OK, I admit it, I got caught up in the DPS discussion, and had to theorycraft my own DPS build using the new u11 damage boosts.

Here is Disdain, unarmed Kensei Tempest Ninja:


Code:
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Level 20 Lawful Good Half-Elf Male
(8 Fighter \ 6 Monk \ 6 Ranger) 
Hit Points: 366
Spell Points: 95 
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 15
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             15                    22
Dexterity            15                    17
Constitution         14                    16
Intelligence          8                     9
Wisdom               14                    16
Charisma              8                     8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+1 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                     3
Bluff                -1                    -1
Concentration         2                     3
Diplomacy            -1                    -1
Disable Device       n/a                   n/a
Haggle               -1                    -1
Heal                  2                     3
Hide                  2                     3
Intimidate           -1                    -1
Jump                  2                     6
Listen                2                     3
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair               -1                    -1
Search               -1                    -1
Spot                  2                     3
Swim                  2                     6
Tumble                n/a                   n/a
Use Magic Device     n/a                   n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness


Level 2 (Ranger)


Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness


Level 4 (Monk)
Feat: (Monk Bonus) Mobility


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Toughness


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 8 (Ranger)


Level 9 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Spring Attack


Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
I really wish that I could have hit 9 monk for touch of death, but shadow fade for defense isn't too shabby. I am thinking about TR'ing one of my pure monks into this, with corresponding upgrades (2 points into STR, PL: Monk at level 3 instead of toughness).