ok so i run chrono a few days ago.you know them air devils you want to finish for an extra chest?
well most were wiped out by the trigger happy sorcerer. the other few some high level AA got. i spotted one from far away atop a roof. run fast used my a.step to close in and just when im about to kick him to the nether lands -tootootootootootootoot the other 3 artificers nail him to the wall.( yes it was on Lemania). so .real nice what you guys did to the range attacks of xbows .it was about time they were un-nurfed .i think it is about time you do the same to the one class that got it bad in range battle, the monk.
look at this like this:
-an arcane caster is all about the range.they can deal a lot from afar.
-archers mostly rangers who get all the feats for free(and can go sniper or aa for extra range boom) can deal a nice amount of range damage with the right gear.
-even barbarians or fighters with power attack can spare a feat to get brutal throw or bow str.
a monk that want to deal more then the missly 1d3 + extras he might have. need to spend feats on proficiency to use the bow. to increase damage via str. and probably for zen archery. most chose not to spend all their feats that way and stick to close combat and the poor shurikan for ,idk get mobs to come closer.
the other night i showed my guild a shurikan i crafted for my own use. it's a +3 acid shurikan of bleed. 2 of the other high level monks in the guild were all drulling seeing that. and they wanted me to help them craft their own...i didn't have the heart to tell them...
...i just couldn't tell them that a few hours earlier i run the ww on elite (yes, im a level 15 monks doing ww,i get 40-60 essences form a fast run AND a bta item.i do it for crafting), in there it took me 4 attacks with that ranged shurikan to kill a kobold...4 attacks!!!! and i was ship buffed and got +8 str. when is the last time a level 10+ caster hit a level 2 kobold even on elite with a spell and it was still up? a level 15 aa won't need more then 1 shot,maybe 2 to kill it.it took me with top gear and buffs 4 attacks.
any way,i think the fact that monks can't really range (without breaking their feats) is a proven fact. and it is about time to fix them. i got a simple way to do that - ki ranged weapons.
bring into the game ether named shurikans that can deliver a monk's special attacks via ranged combat or let us craft that power in cannith crafting machines.
the way it works is if you use ,say,a fire attack while equipped with wraps you hit a melee attack powered with fire.do the same with the shurikan and it add the fire damage to the target when hit.
if it seems too great of an improvement you can implant the following disadvantages:
-range cost double the ki cost to use.
-when you use the power it first imbued the missile with the power and then you need to throw it with a secoond mouse click (slowing down the attacks via imbuing animation before each attack).
-the shurikan can only be made via cannith crafting at groups of 50.non returning. (consumed with attack.can have high cost to make).
-the named\power from cannith crafting can only be used x/rest times.
-can only add up to X ki power effect (to stop quivering palm\touch of death\jade tomb ranged killing)
i don't think any of these are really needed since even without the disadvantages the new artificers have it WAY better. ( considering the new artificers can land 3 shots of 1d10 added with flaming bolts from spell,int modifier from other spell,rune-arm added energy damage , weapon added energy from an other spell( the wiki said they can't be combined with the int spell,but the game says the level 3 insight spell DOES combine and i tested it). enhancement and energy from weapon own power ,as +3 screaming xbow of bleed.and no limit to shooting them again after reloading them.they are not limited, so there is no real reason to limit this monk's range)