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  1. #1
    Community Member grodon9999's Avatar
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    Default Devs - are the Devil raid drops getting better?

    In my hundreds of ToDs/VoDs/etc I have to say that I've not noticed the loot getting any better. I've seen +4 Tomes and ubber-rings drop on normal and I've been skunked on Elite more times than I care to talk about.

    If these raids are getting tougher . . . is the reward getting better? Are you giving use incentive to run content on harder levels (besides epeen which doesn't count) or are you giving us incentive to NOT run the content on harder levels?

    Point blank . . . are drops getting SIGNIFICANTLY better on hard/elite for the devil raids?

  2. #2
    Community Member somenewnoob's Avatar
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    They better be. Or the boss buffs are a big gigantic F U to the player base. Gee, let's make it even harder to get the raid gear people already have to grind and grind and grind for.

  3. #3
    Community Member Phidius's Avatar
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    I'm guessing they are not - to paraphrase a Dev - "Once you have everything, what's the point in playing?"

    It's their job to make you think you are about to get what you want, but never actually do.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Phidius View Post
    I'm guessing they are not - to paraphrase a Dev - "Once you have everything, what's the point in playing?"

    It's their job to make you think you are about to get what you want, but never actually do.
    But if there is no better drops . . . there is NO POINT in running the raids above normal at all. It's risk/resources versus reward.

    Why does nobody run shroud above normal?

  5. #5
    Community Member Phidius's Avatar
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    Quote Originally Posted by grodon9999 View Post
    But if there is no better drops . . . there is NO POINT in running the raids above normal at all. It's risk/resources versus reward.

    Why does nobody run shroud above normal?
    They do it for favor or for flavor runs to show that ClassX is superior to all the others

    I agree with you, though - I just don't think Turbine does.

    I was just discussing the idea of having +3's drop in Shroud Elite actually.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #6
    Community Member Avidus's Avatar
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    That all depends on what your definition of significantly better is.

    A 50% increase sounds like it would be significantly better, but then we don't know on what number that 50% is being applied to. A 2% drop rate would become 3% or a 6% rate would increased to 9%.

    It all depends on what the rates actually are. Personally I would like more information about drop rates but that is not the MMO world we play in. Even a hard is double the chance of normal and elite is triple the chance of normal would be decent information to confirm.

    Although I have a suspicion that we are going to have to discover this on our own. They don't want to spoil the surprise...
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  7. #7
    The Hatchery danotmano1998's Avatar
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    Hear Hear to giving us better drop rates on higher difficulties.
    ESPECIALLY SHROUD!!!!
    (I'd personally be happy with just a tiny increase, anything at all.)

    Otherwise, there isn't much point to do the harder ones except for fun.


    At least in the new raids I read they're dropping the loot tiered based on the difficulty run. Seems like they got the idea.
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  8. #8
    Community Member grodon9999's Avatar
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    Quote Originally Posted by danotmano1998 View Post

    At least in the new raids I read they're dropping the loot tiered based on the difficulty run. Seems like they got the idea.
    It's not a good idea, it's a friggin amazing idea.

  9. #9
    Community Member somenewnoob's Avatar
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    Wink

    They should make Shroud like that......only get large ingreds on elite!!

    (sees pitchforks and torches)


    Uh......KIDDING!!

  10. #10
    Community Member grodon9999's Avatar
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    Quote Originally Posted by somenewnoob View Post
    They should make Shroud like that......only get large ingreds on elite!!

    (sees pitchforks and torches)


    Uh......KIDDING!!
    If I could get +3 tomes out of it EDA would have replaced shroud for me a long time ago.

  11. #11
    Community Member Dolphious's Avatar
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    Now don't get me wrong I think the drop rates ought to increase, but you don't have to look very far on these forums to find people at least saying that they want content to be harder as an end in itself. I don't think it's fair to say it's an "F U to the players" to do something people are asking for on the forums all the time.

