I was just playing with an idea for a good soloing, dual dwarven axe wielding dwarf with plenty of hit points.Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Axefury Level 20 Lawful Good Dwarf Male (6 Fighter \ 2 Rogue \ 12 Ranger) Hit Points: 414 Spell Points: 140 BAB: 19\19\24\29\29 Fortitude: 18 Reflex: 14 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 10 13 Constitution 18 20 Intelligence 8 8 Wisdom 8 8 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 9 Bluff -2 -1 Concentration 4 6 Diplomacy -2 -1 Disable Device 3 6 Haggle -2 -2 Heal -1 -1 Hide 0 1 Intimidate -2 -1 Jump 8 15 Listen -1 -1 Move Silently 0 1 Open Lock 4 21 Perform n/a n/a Repair -1 -1 Search 3 5 Spot 3 3 Swim 4 7 Tumble n/a n/a Use Magic Device 2 21 Level 1 (Rogue) Feat: (Selected) Power Attack Enhancement: Rogue Haste Boost I Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Spell Defense I Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Dwarven Tactics I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Level 3 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Toughness Enhancement: Fighter Attack Boost I Enhancement: Dwarven Constitution I Enhancement: Fighter Toughness I Level 4 (Ranger) Enhancement: Fighter Critical Accuracy I Enhancement: Racial Toughness I Enhancement: Ranger Dexterity I Level 5 (Rogue) Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Spell Defense II Level 6 (Fighter) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Racial Toughness II Enhancement: Fighter Strength I Level 7 (Fighter) Enhancement: Dwarven Axe Damage II Level 8 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Level 9 (Fighter) Feat: (Selected) Weapon Specialization: Slashing Weapons Enhancement: Dwarven Constitution II Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Kensei I Level 11 (Ranger) Enhancement: Kensei Dwarven Waraxe Mastery I Enhancement: Racial Toughness III Level 12 (Ranger) Feat: (Selected) Stunning Blow Enhancement: Dwarven Axe Attack II Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Favored Damage II Enhancement: Fighter Toughness II Level 14 (Ranger) Enhancement: Fighter Strength II Level 15 (Ranger) Feat: (Selected) Toughness Enhancement: Ranger Dexterity II Level 16 (Ranger) Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Defense II Level 17 (Ranger) Enhancement: Racial Toughness IV Level 18 (Ranger) Feat: (Favored Enemy) Favored Enemy: Lawful Outsider Feat: (Selected) Toughness Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Resistance I Level 19 (Ranger) Enhancement: Ranger Favored Resistance II Level 20 (Ranger) Enhancement: Ranger Dexterity III
With no tomes and a 28 point build, this dwarf has 414 hit points and will be fairly effective opening locks, using wands, and chopping things up. Any ideas on how to improve the build?