OK, I admit it, I got caught up in the DPS discussion, and had to theorycraft my own DPS build using the new u11 damage boosts.
Here is Disdain, unarmed Kensei Tempest Ninja:
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(8 Fighter \ 6 Monk \ 6 Ranger)
Hit Points: 366
Spell Points: 95
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 15 17
Constitution 14 16
Intelligence 8 9
Wisdom 14 16
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+1 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff -1 -1
Concentration 2 3
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 3
Hide 2 3
Intimidate -1 -1
Jump 2 6
Listen 2 3
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 3
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Level 2 (Ranger)
Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Level 4 (Monk)
Feat: (Monk Bonus) Mobility
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Toughness
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 8 (Ranger)
Level 9 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Spring Attack
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
I really wish that I could have hit 9 monk for touch of death, but shadow fade for defense isn't too shabby. I am thinking about TR'ing one of my pure monks into this, with corresponding upgrades (2 points into STR, PL: Monk at level 3 instead of toughness).