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Thread: Let monks range

  1. #1
    Community Member masterzzan's Avatar
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    Default Let monks range

    ok so i run chrono a few days ago.you know them air devils you want to finish for an extra chest?
    well most were wiped out by the trigger happy sorcerer. the other few some high level AA got. i spotted one from far away atop a roof. run fast used my a.step to close in and just when im about to kick him to the nether lands -tootootootootootootoot the other 3 artificers nail him to the wall.( yes it was on Lemania). so .real nice what you guys did to the range attacks of xbows .it was about time they were un-nurfed .i think it is about time you do the same to the one class that got it bad in range battle, the monk.

    look at this like this:
    -an arcane caster is all about the range.they can deal a lot from afar.
    -archers mostly rangers who get all the feats for free(and can go sniper or aa for extra range boom) can deal a nice amount of range damage with the right gear.
    -even barbarians or fighters with power attack can spare a feat to get brutal throw or bow str.
    a monk that want to deal more then the missly 1d3 + extras he might have. need to spend feats on proficiency to use the bow. to increase damage via str. and probably for zen archery. most chose not to spend all their feats that way and stick to close combat and the poor shurikan for ,idk get mobs to come closer.

    the other night i showed my guild a shurikan i crafted for my own use. it's a +3 acid shurikan of bleed. 2 of the other high level monks in the guild were all drulling seeing that. and they wanted me to help them craft their own...i didn't have the heart to tell them...
    ...i just couldn't tell them that a few hours earlier i run the ww on elite (yes, im a level 15 monks doing ww,i get 40-60 essences form a fast run AND a bta item.i do it for crafting), in there it took me 4 attacks with that ranged shurikan to kill a kobold...4 attacks!!!! and i was ship buffed and got +8 str. when is the last time a level 10+ caster hit a level 2 kobold even on elite with a spell and it was still up? a level 15 aa won't need more then 1 shot,maybe 2 to kill it.it took me with top gear and buffs 4 attacks.

    any way,i think the fact that monks can't really range (without breaking their feats) is a proven fact. and it is about time to fix them. i got a simple way to do that - ki ranged weapons.

    bring into the game ether named shurikans that can deliver a monk's special attacks via ranged combat or let us craft that power in cannith crafting machines.

    the way it works is if you use ,say,a fire attack while equipped with wraps you hit a melee attack powered with fire.do the same with the shurikan and it add the fire damage to the target when hit.

    if it seems too great of an improvement you can implant the following disadvantages:
    -range cost double the ki cost to use.
    -when you use the power it first imbued the missile with the power and then you need to throw it with a secoond mouse click (slowing down the attacks via imbuing animation before each attack).
    -the shurikan can only be made via cannith crafting at groups of 50.non returning. (consumed with attack.can have high cost to make).
    -the named\power from cannith crafting can only be used x/rest times.
    -can only add up to X ki power effect (to stop quivering palm\touch of death\jade tomb ranged killing)

    i don't think any of these are really needed since even without the disadvantages the new artificers have it WAY better. ( considering the new artificers can land 3 shots of 1d10 added with flaming bolts from spell,int modifier from other spell,rune-arm added energy damage , weapon added energy from an other spell( the wiki said they can't be combined with the int spell,but the game says the level 3 insight spell DOES combine and i tested it). enhancement and energy from weapon own power ,as +3 screaming xbow of bleed.and no limit to shooting them again after reloading them.they are not limited, so there is no real reason to limit this monk's range)
    Last edited by masterzzan; 09-11-2011 at 05:33 AM.
    ^^^^^^^^
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  2. #2
    Community Member basketaske's Avatar
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    You honestly don't think monks are versatile enough already?

    What pure barb can spare a feat for something as useless as brutal throw?
    Working crafted handwraps, that would be nice. Anytime soon.

  3. #3
    Community Member masterzzan's Avatar
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    brutal throw only add str to attack bonus. which barbarian have more then enough. a barbarian can throw a throwing axe and deal a lot of damage because of his str and the weapon base damage and X3 crit. a monk is stuck to one weapon of choice that deal 1-3 damage x2 on crits. so it is like a short bow IF you actually crit with it.more so. the range options of barbarian are vast and many named items are there to help him. he can use bows, ranged weapons and more.with high end named weapons. the monk have only shurikan and there are maybe 3 named shurikan non of which is high end.

