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Thread: UI Look

  1. #1
    Community Member mudfud's Avatar
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    Default UI Look

    I'm probably not the first or last to suggest this, but allow us to have an option to have our party bars look like they used to.
    The new look is good yes, but
    1: Takes up way to much space even in small mode.
    2: I don't care how much sp/hp the group has, all I need is the bar telling me it's reaching nothing, but more important if I turn it off, I don't know how much I specifically have.
    3: Simply too much space between the names.
    4: The invis background when you lose hp/sp makes it harder to see and therefore track effectively.
    5: I don't feel like adding another hotbar just to add auto attack, can we get it back in the hp/sp area.
    Last edited by mudfud; 09-12-2011 at 11:29 AM.

  2. #2
    Community Member Bengalih's Avatar
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    Yeah,

    We just ran a normal Shroud (FWIW seemed no different with any changes) and had some good discussion about this topic.

    I would say that most people int he group didn't like it, a couple said it was fine, and some didn't speak up. I didn't hear one person say they loved it.

    The problem (from what I understand) in reverting to the old style is going to be with artificer pets, and how their health will display.. so my initial suggestion of at least collapsing the party display down to get rid of all that whitespace (and/or reverting to classic) may not be feasible. However, I think we should have the option if we aren't going to play artificers or healers.

    There are quite a few options in the UI settings to customize how the new bars look, but none of them really addresses the issue of them being way to hard to see. I play on a relatively low resolution and the bars are even small then...I can't imaging how they look on really good resolution where they would be even smaller.

    The biggest thing we need asap to fix this is non-transparent backgrounds behind the hp/sp bars. Black would probably work.

    We also need the option to turn off displaying OTHER people's numbers, while keeping ours up.

    And finally, we need the option of being able to have the large bar show when not in party and auto-switch to the small bar when in party without having to go and manually do this from within the UI settings each time.
    Last edited by Bengalih; 09-12-2011 at 11:25 AM.
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  3. #3
    Community Member Qzipoun's Avatar
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    /facepalm

    All this was already suggested when we first saw the (HORRIBLE) new UI

    /sighned

  4. #4
    Community Member mudfud's Avatar
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    Quote Originally Posted by Qzipoun View Post
    /facepalm

    All this was already suggested when we first saw the (HORRIBLE) new UI

    /sighned
    LoL I know. But now they can't technically say the changes were not guaranteed and subject to change since now they are released.

  5. #5
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    1st post, had to log on to say distinctly not happy with new UI. Ran my healer through shroud and it was hard work keeping tabs on the health bars. Good job it was only shroud and not TOD or epics else I'd have struggled. Please can we have a fix pronto?

  6. #6
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    New UI still sucks...

  7. #7
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    I dislike it aswell, its impossible to use peripheral vision to quicky check HP bars now and it makes a divine casters job more tedious.

  8. #8
    Community Member protokon's Avatar
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    Yeah I had a really time adjusting to it while raiding on llama. Very hard on the eyes to effectively track hp bars now. That and it takes up way too much room.

    On another note, I haven't logged in today (In class ATM), is the UI for a raid group still bugged where you can't see the 7th person in group?
    Proud member of Renowned, Thelanis server.

  9. #9
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    Quote Originally Posted by protokon View Post
    7th person in group?

    I don't know exactly what your talking about but I ran a shroud and all 12 bars were visible/clickable.

  10. #10
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    Agreed i play on my laptop some times and it takes up so much room it actually overlaps the map. we need an option for the old view

  11. #11
    Community Member Zenako's Avatar
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    Quote Originally Posted by TallMikeM View Post
    1st post, had to log on to say distinctly not happy with new UI. Ran my healer through shroud and it was hard work keeping tabs on the health bars. Good job it was only shroud and not TOD or epics else I'd have struggled. Please can we have a fix pronto?
    Glass half full way of looking at the world.

    Sorry I didn't see your HP were tanking, the new display is too (Small, awkward, weird, whatever), so I missed your situation.

    See its now the GUI's fault, not the clerics.....
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  12. #12
    Community Member rest's Avatar
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    Guess I'll reply here as well, since this thread was moved from the suggestions forum.


    The new UI sucks. It's ugly and its clunky and it's just awful. Please give me the option for the old party UI. Pretty please? I'll stop posting venomous posts for a FULL WEEK if you do.

  13. #13
    Community Member mudfud's Avatar
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    Yeah something needs to be done. Before I was just in a raid group of 12 in marketplace observing it and stuff.

    I went into wilderness with just a hireling and it was hard enough to stay focused on it and keep it watched.

    If something isn't broke or complained about it's 100% absolutely better to just leave it alone plain and simple.

  14. #14
    The Hatchery BruceTheHoon's Avatar
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    For a quick resolution of this issue, it would be better to give a constructive criticism instead of just expressing one's dislike in every possible vague way.