  12. #12
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Dolphious View Post
    Now don't get me wrong I think the drop rates ought to increase, but you don't have to look very far on these forums to find people at least saying that they want content to be harder as an end in itself. I don't think it's fair to say it's an "F U to the players" to do something people are asking for on the forums all the time.
    The only problem with that is by and large those players could use some more swag, but they've got plenty of loot ... so they may care less about that.

    Then did we just make a barrier for newer players and make it even harder for them to get the same loot?
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  13. #13
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    This absolutely should happen.

  14. #14
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Dolphious View Post
    Now don't get me wrong I think the drop rates ought to increase, but you don't have to look very far on these forums to find people at least saying that they want content to be harder as an end in itself. I don't think it's fair to say it's an "F U to the players" to do something people are asking for on the forums all the time.
    Any gaming company has to be aware that the entire message board population isn't representative of the game population, let alone a portion of the vocal message board population.

    Let me be clear: increasing the difficulty of older raids without increasing reward is unequivocally an "F U" to newer players. If certain older players want that and Turbine listens to them, shame on them both.

  15. #15
    Community Member Shade's Avatar
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    I'll still be running the old raids on elite regardless of the fact that I have 'everything' and they are wicked hard.

    I play em for the fun and the challenge of it.

    The xtra chance at +4 tomes in tod/dq/dragon is enough reason for me already.

    Sure i'd like more, but I dont execpt it, and it wasnt in the notes so I see no reason why it would happen. Seems like something theyd mention alone with the other raid note they put in there it that was the plan.

    The new raids do sepossedly scale very nicely for rewards based on difficulty anyways far as we know.. Still ahve to confirm tha tho.

  16. #16
    Founder Stanley_Nicholas's Avatar
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    Quote Originally Posted by Avidus View Post
    That all depends on what your definition of significantly better is.

    A 50% increase sounds like it would be significantly better, but then we don't know on what number that 50% is being applied to. A 2% drop rate would become 3% or a 6% rate would increased to 9%.

    It all depends on what the rates actually are. Personally I would like more information about drop rates but that is not the MMO world we play in. Even a hard is double the chance of normal and elite is triple the chance of normal would be decent information to confirm.

    Although I have a suspicion that we are going to have to discover this on our own. They don't want to spoil the surprise...
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  17. #17
    Founder Riggs's Avatar
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    Like the other thread seems to indicate...

    16%
    20%
    25%

    Elite is significantly harder than a 50% increase over normal...

    Xp does not scale up more than 10-20%, other than first time bonuses, loot doesnt scale up - so why are the rewards for hard/elite way lower than the difficulty?

    Grind.

  18. #18
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Shade View Post
    I'll still be running the old raids on elite regardless of the fact that I have 'everything' and they are wicked hard.

    I play em for the fun and the challenge of it.

    The xtra chance at +4 tomes in tod/dq/dragon is enough reason for me already.

    Sure i'd like more, but I dont execpt it, and it wasnt in the notes so I see no reason why it would happen. Seems like something theyd mention alone with the other raid note they put in there it that was the plan.

    The new raids do sepossedly scale very nicely for rewards based on difficulty anyways far as we know.. Still ahve to confirm tha tho.
    Fun and challenge is all well and good, but this is a grind-based loot game where repetition is required to achieve character goals. There's plenty of stuff that is fun and challenging that I never run because there is other stuff fun and challenging that pays better. Even for a nut like me who plays way more than a healthy adult should there are only so many hours in the day.

    We blew through 3 elite ToDs last night just for the hell of it, figured it was the last time we'd get to do "easy" elite ToD so might as well go out with a bang. When it gets to the point that only our A-Team can pull that off we simply won't do it anymore as there's more to do in this game that spend all night trying to beat one raid.

    Unless that raid pays, then it is worth the time. The current elite drop-rates blow, if they aren't increased it's not worth the time.

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