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Originally Posted by
Calebro
I'm currently trying to build a Finesse halfling Void4 monk with AC potential for you, but I'm having a little trouble with the AP.
I'll post it if and/or when I get it right.
Info on your Past Lives would be appreciated.
OK, I got it.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 292
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 20
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 25
Constitution 14 16
Intelligence 12 14
Wisdom 16 20
Charisma 8 10
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff -1 1
Concentration 6 40
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 5
Hide 3 21
Intimidate -1 0
Jump 5 21
Listen 3 7
Move Silently 4 25
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 6 25
Swim 2 3
Tumble 4 8
Use Magic Device 1 11
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Spot (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: <whatever>
Feat: (Past Life) Past Life: <whatever>
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Weapon Finesse
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Stunning Fist
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Power Attack
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Hide (+2)
Skill: Jump (+2)
Skill: Spot (+1)
Enhancement: Monk Serenity
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Halfling Luck (Fort) I was taken as filler because nothing else was available at the time that I wanted and it was the most useful to open up other enhancements. Same for Improved Concentration I & II.
Only has Guile I & Cunning I, which is a disappointment. Anything more removes the option to get Void IV. Dropping Void IV means an entirely different build, as a 14 Str isn't needed.
Without Void IV:
The following build dropped starting Str to 12 and used a +1 Str tome at level 3 to qualify for PA at 6 (in addition to the +1 Int from the previous build, and all +2s in both builds). Used the points from Str to raise starting Dex. Altered enhancements to allow for the full cunning/guile line, and made a few more changes such as adding Unbalancing Strike, etc.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 292
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 21
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 18 27
Constitution 14 16
Intelligence 12 14
Wisdom 16 20
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Enhancement: Monk Serenity
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
The first build is more balanced.
The second build raises sneak attack from 2 to 8, and offers a way to get that sneak attack when solo.
With either build, don't worry about aggro. In the early-to-mid levels, where your attack speed outpaces other melees' damage, your AC will be nigh untouchable. In the later-to-high levels, where the other melees' damage outpaces your attack speed, you won't have aggro unless you're the first one in the room.
Against anything with DR that you can't bypass, or against anything with self-healing, you're in for a long fight. Very long.
I probably wouldn't build either of these on a TR2. Something like this would be a first life build for me. But I think these are probably your best options for a TR2 finesse halfling monk with AC potential.
Run with PA on in almost all circumstances. If you're getting hit, turn CE on instead. This assumes you're geared out for AC. If you're not, CE isn't going to help.
If you have any past lives with a useful active feat, drop Dodge @ 18 in favor of that feat.
I'm going to work on a Dark version as well, to try to shore up some of the DPS loss. I'll edit it in or drop a new post if I can get it to work.
Void IV Ninja Spy
Same as V4 build above with a few feat and enhancement changes.
Requires all +2 tomes.
Neither Ninja build has room for an active past life feat, as Dodge is a requirement in these builds.
Still only has guile/cunning I.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 292
Spell Points: 40
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 25
Constitution 14 16
Intelligence 12 14
Wisdom 16 20
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Stunning Fist
Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Dodge
Level 18 (Monk)
Feat: (Selected) Combat Expertise
Enhancement: Monk Serenity
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Dark Monk without Void IV:
Requires +1 Str at level 3, as well as all +2s.
Guile/cunning III in this one.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 292
Spell Points: 40
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 19
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 18 27
Constitution 14 16
Intelligence 12 14
Wisdom 16 20
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Enhancement: Monk Serenity
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Unbalancing Strike
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Note that these builds appear in descending order from least DPS to most.
The Void IV Shintao is more balanced, but has less DPS than it's non-V4 counterpart.
The Void IV Ninja is more balanced, but has less DPS than it's non-V4 counterpart.
The Shintaos have more healing amp, while the Ninjas have Shadow Fade.
The fourth build (the non-V4 Ninja) will have the best damage mitigation of the four, while also getting t2 of the healing amp.
It will be the most survivable of them all.
The non-V4 Ninja is actually something that I'd play. But it requires many different DR breaking handwraps that the Shintao versions do not need.
I hope you find something here you like. Because you aren't going to do much better that I can think of.