My goals for what will likely be the final life of my main are easily stated: do everything an unarmed melee can do, and do it well.
For me, all of the things a melee can do are, in no particular order: kill stuff (i.e. DPS), stun stuff, and have a good probability of tanking raid/epic bosses with a minimum of resource usage and a maximum likelihood of smooth success.
I am a huge fan of the monk fighting style, so I will not be using weapons. Period. Any suggestions to do so will be thoroughly ignored.
Of course, the tricky part is figuring out how to get there. That's why I'm turning to you, dear forumites, to aid and abet me in this crazy endeavor.
The best I've come up with so far is a Warforged 12 Fighter / 7 Monk / 1 Rogue. Would be Stalwart Defender II / Ninja Spy I.
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Warforged Male
(12 Fighter \ 7 Monk \ 1 Rogue)
Hit Points: 398
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 16 18
Constitution 16 18
Intelligence 12 14
Wisdom 12 16
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 16
Bluff -2 -1
Concentration 5 18
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 1 5
Hide 3 6
Intimidate 2 30
Jump 7 13
Listen 1 3
Move Silently 7 8
Open Lock 7 8
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 5 7
Swim 3 7
Tumble 7 10
Use Magic Device 2 22
Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Stunning Fist
Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Past Life: Soldier of the Faith
Level 7 (Monk)
Feat: (Monk Bonus) Dodge
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Power Attack
Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Fighter Bonus) Stunning Blow
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Level 17 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 18 (Fighter)
Feat: (Selected) Toughness
Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Level 20 (Monk)
Ability Raise: STR
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Unarmed Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Void Strike I
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Much of any build, especially a tank, comes from the gear you wear. Here is what I'm thinking currently, though I could certainly use advice on ways to improve the set. I have or am very close to getting most of this stuff except the wraps, for obvious reasons.
Head Epic Helm of Frost
Neck Epic Grim's Bracelet / Shintao Cord
Goggles Epic Goggles of Time-Sensing
Armor Dragontouched Docent (10% HA / 20% HA / +4 Insight)
Belt Min 2 Greensteel
Trinket Epic Gem of Many Facets Epic Brawn's Spirits
Gloves Epic Gloves of the Claw / Epic Charged Gauntlets
Bracers Epic Jidz-Tetka
Cloak Epic Cloak of Night / Epic Envenomed
Boots Anchoring / Epic Boots of Corrosion
Ring 1 Kyosho's (holyburst)
Ring 2 Encrusted (shocking burst)
Weapon Air X3 Alchemical wraps
Strength 42 16 base + 2 tome + 5 levels + 6 item + 2 enhancements + 3 abishai + 2 ship + 4 Defender stance + 2 Fire stance = 42
Dexterity 28 16 base + 2 tome + 6 item + 3 exceptional + 1 ship = 28
Con 34 16 base + 2 tome + 6 item + 1 exceptional + 2 ship + 4 Stance + 3 Abishai = 34
Wisdom 24 12 base - 2 stance + 2 tome + 2 enhancement + 6 item + 3 exceptional + 1 ship +2 yugoloth = 24
Intelligence 20 12 base + 2 tome + 6 item = 20
Charisma 16 6 base + 2 tome + 7 item + 1 ship = 16
With this gear and those stats here is the the AC breakdown I've come up with. If you see any mistakes or ways to improve it, once again, please let me know!
Code:
Base 10
Dex 9
Wis 8
Armor 8
Docent 6
Shield spell 4
Natural 4
Insight 4
Protection 5
Dodge Feat 1
CE 5
Centered 2
Defender II 2
Stance 3
Alchemical 1
Dodge Item 3
Dodge Item 2
Haste 1
Ship 3
Abishai 3
Self-buffed 84
Ranger 1
Paladin 2-5
Bard 4
Recitation 2
Unreasonably raid-buffed 93-96 (98 in wind stance)
Stunning Blow = 42 10 base + 16 strength + 5 enhancements +1 Fighter PL + 10 item = 42
Stunning Fist = 43 10 base + 10 level + 7 Wisdom + 5 enhancements + 1 Fighter PL + 10 item = 43
Healing Amplification: 0.65 base X 1.2 monk X 1.05 paladin past-life X 1.1 Docent X 1.2 Docent X 1.25 Jidz X 1.1 ship = 148.6% X 1.3 Epic Gloves of the Claw = 193%
Hit points come out to about 750 in stance. When coupled with 25% incorporeality + displacement + more than 90 AC should be sufficient to handle most any situation. Right? Can also be healed well by divines and arcanes.
So there you have it - my take on the Simply Everything build! I would really like to get as close as possible to achieving all of my goals, so any and all constructive criticism and advice would be greatly appreciated. Oh yeah, and many thanks for reading!