Results 1 to 4 of 4
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    6

    Default (12 FvS / 8 Bard) Long shot at Support, Probably Terrible

    So this idea is really a reach, but in concept it seems alright. The goal is to get enough FvS for the Heal spell and enough bard levels for decent buffs and marginal crowd control. This would mean lvl6 FvS spells (buffs, heals, raise dead) and lvl3 bard spells (for haste, good hope and displacement)

    The first problem that arises is the DC on some spells. Most of them would be buffs, cures and support stuff, but ideally there would be some crowd control and FvS spells that would be used. The character would be a second life wizard which would give (at least) +2 to the DCs. I would also take the spell penetration feats and most likely make it a human to get the one extra feat.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Justah Test
    Level 20 True Neutral Human Female
    (8 Bard \ 12 Favored Soul) 
    Hit Points: 376
    Spell Points: 1395 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            15                    15
    Constitution         14                    22
    Intelligence          8                     8
    Wisdom               15                    22
    Charisma             14                    20
    
    Tomes Used
    +4 Tome of Strength used at level 20
    +4 Tome of Constitution used at level 20
    +4 Tome of Wisdom used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 2                    20
    Concentration         6                    21
    Diplomacy             2                     5
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                  2                     6
    Hide                  2                     2
    Intimidate            2                     5
    Jump                  6                    11
    Listen                2                     6
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               6                    19
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     6
    Swim                  2                     5
    Tumble                6                     6
    Use Magic Device      6                    22
    
    Level 1 (Bard)
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Spell Penetration
    Feat: (Selected) Toughness
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Improved Perform I
    
    
    Level 2 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Favored Soul)
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Toughness I
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Human Adaptability Strength I
    Enhancement: Racial Toughness II
    
    
    Level 10 (Favored Soul)
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Life Magic III
    
    
    Level 11 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Quicken Spell
    Enhancement: Favored Soul Toughness IV
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Bard)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Unyielding Sovereignty
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 15 (Bard)
    Feat: (Selected) Heighten Spell
    Enhancement: Favored Soul Angel of Vengeance I
    
    
    Level 16 (Bard)
    Enhancement: Favored Soul Smiting III
    
    
    Level 17 (Bard)
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Favored Soul Angel of Vengeance II
    
    
    Level 19 (Bard)
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Favored Soul Wisdom II
    
    
    Level 20 (Bard)
    Enhancement: Racial Toughness III
    Enhancement: Improved Concentration I

    So what I would like input on is how -- or if -- this can be made effective. Any ideas other than "Just forget it and do XXX" are welcome. I am perfectly happy playing my pale master for now and having a second life as something else, but that isn't the point of this. I want something original and fun to play that is at least somewhat effective in higher level content. Something a little off about a character is a good thing in my book, which is why my PM is a dwarf. I hope that explains my idea and where I am coming from.

    Lastly, thanks for reading and helping me out; I just started playing again (about a month ago) since the beta test and about a month just afterwards
    Last edited by fiishi; 09-12-2011 at 03:08 AM.

  2. #2
    Community Member ShadowFlash's Avatar
    Join Date
    Jul 2010
    Posts
    762

    Default

    Level 12 Fvs = 1 (one) level 6 spell slot (in order of preference)
    Choices include:
    Heal<----A must have
    Blade Barrier<----A shame not to have on any divine
    Cure Mod, Mass<----your highest potential mass cure

    Other:
    Divine Punishment<----Even at lvl12 it will be nice if you can fit the enhanements=3d6+36=46.5 (triple stacked before feats/enhancements & AoV procs)
    Aura & procs to supplement weak offensive

    Although FvS sounds uber-cool, you should probablly consider RS cleric instead
    Level 12 Cleric = 4 spell slots
    Cure Mod, Mass<----Automatic
    Heal<----Of course
    Blade Barrier<----Another no-brainer
    One more choice:
    Harm<----for your Pale Master Friends
    Cometfall<----fun while leveling

    Other:
    Divine Punishment<----Cast at Lvl14 (due to RSII +2 light&alignment)=3d6+42=52.5 (triple stacked before feats/enhancements, but with no chance of proc increase)
    Bursts & Aura's to supplement weak healing

    As Far as 8 Bard levels....My wife plays an AA with an 8 level bard splash..It's a good cut-off point, but....

    CC will be limited to fascinate, which can still be VERY good (with perform investments), BUT!!!!!....situationaly useful only, as most will ignore your fascinated mobs and bring 'em right back out of it every time you manage to set it up.

    Even with Extend, good bard buffs (like displacement) will more than likely be self-only for survivability.
    Low HP...always a concern
    Depending on PrE...maybe a decent song (warchanter) or decent SP buffing pool (spellsinger)

    Other concerns:
    Feats & AP....no where near enough...there's never enough...
    In order to "pimp" DP...maximize & empower are REQUIRED on a 12 level splash
    Healing REQUIRES quicken and Emp. Heal(cleric only)

    Run it through the planner WITH leveling order AND spell selection and post again

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    6

    Default

    EDIT: Added code to first post for reference.

    I've pumped up the DC pretty well and focused a lot on healing (1 person at a time so far) and taken a lot of that advice -- Thanks for it

    Something else that could be an interesting trade off would be taking 13 FvS, 7 Bard so that I could have an extra lvl6 spell and only one less lvl3 bard spell. I tried to buff up CON and STR a little to make it more adaptable as well. I am too tired to mess with the item generator now, but you get the idea for gear.

    This isn't meant to replace any healer or bard out there, but could do well if one were to die or maybe when a party needs a little extra dps AND a little extra healing.
    Last edited by fiishi; 09-12-2011 at 03:07 AM.

  4. #4
    Community Member r3dl4nce's Avatar
    Join Date
    Aug 2009
    Posts
    492

    Default

    Why mix fvs and bard?
    A 20 spellsinger bard can heal very well, no need to multiclass it

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload