So this idea is really a reach, but in concept it seems alright. The goal is to get enough FvS for the Heal spell and enough bard levels for decent buffs and marginal crowd control. This would mean lvl6 FvS spells (buffs, heals, raise dead) and lvl3 bard spells (for haste, good hope and displacement)
The first problem that arises is the DC on some spells. Most of them would be buffs, cures and support stuff, but ideally there would be some crowd control and FvS spells that would be used. The character would be a second life wizard which would give (at least) +2 to the DCs. I would also take the spell penetration feats and most likely make it a human to get the one extra feat.
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Justah Test
Level 20 True Neutral Human Female
(8 Bard \ 12 Favored Soul)
Hit Points: 376
Spell Points: 1395
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 15 15
Constitution 14 22
Intelligence 8 8
Wisdom 15 22
Charisma 14 20
Tomes Used
+4 Tome of Strength used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff 2 20
Concentration 6 21
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 5
Heal 2 6
Hide 2 2
Intimidate 2 5
Jump 6 11
Listen 2 6
Move Silently 2 2
Open Lock n/a n/a
Perform 6 19
Repair -1 -1
Search -1 -1
Spot 2 6
Swim 2 5
Tumble 6 6
Use Magic Device 6 22
Level 1 (Bard)
Feat: (Past Life) Past Life: Wizard
Feat: (Human Bonus) Spell Penetration
Feat: (Selected) Toughness
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Bravery I
Enhancement: Improved Perform I
Level 2 (Favored Soul)
Feat: (Deity) Favored by the Sovereign Host
Level 3 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Level 4 (Favored Soul)
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Toughness I
Level 5 (Favored Soul)
Level 6 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 7 (Favored Soul)
Level 8 (Favored Soul)
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Level 9 (Favored Soul)
Feat: (Selected) Greater Spell Penetration
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness II
Level 10 (Favored Soul)
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic III
Level 11 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Enhancement: Favored Soul Spell Penetration II
Level 12 (Favored Soul)
Feat: (Selected) Quicken Spell
Enhancement: Favored Soul Toughness IV
Level 13 (Favored Soul)
Level 14 (Bard)
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Prayer of Life II
Level 15 (Bard)
Feat: (Selected) Heighten Spell
Enhancement: Favored Soul Angel of Vengeance I
Level 16 (Bard)
Enhancement: Favored Soul Smiting III
Level 17 (Bard)
Enhancement: Favored Soul Energy of the Scion III
Level 18 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Favored Soul Angel of Vengeance II
Level 19 (Bard)
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Favored Soul Wisdom II
Level 20 (Bard)
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
So what I would like input on is how -- or if -- this can be made effective. Any ideas other than "Just forget it and do XXX" are welcome. I am perfectly happy playing my pale master for now and having a second life as something else, but that isn't the point of this. I want something original and fun to play that is at least somewhat effective in higher level content. Something a little off about a character is a good thing in my book, which is why my PM is a dwarf. I hope that explains my idea and where I am coming from.
Lastly, thanks for reading and helping me out; I just started playing again (about a month ago) since the beta test and about a month just afterwards