    It doesn't bother me if they change the party UI, as long as it's at least as functional as before. Current UI, in my opinion, is not.

    Problems, as I see them:

    1) HP/SP bars are too narrow. It's now harder to make an acurate split-second estimation of someone's HP. Widening them would make the party UI take even more space, but thinning them a bit is an option.

    2) HP/SP bars have transparent backgrounds, which makes them less contrasting. Adding the numbers over the bars makes them even harder to see and quickly asses the amount of HP at a glance. Empty space around the bars also contributes to it. I'd like the backgrounds of the bars to be opaque. Numbers are not a good indicator, because one has to read them and in a raid you have to read them fast. It's not trivial to distinguish between 1XY and 4XY HP, nor is it between 2XY or 3XY.

    3) Since HP/SP numbers cover most of the business end of the bars and make them hard to read, a simple solution would be, to use the built-in option and just turn them off. The only problem is, that by doing so, one also switches off ALL of his HP/SP numbers everywhere. Even on the large bar with the avatar's head. I personally don't want or need to know precisely how much HP my fellow player has. A quick assesment of the length of the bar is enough and has been sufficient for a numbr of years. On the other hand, I'd like to know EXACTLY how much SP and HP I have. Therefore, I'd like to see an option to switch off everybody's HP/SP numbers, but keep mine - at least on the long bar.

    Looking back on what bothers me, the simplest solution would really just be to give back the old party UI, but keep the HP/SP numbers as a togglable option.

  15. #15
    Hero rosedarkthorn's Avatar
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    /signed

    The UI party bars are far too small now. The numbers for HP and SP are too small, and the bar itself is too small, which will make it more difficult for me, who plays a healer, to decide when someone needs to be healed because they are so small.

    Instead of making them smaller to accommodate the artificer pet, a better way of doing it is to put the bars closer together, rather than have so much space between each bar. That, or perhaps have the HP and the SP on the one line, like:
    [ HP / SP ]
    [Iron Defender when applicable]
    instead of:
    [ HP ]
    [ SP ]
    [Artificer Pet when applicable]

    I think that might make more sense, and to be honest? the width they were before was fine, so why not keep that width, and just as SP beside the HP so that the bars take up less space?

  16. #16
    Community Member licho's Avatar
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    My 3plat:

    - I dont care about portait, it is ok, i havent been it was also ok. Will it gone, i dont care. Maybe it has its value to see once face of toon not only backs.
    - Artificer pet health bar in party vitals - i will never care. My pet, my problem.
    - Exacly numbers near party health, this i like. It help to heal squishes.
    - Its kinda weird that my toon party vitals must be always up. Assume its temporary bug which should be gone.
    - The transparent hp bar is confusing, since if somebody drops with HP i cant notice that as long as concentrate on this. Maybe it will pass with a time, once get used to it, but so far its easier to notice somebody has some hp, rather than loose. Make it either black or pink/violet... something easy to spot.
    - The whole party vitals are to much Height, and to less widh. The bar is very unpricesed thx to that.
    - The name/hp/mana make whole party vital too high. Its the second to transparent hp problem. Since it forced me to rearange whole UI setup.
    - I dont care about autoattack icon. It works on hotbar as well.
    - The new color palete is ok.

    Things to do asap:
    - Give the option "oldschool UI", easy to bring back , nobody get harm.
    - For others (new ui users) remove transparent backghround for hp bars by either black or other contrass color.
    - Flat the party bars, meke them take less place total, but mych less in vertically, little more horrizontal.

    BTW:
    WHere is the "small option" for vitals display?

  17. #17
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    Quote Originally Posted by licho View Post
    My 3plat:

    - I dont care about portait, it is ok, i havent been it was also ok. Will it gone, i dont care. Maybe it has its value to see once face of toon not only backs.
    - Artificer pet health bar in party vitals - i will never care. My pet, my problem.
    - Exacly numbers near party health, this i like. It help to heal squishes.
    - Its kinda weird that my toon party vitals must be always up. Assume its temporary bug which should be gone.
    - The transparent hp bar is confusing, since if somebody drops with HP i cant notice that as long as concentrate on this. Maybe it will pass with a time, once get used to it, but so far its easier to notice somebody has some hp, rather than loose. Make it either black or pink/violet... something easy to spot.
    - The whole party vitals are to much Height, and to less widh. The bar is very unpricesed thx to that.
    - The name/hp/mana make whole party vital too high. Its the second to transparent hp problem. Since it forced me to rearange whole UI setup.
    - I dont care about autoattack icon. It works on hotbar as well.
    - The new color palete is ok.

    Things to do asap:
    - Give the option "oldschool UI", easy to bring back , nobody get harm.
    - For others (new ui users) remove transparent backghround for hp bars by either black or other contrass color.
    - Flat the party bars, meke them take less place total, but mych less in vertically, little more horrizontal.

