I know monks can't make green steel weapons, so what are they suppose to use when they TR while others have super weapons?
I know monks can't make green steel weapons, so what are they suppose to use when they TR while others have super weapons?
have to wait until your 18 and use ToD rings or craft some nice wraps
Beware the Sleepeater
Yea this.
Unless, is there a reason that monks cant use green steal stuff... the taint of shavarath doesnt stop you or something? Ive never played a monk so I dont know but assuming not then,
Craft a couple of lit 2 kamas and go to town.
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Greensteel is just a part of the gear TR's use. You also have the tharne's goggles, jidz-teka bracers with shocking gauntlets or the claw set, stonedust handwraps, garments of equilibrium, madstone boots. A huge part of the strength of a TR at low levels also comes just from having stacks of potions and buff clickies available.
Though it's a wait, monks can use Tower of Despair rings with damage effects that ONLY apply to unarmed attack. Plus you can now craft anarchic of greater lawful outsider bane handwraps. So while at L12... there's only crafted handwraps (and the stonedust ones aren't bad)... at cap monks can get a pretty nice damage set going, e.g.:
anarchic burst (on crafted wraps)
gloBane (on crafted wraps)
holyburst (on ToD ring)
electric burst (on ToD ring)
silver (on wrap base item from running Devil Assault or intrinsic as a Shintao 3)
->excellent DPS for Amrath or Vale quests as well as VoD and other devil content.
Which is more damage than greensteals.
Also... I believe the upcoming U11 raids which offer better than greensteal crafted weapons also supports handwraps.
So the short answer is, the devs couldn't get greensteal handwraps to work.. so they compensated with ToD rings. Since then the general crafting system supports handwraps and so will the upcoming U11 raid crafting. THough there will be bugs... because that's part of handwraps DDO culture.
Casual DDOaholic
I think a bigger problem for twinking out your monk is that crafted handwraps are buggier than the Amazon.
I was recently wondering why I hadn't played my lowbie monk in so long, and then I remembered... I crafted him some nice wraps, they were totally boarked.... and then I rolled up a wiz.
Once crafted wraps get fixed, I'll be much more likely to play that lowbie monk. Either that, or all AH wraps, all the time.
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1. ToD rings.
2. Higher base weapon damage.
3. Higher attack speed.
4. Ki strikes.
5. Crafted wraps (just use the ones that aren't bugged yet).
6. (Optional) Shortswords, Longswords, Longbows, or, if you're desperate, kamas and quarterstaves.
Turbine's programming incompetence in being unable to make GS handwraps is basically why we have touch of death and smite tainted, to make up for a supposed lack of damage.
Ugh.. no, bad idea. Terrible waste of Larges.
The reason Monks don't use GS weapons is because Monk weapons are terrible, especially the default ones. Nothing to do with Taint of Shavarath or anything. That's not even on weapons.
Unarmed with handwraps blows everything out of the water, for DPS. Vorpal Kamas use to be worthwhile, but not so much anymore.
A "special effect" Kama like Earthgrab or Trap the Soul might have some point, but LitII is about DPS, and Kamas are just terrible for DPS.
The level 12 mabar wraps are pretty good through Necro IV and anywhere else you can find undead. They should be coming back pretty soon.
Ah I see. the waste of larges is a fair point. crafting 2x dual shards expensive alright. Regarding the dps I was talking mainly in terms of the lightning strike. Only ever had a 2hdr with a lit 2 but seemed to proc quite alot, but i get what your saying about unarmed.
I really should roll amonk. Ive tried a few times but cant get past level 4-5.... cant get my head round the strikes and stances and stuff
On a side note, i recall some info about handwraps from Tolero at Gamescom in Germany. Handwraps used to be a kind of accessory which applied special effects to your unarmed attacks. Just like the Charged Gauntlets, the Cove trinket or the Red Dragon armor.
But, they changed that some time ago, so that handwraps technically work like any other weapon in the game.
And thats one of the reasons for the huge trouble with wraps, because they couldnt change that retroactivly.
There are now three types of wraps in the game.
1. The old, accessory like ones
2. crafted ones
3. the new, now weapon type ones.
Fixing bugs for one of the three kinds kinda breaks the other two again.
But because handwraps now can work technically as a weapon, there is no real technical reason to NOT be able to craft Greensteel Handwraps.
There might be balancing or other issues, of course.
I think part of the other reason for the lack of greensteel wraps was simply that they ran out of combinations of ingredients - might be wrong about that though. However, with the new barter box system that can presumably be amended too... though before they introduce that they'd have to be really, REALLY sure its working 100% correctly to avoid insane amounts of forum rage.
Still, greensteel wraps now would allow for some serious boost for monks.. say lit2 handwraps (shock, good burst, lightning blast), plus holy burst & lightning burst on ToD rings.. add in the extra damage effects from the right rings, lightning strike from charged gloves or the cove trinket.. that'd be pretty insane & my monkeys are drooling at the mere thought of it
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
Monk greensteel consists of a very limited set
For weapons you make 1 weapon..... Double positive shuriken for the raid dead and 1/4 decent returning thrower unless you like your shadow star.
And a 45 hp item.
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