount (eg /192)

    Any/all of those can be turned on at once. Maybe even create keyboard hotkey entries for them (which should start blank). If you toggled them all on, the hp bar would have this on it:
    64% 123+10/192 -69HP

    (note that temp HP is always shown, and is not counted inside the Percent, Current Amount, or Amount Down figures)

    My healer would probably usually have Percent and Amount Down turned on, like this:
    64% +10 -69HP

    My non-healers would probably have Percent, Current Amount, and Max Amount turned on, like this:
    64% 123+10/192HP
    Last edited by Backley; 09-16-2011 at 03:21 PM.
    Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
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  10. #109
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    Quote Originally Posted by Backley View Post
    I very much want to see the max, at least some times. I think you should make sure the text is right-justified on the bar, and give us option toggles for these:
    A. Percent (eg 64%)
    B. Current Amount (eg 123)
    C. Amount Down (eg -69)
    D. Total Amount (eg /192)

    Any/all of those can be turned on at once. Maybe even create keyboard hotkey entries for them (which should start blank). If you toggled them all on, the hp bar would have this on it:
    64% 123+10/192 -69HP

    (note that temp HP is always show, and is not counted inside the Percent, Current Amount, or Amount Down figures)
    That would be like reading a book..... I just want to know how close to death a person is... But sure more on/off options....

  11. #110
    Community Member Autolycus's Avatar
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    Quote Originally Posted by Backley View Post
    I very much want to see the max, at least some times. I think you should make sure the text is right-justified on the bar, and give us option toggles for these:
    A. Percent (eg 64%)
    B. Current Amount (eg 123)
    C. Amount Down (eg -69)
    D. Total Amount (eg /192)

    Any/all of those can be turned on at once. Maybe even create keyboard hotkey entries for them (which should start blank). If you toggled them all on, the hp bar would have this on it:
    64% 123+10/192 -69HP

    (note that temp HP is always show, and is not counted inside the Percent, Current Amount, or Amount Down figures)

    My healer would probably usually have Percent and Amount Down turned on, like this:
    64% +10 -69HP

    My non-healers would probably have Percent, Current Amount, and Total Amount turned on, like this:
    64% 123+10/192HP
    I like the idea to allow each of these options independently. That way, players could choose whichever they prefer on each of their characters.

  12. #111
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    Everytime I lok at this new UI, and post soemthing I find something else. In the old UI, when a persons mic was active their name would be a distinct green, it was very easy to see who was talking etc. Now in the new UI it's not easy at all, again you actually have to stare at it. I realise people see things differently, different things stand out to each individual, the advantage to the old design seems to be that it was a good middle ground and it various functions were easy to see and note quikly for a large portion of the population. Whereas the new one even if adjsuted, I feel will still fall into a more niche crowd of people as far as how well they see it and quikly note the required information.

  13. #112
    Community Member SickCat's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals

    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter.


    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    As far as I'm concerned, the more options, the better. Leave the look/layout of the UI up to the individual My opinion.
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  14. #113
    2015 DDO Players Council Seikojin's Avatar
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    I like the cur/max overlay. If it stayed to the right, that would be fine, or able to toggle it on or off is fine too. But I think it is very useful as a leader or healer.

  15. #114
    The Hatchery
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    Reminded me of another suggestion someone posted on one of these threads:
    When someone talks, turn their map dot green too.
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  16. #115
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals.
    Yes! Thank you. I would like to see MY numbers on the big bar. Everyone elses on the little bars, not so much. Great change.

    Quote Originally Posted by MadFloyd View Post
    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter..
    Huzzah!! Thank you. That will help a great deal. I'm guessing you will find that most folks really don't care what pet health is, except the individual masters of said pets.

    Quote Originally Posted by MadFloyd View Post
    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    *Raises Hand* If you're going to show their HP, then having that max reference is an important piece of information. Personally, I intend to turn off everyone's numbers except for my own.
    I can more readily identify the % of HP's remaining by color than by reading the numbers. (And I'm colorblind, so what does THAT tell you??)
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  17. #116
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    Quote Originally Posted by Backley View Post
    Reminded me of another suggestion someone posted on one of these threads:
    When someone talks, turn their map dot green too.
    Well considering map dots are totally worthless NOW, since even mousing over them tells you absolutely nothing (Hint: Should be another VERY priority, like LONG before U-12)..

  18. #117

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    I just wanted to chime in with the fact that I, and many of the non-forum goers that I run with, really like the new party UI. Particularly the HP visibility of everyone in party.

    All of us took the large, self-only bar off of the screen and added our names to the party box in the optional settings. Having the pet bars is nice since we've been running with a few artificers in party the last few days, and being able to buff/heal them is much easier with their ui in party.

    The only thing we mutually complained about was the loss of our easy-to-use toggle for auto-attack. But we are adapting to that via hotbar use, and since we removed the large personal health bars it is moot anyways.

    I have found playing a healer to be easier with this UI set up (I guess unlike many of the folks I have read here). Between the toggle meta magics and precise HP tracking, my spell point use on my cleric, bard and favored soul is much more efficient.
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  19. #118
    Developer MadFloyd's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    tightening up is good , but the bars need to be longer and they needto lose all transparency and be solid colors, this will make level tracking easier and it is easier to see if someone has disconnected
    Yes, we're doing that too.

  20. #119
    Community Member Bargol's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Hey all, just thought I'd pop in say that so far we've:

    - added options so that you can independently toggle numerics on/off for the large vital vs the party vitals

    - added an option to show/hide pet HP in the party hud, where if the pet bars are hidden the vertical spacing is much tighter.


    I do have a question though: anyone NOT happy with the concept of showing only the current HP numbers and leaving out the max (e.g. '192' vs '123/192') for the party hud?

    I know I want to see the max on my own character (large vitals), but if you feel differently about this, please pipe up.
    I think what many of us really want is something that is similar to the old part UI. Bars tight together, easy to read at a glance, and without useless info like pet health.

    Basically take the old party UI and put the numbers for health and sp on them.

    A max number is needed so that the healer knows what type of heal a player needs (cure serious or heal).
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  21. #120
    Developer MadFloyd's Avatar
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    Quote Originally Posted by Backley View Post
    Reminded me of another suggestion someone posted on one of these threads:
    When someone talks, turn their map dot green too.
    Excellent suggestion, btw.

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