    edit:
    on a quick count i made 36 named range weapons a barbarian can use listed in the wiki ddo. some of which are epic. and only 2 named shurikan minimum level of 2 and 4. a shurikan for a level 4 ? compare to oh idk the new level 14 sinew bow? come on....

    back to the counting: my idea? if implemented and used by a fire disciple that grows into mastership? lets see how over the edge this make him:
    level 1-5 by adding 5 ki to his shurikan he add 1d6 fire damage to it.
    level 6-11 by adding 5 ki to his shurikan he add 2d6 fire damage to it. (a level 11 adding 2d6 damage.. .so horrible i can't comprehend!!!)
    level 12-17 by adding 5 ki to his shurikan he add 2d10 fire damage to it.
    level 18-20 by adding 5 ki to his shurikan he add 2d20 fire damage to it.
    so can you really tell me honestly that a barbarian choice of weapons at level 20 can't top this?
    with no ki cost?!?

    not to mention that crafting a shurikan is a pain. one have to have a prefix\suffix one before and they are rare and sought after. to craft a bow for a barbarian any bow would do.
    Last edited by masterzzan; 09-11-2011 at 06:34 AM.
    ^^^^^^^^
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  4. #4
    Community Member licho's Avatar
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    You are overestimiting Barbarian ranged abilities.
    For Classic pure Barb 1st 8 feats to choose are: 3x2HF, PA, Cleave, IC:S, Toughness, Stunning Blow.
    There is no place for Power Throw.
    Non magical ranged combat is generally weak, if you dont have dex and a lot of feats its very feak and slow.
    Rangers have little easier, but for tempest per each free feat comes one suboptimal feat as preq to pre.
    Basicly if you are not caster you ranged options are miserable.

    However i agree that ranged combat for no caster should be improvment, both for all no magic user, and for ranged speced toons. Simply do not limit this ranged pass to just monks.

    EDIT: nope, after u11 there will still not be a place for PT in barb build, or PBS in Assasin build.
    Last edited by licho; 09-11-2011 at 07:07 AM.

  5. #5
    Community Member masterzzan's Avatar
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    think of my thread as post update 11. since if you were on lemania you would see the changes.
    ranged combat got a real boot up. point blank shot double the base damage.rapid shot is faster.rapid reload and repeaters are not only artificers niche. every1 can use them and get magnificent damage outcome. but a monk's pulling one will loose his ki and center. that is why i brought the bow for reference as the monk might pick zen archery to not loose his ki.without that the only range available to monk is the @#$% shurikan
    ^^^^^^^^
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  6. #6
    Community Member Koshy11's Avatar
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    who said monks throws shurikens?

    In truth what they specialize in is throwing playing cards to paper cut the enemy... that's right. Death by papercuts!

    Get a vorpal shuriken and you're pretty much going to make any other monks drool.
    No~ Stop! Don't ~Slow Down! Does not apply to Melee Class.
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  7. #7
    Community Member Ravoc-DDO's Avatar
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    ten thousand stars, shuriken expertise

  8. #8
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    Quote Originally Posted by Ravoc-DDO View Post
    ten thousand stars, shuriken expertise

    these and Zen Archery

  9. #9
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    Not signed,
    I don't care about monks.
    Nerf them.
    Remove them.
    I simply don't care.

  10. #10
    Community Member t0r012's Avatar
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    just an FYI shurikens are 1d2 x2 not 1d3.

    and I feel your pain my monk knows the drudgery of ranged combat.
    I ran coal chamber solo for the first time many moons ago and found the cube to be quite a daunting task plinking it down on a dex/wis finesse monk. I think it took 45min to kill.

    I'd love to see throwing axes become a centered ki weapon or 10K stars to do something at all.

    till then craft up a double positive greensteel and enjoy your 33% improvement in base damage from 1-2 to 1-3 with holy and good burst and a raise dead clickie.
    Move along , Nothing to see here

  11. #11
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    I'd be all for giving them something like manyshot for those throwing stars.. let them take down one or two targets, but won't be a constant ranged damage thing. Not a perfect solution, but may give rise to other ideas.

  12. #12
    Community Member BlackCircleForums's Avatar
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    Chakrams.

    10char
    Begone knave, you disrupt our polite conversation with your trollery!

  13. #13
    Founder Drakos's Avatar
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    Quote Originally Posted by DawnofEntropy View Post
    Not signed,
    I don't care about monks.
    Nerf them.
    Remove them.
    I simply don't care.
    -1 for this.

    It is fine that you don't like Monks, but fortunatly for us you are not the only player who's needs are taken into account.

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