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  1. #1
    The Hatchery whomhead's Avatar
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    Oct 2009
    Posts
    573

    Default Help me build an unarmed DPS/Stunning/Tank

    My goals for what will likely be the final life of my main are easily stated: do everything an unarmed melee can do, and do it well.

    For me, all of the things a melee can do are, in no particular order: kill stuff (i.e. DPS), stun stuff, and have a good probability of tanking raid/epic bosses with a minimum of resource usage and a maximum likelihood of smooth success.

    I am a huge fan of the monk fighting style, so I will not be using weapons. Period. Any suggestions to do so will be thoroughly ignored.

    Of course, the tricky part is figuring out how to get there. That's why I'm turning to you, dear forumites, to aid and abet me in this crazy endeavor.

    The best I've come up with so far is a Warforged 12 Fighter / 7 Monk / 1 Rogue. Would be Stalwart Defender II / Ninja Spy I.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (12 Fighter \ 7 Monk \ 1 Rogue) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 17
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            16                    18
    Constitution         16                    18
    Intelligence         12                    14
    Wisdom               12                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    16
    Bluff                -2                    -1
    Concentration         5                    18
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                  1                     5
    Hide                  3                     6
    Intimidate            2                    30
    Jump                  7                    13
    Listen                1                     3
    Move Silently         7                     8
    Open Lock             7                     8
    Perform              n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  5                     7
    Swim                  3                     7
    Tumble                7                    10
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Soldier of the Faith
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 18 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Much of any build, especially a tank, comes from the gear you wear. Here is what I'm thinking currently, though I could certainly use advice on ways to improve the set. I have or am very close to getting most of this stuff except the wraps, for obvious reasons.

    Head Epic Helm of Frost
    Neck Epic Grim's Bracelet / Shintao Cord
    Goggles Epic Goggles of Time-Sensing
    Armor Dragontouched Docent (10% HA / 20% HA / +4 Insight)
    Belt Min 2 Greensteel
    Trinket Epic Gem of Many Facets Epic Brawn's Spirits
    Gloves Epic Gloves of the Claw / Epic Charged Gauntlets
    Bracers Epic Jidz-Tetka
    Cloak Epic Cloak of Night / Epic Envenomed
    Boots Anchoring / Epic Boots of Corrosion
    Ring 1 Kyosho's (holyburst)
    Ring 2 Encrusted (shocking burst)
    Weapon Air X3 Alchemical wraps

    Strength 42 16 base + 2 tome + 5 levels + 6 item + 2 enhancements + 3 abishai + 2 ship + 4 Defender stance + 2 Fire stance = 42
    Dexterity 28 16 base + 2 tome + 6 item + 3 exceptional + 1 ship = 28
    Con 34 16 base + 2 tome + 6 item + 1 exceptional + 2 ship + 4 Stance + 3 Abishai = 34
    Wisdom 24 12 base - 2 stance + 2 tome + 2 enhancement + 6 item + 3 exceptional + 1 ship +2 yugoloth = 24
    Intelligence 20 12 base + 2 tome + 6 item = 20
    Charisma 16 6 base + 2 tome + 7 item + 1 ship = 16

    With this gear and those stats here is the the AC breakdown I've come up with. If you see any mistakes or ways to improve it, once again, please let me know!

    Code:
    Base	       10	
    Dex	        9
    Wis	        8
    Armor	        8	
    Docent	6	
    Shield spell	4	
    Natural	4	
    Insight	4	
    Protection	5	
    Dodge Feat	1	
    CE      	5	
    Centered	2	
    Defender II	2	
    Stance	3	
    Alchemical	1	
    Dodge Item	3	
    Dodge Item	2	
    Haste	        1	
    Ship	        3	
    Abishai	3	
    
    Self-buffed	84	
    
    Ranger       1	
    Paladin	2-5	
    Bard	        4	
    Recitation	2	
    
    Unreasonably raid-buffed	93-96	(98 in wind stance)
    Stunning Blow = 42 10 base + 16 strength + 5 enhancements +1 Fighter PL + 10 item = 42
    Stunning Fist = 43 10 base + 10 level + 7 Wisdom + 5 enhancements + 1 Fighter PL + 10 item = 43

    Healing Amplification: 0.65 base X 1.2 monk X 1.05 paladin past-life X 1.1 Docent X 1.2 Docent X 1.25 Jidz X 1.1 ship = 148.6% X 1.3 Epic Gloves of the Claw = 193%

    Hit points come out to about 750 in stance. When coupled with 25% incorporeality + displacement + more than 90 AC should be sufficient to handle most any situation. Right? Can also be healed well by divines and arcanes.

    So there you have it - my take on the Simply Everything build! I would really like to get as close as possible to achieving all of my goals, so any and all constructive criticism and advice would be greatly appreciated. Oh yeah, and many thanks for reading!

  2. #2
    Community Member elg582's Avatar
    Join Date
    Aug 2010
    Posts
    544

    Default

    I went 12 monk/7 fighter/1 rogue for a little more DPS.

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