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  1. #1
    Community Member Duskslayer's Avatar
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    Default Artificer Spell Problem: FLAME ARROW

    * Artificer Spell to conjure arrows: FLAME ARROW issues:

    ** In line with other Summon Spells and Fire/Cold shield spells, we should given an option to choose the ELEMENT for our arrows/bolts. ie Fire/Cold/Acid/Electric/etc.

    ** The spell cost is 20 Mana, and the stack size conjured is 50. I can use ~2500 bolts in a longer quest (eg Tempest Spine or Shroud). To conjure 2500 bolts, I'd have to use up 1000 mana. This prohibitive cost prevents anyone to depend on this spell - as its a waste of spell slot and a extreme waste of mana. Please EITHER:

    **** Make the stack size per cast = 500.
    **** Make the current stack of arrows/bolts 100% RETURNING.
    **** Make the conjured arrows/bolts PERSIST DURING SINGLE LOGIN - so they DONT VANISH between quests/Public Areas. (This option will require removal of limitation: Cannot be performed in Public Area - so we can "stack up" while in a tavern while regening mana.)


    Another issue with Wizard FLAME ARROW spell:
    ** COMPONENT MISSING: Does not recognize available arrow/bolt inside a Quiver, nor if its already "loaded" in ready slot.

    Finally, switching between BOWs and Crossbows, does NOT swap-load appropriate AMMO in the Projectile slot.

    Please address these issues. Thanks.
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  2. #2
    Community Member thegreatneil's Avatar
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    Buy a wand.
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  3. #3
    Community Member Vellrad's Avatar
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    Quote Originally Posted by thegreatneil View Post
    Buy a wand.
    This.
    Seriously, first though I had when reading post.
    Wand is cheap, not requiring component, and in 1 slot, you can have 2,5k ammo.
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  4. #4
    Community Member Arvess's Avatar
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    The flame arrow mechanic does not need any changes to satisfy anyone's sense of entitlement. You get ammunition with flaming damage. Take it or leave it.
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  5. #5
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Arvess View Post
    The flame arrow mechanic does not need any changes to satisfy anyone's sense of entitlement. You get ammunition with flaming damage. Take it or leave it.
    Flame arrow's fine, it already has selectors for all the different kinds of ammo, but it'd be good to see a Cold Arrow, Sonic Arrow etc spell.

    But I would like to see some conjure bolt changes - as you level, if they could get 5% returning, until at L20 its 100% that would be a vast improvement.
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  6. #6
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    Quote Originally Posted by dunklezhan View Post
    But I would like to see some conjure bolt changes - as you level, if they could get 5% returning, until at L20 its 100% that would be a vast improvement.
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  7. #7
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    why not make them 100% returning by lvl 6 at least.

    Arcane archers already get 100% returning arrows at lvl 6 so its not like a 100% returnign type of ammo will be unbalancing the game drastically.

    Artificers are by nature going to be very inventory space intensive because of all the scrolls and wands we will beable to use not to mention pots for aoe heals. Having to constantly make stacks of bolts to load into multiple inventory spots is just kinda absurd in my opinion.


    Or at least make the conjured bolts be able to be stored in a quiver.

  8. #8
    Community Member Arvess's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Flame arrow's fine, it already has selectors for all the different kinds of ammo, but it'd be good to see a Cold Arrow, Sonic Arrow etc spell.

    But I would like to see some conjure bolt changes - as you level, if they could get 5% returning, until at L20 its 100% that would be a vast improvement.
    i like those ideas.
    i think its cheesy that you can cast +1 bolts at level 1. I would remove conjure bolts and flame arrow and replace that with fabricate elemental Bolts: spell level 3. create a set of 100 bolts with selectable elemental damage. 5% returning with 10% more returning every 2 levels until its 75%. or something.
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

  9. #9
    Founder Aesop's Avatar
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    I do kinda like the improving Returning trait.

    5% per caster level seems reasonable. It would still lead to the 20th level Arty using Wands for it ... but as the Arty is an item caster I think that appropriate

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  10. #10
    Community Member Jay203's Avatar
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    not exactly a big fan of giving returning rate higher than 50% for anyone other than AA...

    the 2 changes i really hope to see for flame arrow are
    1) changes the stack conjured up to be 100 per cast, not 50
    2) make it so the ammunition summoned only dropped on log out
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  11. #11
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    you can buy 75% returning ammo with denieth faction. i see no issue with allowing summoned ammo at least that much.

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  12. #12
    Community Member Jay203's Avatar
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    Quote Originally Posted by katz View Post
    you can buy 75% returning ammo with denieth faction. i see no issue with allowing summoned ammo at least that much.
    but deneith arrows don't come with flaming on it
    not to mention you gotta grind out 2 tiers of deneith favor
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
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  13. #13
    Community Member djsonar919's Avatar
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    I'd say buying a wand is your best bet. But I do understand how this is annoying not to have stacks greater than 100. It is backpack space that it is taking up.
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  14. #14
    Founder Aesop's Avatar
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    Quote Originally Posted by Jay203 View Post
    not exactly a big fan of giving returning rate higher than 50% for anyone other than AA...

    the 2 changes i really hope to see for flame arrow are
    1) changes the stack conjured up to be 100 per cast, not 50
    2) make it so the ammunition summoned only dropped on log out
    I can see that... I'm not much of a fan of the 100 percent either really ... but given that it is ONLY fire that could be alright.

    Then again maybe dropping it down to 2% per caster level and changing it to Elemental Arrow would make it more fun. Elements not including Sonic.

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  15. #15
    Hatchery Founder Glenalth's Avatar
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    Having it use caster level for a returning percentage would be cool, but a capped Artificer would still just use wands.
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  16. #16
    Community Member Calonderial's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Flame arrow's fine, it already has selectors for all the different kinds of ammo, but it'd be good to see a Cold Arrow, Sonic Arrow etc spell.

    But I would like to see some conjure bolt changes - as you level, if they could get 5% returning, until at L20 its 100% that would be a vast improvement.
    most definately agreed

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