Hey everyone, I have been working on a monk. Of course now that she is level 18 I realized that if I did almost the exact same build but went Drow instead of Human, she might be even better than before. The build has many various flaws, this I know. I plan on keeping her using short swords. Also, I plan on keeping the skill points as is - I understand most if not all of you will disagree with it, but so far its exactly like how I want. I also know the saves is still rather low with a 12 cha by level 20, but as I look at the build, I think I will be okay without taking fighter for the two feats.
If I do decide to stick with pally, yes a +6 charisma item is involved in her gear along with all the basics that I can come up with.
Either way, please feel free to let me know what you think, any and all advice is welcome, so far, as a human her build has become better than I ever imagined.
Thank you in advance to EVERYONE who even reads this let alone post feedback.Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (2 Paladin \ 12 Monk \ 6 Ranger) Hit Points: 318 Spell Points: 154 BAB: 17\17\22\27\27 Fortitude: 21 Reflex: 19 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (30 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 14 18 Constitution 14 16 Intelligence 10 12 Wisdom 14 18 Charisma 10 12 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 31 Bluff 0 1 Concentration 6 29 Diplomacy 0 1 Disable Device n/a n/a Haggle 0 1 Heal 2 4 Hide 2 8 Intimidate 0 1 Jump 7 29 Listen 2 9 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 3 Spot 2 6 Swim 7 27 Tumble n/a 17 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Monk Bonus) Dodge Feat: (Past Life) Past Life: Monk Feat: (Selected) Toughness Level 2 (Monk) Feat: (Monk Bonus) Mobility Level 3 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Toughness Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Spring Attack Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Weapon Focus: Piercing Weapons Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Power Critical Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Aberration Level 14 (Ranger) Level 15 (Ranger) Feat: (Selected) Cleave Level 16 (Ranger) Level 17 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 18 (Ranger) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Paladin) Level 20 (Paladin) Enhancement: Ranger Sprint Boost I Enhancement: Ranger Sprint Boost II Enhancement: Drow Weapon Attack I Enhancement: Drow Weapon Attack II Enhancement: Drow Weapon Damage I Enhancement: Drow Weapon Damage II Enhancement: Follower of Vulkoor Enhancement: Static Charge Enhancement: Ten Thousand Stars Enhancement: Way of the Faithful Hound I Enhancement: Way of the Faithful Hound II Enhancement: Way of the Faithful Hound III Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Adept of Wind Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Master of Bonfires Enhancement: Paladin Focus of Good I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Tempest I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Ranger Dexterity I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Paladin Toughness I