With the somewhat recent changes to shield mastery coupled with the upcoming changes to the Defender lines, it's time for me to respec my long-standing Fighter 12/Pally 6/Rogue 2 back into a proper S&B tank. I'm considering eating a pair of +3 Hearts on this, so I figured I'd better get some feedback on my plan.
My personal take on tanking: I like to build a tank that is sufficiently tough in the face of end-game bosses when in S&B mode, but also recognizes that S&B mode is something that's only worth using 10% of the time, and is still capable of *decent* DPS the rest of the time. Also, personally I spend a lot of time soloing due to real-life requirements, so self-sufficiency is a must. (Being able to heal yourself is also sometimes nice to have to save a party wipe.) Also, tanking short-man, random makeup parties is a hard requirement for me. I'm running stuff with 2-3 party members with guildmates more often than running raids.
Build Goals:
- Top notch S&B tanking capabilities:
- 90+ raid-buffed AC achievable
- 25% shield-based damage reduction
- 700+ hit points
- 30+ Fort/Reflex saves
- Warforged Immunities (This is why I'm willing to ignore will save -- immunities + PfE is sufficient for me)
- Evasion
- Sufficient hate generation to retain aggro
- "Max DPS" within S&B mode
- Self-sufficient (Heal/Reconstruct via UMD)
- Decent DPS mode
The list of feats that I flagged as "required" for a top-tier S&B mode build, capable of maxing S&B DPS, was actually quite sizable:
Bastard Sword, THFx3, Shield Masteryx2, Improved Shield Bash, Toughness, CE, Dodge, PA, iCrit:Slashing [12]
At 12 feats already + Mithral Body, this implied at least Fighter 12 as a "must", which in turn led me to include WF:Slashing and WS:Slashingx2 as requirements. So, between feat requirements, Evasion, and UMD, Fighter 18/Rogue 2 seemed like the only possible class level split. The intent is to spend 90% of the time in THF mode and not feel too gimped, even though the build is optimized for S&B, and the final build plan manages to inlcude both tiers of Weapon Specialization, Power Attack, Improved Crit, the full line of Warforged PA enhancements, and both 30% Haste Boost and 10% damage boost (for when I run out of Haste Boosts).
Here's the final build I came up with, in not-quite-character-planner format.
Character Plan by DDO Character Planner Version 3.34(kinda)
DDO Character Planner Home Page
Crater
Level 20 True Neutral Warforged Male
(18 Fighter \ 2 Rogue)
Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 16 (+3 tome +3 enh +3 exc +7 item +6 stance = 38)
Dexterity 14 (+2 tome +7 item +1 enh = 24)
Constitution 16 (+2 tome +2 enh +6 item +6 stance = 32)
Intelligence 12 (+2 tome)
Wisdom 6 (+2 tome +6 item = 14)
Charisma 12 (+2 tome +6 item = 20)
Skill Ranks
Balance 11
Intimidate 23
Jump 12
Use Magic Device 23
Level 1 (Rogue) Feat: (Selected) Mithral Body
Level 2 (Fighter)Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Level 3 (Fighter)Feat: (Fighter Bonus) Dodge,Feat: (Selected) Power Attack
Level 4 (Fighter)
Level 5 (Fighter)Feat: (Fighter Bonus) Two Handed Fighting
Level 6 (Fighter)Feat: (Selected) Shield Mastery
Level 7 (Fighter)Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 8 (Fighter)
Level 9 (Fighter)Feat: (Fighter Bonus) Combat Expertise,Feat: (Selected) Toughness
Level 10 (Rogue)
Level 11 (Fighter)
Level 12 (Fighter)Feat: (Selected) Improved Critical: Slashing Weapons,Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 15 (Fighter)Feat: (Selected) Improved Shield Bash
Level 16 (Fighter)Feat: (Fighter Bonus) Improved Shield Mastery
Level 17 (Fighter)
Level 18 (Fighter)Feat: (Fighter Bonus) Greater Two Handed Fighting,Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 19 (Fighter)
Level 20 (Fighter)Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Armor Class Boost III
Enhancement: Rogue Damage Boost I
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Bastard Sword Specialization I
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness III
Enhancement: Fighter Intimidate II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness III
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack III
checking some stat-related goals:
AC
10 base
15 armor (12 if only Dragontouched, 14-15 Epic Docents)
7 dex
9 shield
5 protection
5 CE
5 natural (Crystal cove hat)
4 Stalwart stance
4 insight
3 Stalwart
3 Dodge (item)
3 guild buffs
2 Dodge (item)
2 Alchemical
1 Dodge (item)
1 Dodge (feat)
1 Haste
---------------
80 self-buffed
2 recitation
4 bard song
5 aura
------------
91 with help
Hit Points
20 base
180 fighter levels
12 rogue levels
220 CON
22 toughness feat
60 toughness enh
45 shroud
30 GFL
20 toughness item
10 draconic
*1.2 stance
------------------
742
UMD
23 ranks
5 CHA
4 GH
6 shroud skills item
2 luck
--------------------
40
Saves
11/9/6 class levels
11/7/2 stats
5/5/5 item
4/4/4 GH
3/3/3 SD stance
2/2/2 luck
--------------
35/30/22
Feedback welcome. Any obvious mistakes I've made? Suggestions for improvements based on the original build goals?