    BTW:
    WHere is the "small option" for vitals display?
    Amen!!!!!! i agree best statement i have read on the ui bars yet. now to make that appointment at the eye doctor for some computer specs

  18. #18
    Community Member Flavilandile's Avatar
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    As mentioned the new UI problems were all stated in Lamma forums they didn't bother to give us the ability to disable that ( crappy IMO ) UI and force fed us with what we have now despite what we all said.

    Now they will have to fix it somehow, as a great number of people find it horrible, useless, and unusable.

    Personally, I haven't played my cleric yet, and I have a lot of screen real estate ( 3840*1080 ), but I still find the changes horrible in gameplay.

    Now for some suggestions :

    - Give us the ability to go back to the old of the UI.

    - With the big version of the bar, a lot of screen real estate is taken by such, it's even worse with the party/raid bar. the big version is just so : too big. Reduce that big version. ( I'd say to the size of the old bar )

    - We ( mostly ) don't care about seeing our face ( that's the first thing I disabled in an attempt to reduce the size of the bar ) in our vital statistics bar, but we do care about the auto-attack button. Give us the ability to choose between narcisism and auto-attack.

    - The party bars should always show you, that's what clerics look at when they want to know who needs healing... if they don't appear in the party ( because of the stupid new UI ) they will miss healing themselves.
    This will cause numerous wipe.

    - The party bars are too small way too small , make them a bit bigger ( say back to the old size ) so that the actual numbers can be seen without needing to squint at the screen.

    I just shudder at the prospect of running quests with my clerics and that new UI. Either I'll forget to heal myself because I will not have toggled the small bar, or I will miss somebody because the bars are too small. The big version of the bars is not even a usable option as it takes too much space.
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  19. #19
    Community Member licho's Avatar
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    Just some random thoughs:

    While i see the point of showing exacl number of hitpoints, i totally dont see the point in knowing others SP value or KI ( i dont even know if 150ki is a lot or not). Seriously, if smbd has a idea what can i do with informacion about bard sp plz tell me, like "Arcane has only 4 wails left, you need swing faster!" and such.

    What leads that the name could be moved to the bottom bar (which is either blue, yellow or transparent) without loosing important informacion. Not sure if it will really be more visible that way, but just a idea. SHow hp: ok, show sp: pointless.

    Also, as a healer (who has the most use of others hp value) i dont need to see exacly numbers all the time, its smth more like "check once, learn it, use it", i just need to know that "main tank has around 700, we have two squishies with 300, and others are something in between 400-500) My short term memory can hold it.

    So rather than show all the time numbers, make it "able to check". For example the classic party bar will only show name with hp/sp/ki as background (as old) but if i point at mouse arrow at name there will show a infotext with HP and SP and KI valies. Or even simplier it could be shown in focus orb, or only if we "inspect" target.
    As i said the values are needed only once, and informacion "something around 500" is all we need, and what can be easy remembered.

  20. #20
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    Adding my thoughts to some already posted great ideas:

    1. Make the bars longer, the old length was good. Could even go wider a bit. Why not give us a re-sizing line and let us set the width to our own taste. We can already re-size the Social window and change the length of the Renown bar there, let us do the same for the party list and length of the bars there.

    2. Reduce the height of each name on the list, the old size of the list was fine, but could even be smaller than that. Some things to help with that:
    - Lose the gap for the Artificer pet. When an Artificer summons his pet, split that player's HP bar into 2: top is the player's HP, bottom is the pet's HP (like Monk/Casters get SP/KI split bars).
    - Lose the Name gap above the bars and put it to the left of the class icon, or over the bottom bar. I agree we don't need to see the SP/KI numbers most of the time, so make them only viewable with some kind of toggle (in the middle of the selection orb when they are targeted or something).

    3. Make it easier to see things:
    - Put the F1-F12 letters next to the name of the character.
    - Put the level of the character over the class icon.
    - Make DC'd character's HP/SP bars grey again (U11 makes it hard to tell who is DC'd).
    - Change the color of the HP bar for necro/repairable/repair-only players.

    4. Let us drag-and-drop the party names to re-order them as we want. Would make healing a lot easier.

    Quote Originally Posted by Bengalih View Post
    The biggest thing we need asap to fix this is non-transparent backgrounds behind the hp/sp bars. Black would probably work.
    Quote Originally Posted by BruceTheHoon View Post
    2) HP/SP bars have transparent backgrounds, which makes them less contrasting. Adding the numbers over the bars makes them even harder to see and quickly asses the amount of HP at a glance. Empty space around the bars also contributes to it. I'd like the backgrounds of the bars to be opaque.
    This part is at least skinnable by us the users. Try Info Blue or Rival ui and see if they work better for you. I'll see if I need to make Info Blue's background more opaque.
    Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
    If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)

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