Hey guys. I do not have a TL;DR of this, reading it all is very adviced. The questions will be listed at the bottom of the thread, after all the Info I got.
I am making an WF Pale Master 18Wiz/2Mnk that is beeing built for solo. I still have some lives left to complete, and figured I'll try to figure out an very good gear list.
This guy is gonna focus on heavy tanking ability with Improved Shield mastery and the Improved DR 3/- that WF get through enhancements.
Docent of Defiance is traded out with Docent of Shadow for obvious reasons, Titanic docent will be good for the 30/- DR for 15 sec when it really matters.
Together with this tanking ability, I want to fit in very good damage guards. I ended up with taking guards that would benefit me most fighting Named monsters/bosses, rather than trash.
Here is my current idea:
Head: GS Coops (+45 HP, +5 CON skill)
Necklace: Torc of Prince Rayum-de II
Goggles: GS Lit2 (+150 SP, Minor Good Guard)
Trinket: Litany of the Dead
Body: Epic Docent of Shadow
Cloak: Epic Envenomed Cloak (Heavy Fortification slotted)
Bracers: Bracers of the Demon's Consort
Belt: Lion-headed Belt Buckle
Ring: Rahkir's Ring (+3 eInt)
Ring: Epic Ring of the Mire
Boots: Epic boots of Corrosion (Toughness slotted)
Gloves:
GS Salt (Minor Evil Guard, Lesser Cold Guard, Ice Guard + Corrosive Salt Guard)
or
GS Steam (Minor Cold Guard, Lesser Good Guard, Ice Guard + Steam Guard)
Shield: Levik's Defender, Epic Kundarak Warding Shield (-15% ASF)
With this gear I would have: (Not including the Gloves)
Sonic Guard (1d6 damage on hit)
Minor Good Guard (50% for 1d4 damage on hit)
Lightning Storm Guard (600-650 Damage with around 2-3% procc rate)
Demonic Retribution (20% to apply Inflict Moderate Wound)
Disintregate guard (Around 500 damage with 2-3% procc rate)
Other:
Greater Poison Guard (2d6 STR damage with 28 DC Fortitude)
Demonic Curse (20% Bestow Curse with 15 DC Will)
Roar (Shaken effect with -2 to saves, attack bonus, skill checks and ability checks)
Survival effects:
Coordinate opposition (Applies 30 temporary HP + SP regen with 4-5% rate for both)
Transform Kinetic Energy (10% to regen 20-30 SP)
Boon of Undeath (Inflict Moderate Wound on every hit)
Demonic Shield (20% to apply 30 temporary HP)
Earthern Guard (Applies Stoneskin for 7 min with 10/adamentine DR, 65 Points. Points stack with regular Stoneskin)
Greater Spearblock (DR 10/Pierce. Does not stack with Stoneskin, but comes on the same item)
Some questions:
- Got my Info for this question here: http://forums.ddo.com/showthread.php...guard+crafting
As you can see, I have listed 2 different options for my GS Gloves (or Belt, see question below).
The thread below list some good information on the estimated damage on hit for each guard.
My reason for beeing unsure is the damage type.
Salt would be better if the Evil and Cold hit everything, but it doesn't.
Steam is a more solid choice with Good and Cold guard, but the Steam hits less than the Salt.
Currently I am biased towards Salt, but I'm not a Math guy, so I could be wrong here. Am I?
- I am currently unsure about my Belt and Gloves setup. Would it be better to place an GS Guard at the Belt and something else at Gloves? the -2 effect is rather poor when everything isn't about Maximizing DC potential.
Would it be better to get Bramble Casters for the Thorn Guard (Greater Thorn Guard)?
I could make a 4th GS with guards on here, but it would not be Steam/Salt since the same guards doesn't stack. Maybe Incineration Guard with x3 Fire Guards, Switched out with Brambles when fighting Fire Immune monsters.
What do you think?