Over the past year or so, we've seen plenty of melee nerfs, as well as caster buffs. We can all see the problem of FvS being top DPS, while other casters are just a bit behind, and Melee all being down the list. People ask for either a huge Melee buff, or a caster nerf. But why not just reverse some of the melee nerfs?
Keep the new offhand proc mechanic, but put TWF classes back to what they were. Give fighters back their 10% speed boost from the capstone instead of doublestrike only on the mainhand. Give Rangers back their extra attacks. Give all TWF with all TWF feats back to what they were hitting for.
Give glancing blows back when moving. Twitch fighting was a great way to boost DPS, and there was no real need to nerf it. What's wrong with using a bit of skill to increase DPS a bit at the cost of to-hit?
Put combat feats back to a useful state. There's no reason to lose offhand procs on trips and stuns, there's no reason to lose the ranger, and the ability to use these skills without losing DPS in your attack chain.
And of course, instead of adding fort to bosses, add HP. Add resists and elemental absorption. I understand the need to make enemies more difficult, but raising for only hurts melees, while FvS and Sorcs are just hitting what they already are. So why nerf Melees when they're already in the toilet? Why break rogues?