Originally Posted by
-Zyxas-
Half-decent ideas going around here.
12 paladin/6 ranger/ 2 rogue is somewhat decent, but isn't a really good build anymore (just somewhat useful).
Skills you will want: Concentration, UMD, 1 in tumble, Balance, Open Lock would be usable if you carry an "Escape" item for it, spot is good for any melee to see invisible/sneaking stuff (but can be skipped). NO jump/swim - jump is high enough with strength and a full jump spell, swim doesn't matter at all (possibly in crucible... but doesn't require skill investment). Heal is not worth the small benefit it gives you. Hide is not useful most of the time, because it's very reasonable to have an invisibility clicky, but move silently can still be useful if you like sneaking.
Enhancements, your AC is not going to be very high at later levels so Favored Defense should be dropped then. Favored Resistance is just not worth it with paladin-augmented saves. The paladin abilities that allow you to raise dead are generally not worth the AP cost (or the cost of using it), instead use UMD and raise scrolls if you really want to be able to carry out this function. Rogue haste boost is a very good dps increase while it lasts. Rogue skill boost can be useful for UMD (and locks if you take OL). Sprint boost 1 is all you need unless you run out of useful things to spend AP on (my definition, not yours). Exalted smites and Divine Sacrifice are very good to have for your damage, as well as Divine Might. Sneak attack training is a decent damage increase. Extra lay on hands is a good choice, but it isn't 100% required. Favored attack/damage are a good idea. Racial and class toughness are basically a requirement for anyone (maybe not the tier 3 or 4 ones since it gets a bit expensive). Defender of Siberys won't be all that useful to you since there's basically no way you'll be tanking with this build, so KotC is a good choice (although not AS good anymore with endgame moving slightly away from evil outsiders). Taking Tempest 1 is not such a great investment, as others have said.
Feats: For all characters, Toughness. For ANY melee, power attack and imp crit (whatever type you'll use most of the time). For a TWF, GTWF, and khopesh is a good choice. Paladins can get some use out of metamagics (not all that much though).
With even base stats, you'll want all of your level ups in strength, not 1 in con.
I believe most of this is good advice. Don't waste your limited resources (skills, feats, enhancements, level ups...)
EDIT: What you just said about feats... You gain 3 feats by not taking Tempest. You gain all those bow feats and the first 2 TWF feats just from ranger levels - it has nothing to do with the PrE. So by taking tempest, you are starving your pool of feats. By not taking tempest, you can get more toughness, metamagics, exotic proficiencies, power attack (ANY melee should have), etc. The PrE is ~2-3% gain of dps as others have said. Switching to khopesh can be about the same gain, along with 2 more feats, such as toughnesses for a large gain in hp/survivability (44 gain divided by ~420 hp already = about 10% gain).