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  1. #21
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Cyr View Post
    It takes more then a small amount of resources to hit cap on crafting, but if you do then yes the marks would be relatively pointless at that point.
    Thx
    That is what I was thinking.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  2. #22
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    I can't imagine playing mine with low dex, just won't have the to hit to actually hit on elites. Yes you can use the to hit from int spell, but that means no more extra damage from int spell(until you swap back). Can make a huge difference. Low dex will be a big pain if you want to be ranged.

  3. #23
    2015 DDO Players Council Seikojin's Avatar
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    I think I may do pure, wf, and mx int and dex, stick to repeaters, and just plain buff and support with ranged.

  4. #24
    Community Member FooWonk's Avatar
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    Default my rough basterd

    Here are the feats for my melee artificer (36-pt build):
    ------------------------
    PL: Barbarian
    PL: Monk
    Fighter Dilettante
    Toughness
    THF
    Power Attack
    Insightful Reflexes
    Bastard Sword
    Skill Focus: UMD
    ITHF
    Augmented Summoning
    IC: Slashing
    Empower
    Cleave
    GTHF
    Maximize

    Stats (base / end-game):
    ----------
    STR 15 / 36
    CON 16 / 30
    INT 17 / 40
    CHA 13 / 24

    Enhancements:
    -------------
    Wand & Scroll IV
    Artificer INT II
    Human Adapt I - INT
    UMD IV
    Force VII
    Kinetic VI
    Deadly Kinetic III
    Spell Energy I
    Rune Arm Use IV
    Rune Arm Overcharge II
    Damage Boost II
    XBow Attack I
    XBow Damage I
    Battle Engineer
    Racial Toughness I
    Human Improved Recovery I
    Dilettante Fighter Strength I
    Human Adaptability II - STR
    and a few more that I'm keeping to myself :-)

    Main Gear (will get rune arm before next life):
    ----------------
    Lit2 Bastard Sword
    Lucid Dreams of Major Kinetic Lore
    Screaming Light Repeater of Bleeding
    +5 Bolts in a Quiver
    Life Shield Darkleaf Breastplate of Heavy Fortification
    Concordant Opposition Accessory
    Teraza's Perfect Sight
    Maenya's Iron Fists
    Katra's Razor Wit
    Bracelet of Thaarak
    GS Accessory of Earth (cleansed)
    Epic Treasure Hunter's Spyglass (+1 INT slotted)

    Skills (203 skill points in build):
    ---------------------
    23 in each of UMD, search, disable device, concentration, spot,
    21 in open locks,
    19 in bluff,
    18 in diplomacy,
    and a few left over points spent in balance and jump.

    Any suggestions?

  5. #25

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    Quote Originally Posted by Talon_Moonshadow
    How are you going to build yours on live?
    20 Artificer, Warforged (36-point)
    STR - 12
    DEX - 16 (+2 tome assumed later, 1 level up at level 12)
    CON - 16
    INT - 18 (+2 tome assumed at level 7, 4 level ups)
    WIS - 6
    CHA - 6

    Feats:
    1 - Point Blank Shot
    3 - Past Life: Barbarian
    4 - Augment Summon
    6 - Past Life: Monk
    8 - Rapid Shot
    9 - Past Life: Paladin
    12 - Maximize
    12 - Precise Shot
    15 - Empower
    16 - Improved Precise Shot
    18 - Improved Critical: Ranged
    20 - Quicken

    Skills:
    Use Magic Devices - Max
    Open Locks - Max
    Spot - Max
    Search - Max
    Disable Devices - Max
    Move Silently - Max (half ranks)
    Concentration - Max
    Tumble - 2 full ranks
    Jump - 6 full ranks (points going in at level 8 and on)
    Balance - 6 full ranks (points going in at level 8 and on)


    I'll likely be utilizing a repeater, rune arm, and dog-dog for the earlier levels (looking forward to using a screaming of bleed repeater at ML 1, and a similar module for dog-dog). Flame Turret and/or Blade Barrier will find their way in as they come.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  6. #26
    Community Member ~Eladriel's Avatar
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    Will be TR'ing my current crafter into a 36 point build:

    20 Human Artificer

    Past Life Bard x2, Wizard and Paladin

    8 Strength
    16 Dexterety (Have a +3 dex tome)
    16 Constitution
    18 Inteligence (+5 Level ups)
    8 Wisdom
    8 Charisma

    I might decide on 14 Con and decide to use the extra points into Strength as I was always overloaded on Lam without any str gear .. and str pots didnt last long enough. Might be worth a lesser tr later on down the road to fix this for more hp once 20.

    Feats:

    1 Point Blank Shot
    H Rapid Shot
    3 Toughness
    4 Precise Shot
    6 Augment Summoning
    8 Empower
    9 Quickdraw
    12 IC: Ranged, Maximize
    15 Imp Precise Shot
    16 Spell Focus: Evocation
    18 Wizard Past Life
    20 Greater Spell Focus: Evocation

    Last 3 feats are up in the air as still not sure whether +3 to Evocation DC's is worth it. I've yet to see anywhere if bonuses to Spell DC's will effect DC's of runearms. If they DO, it may be worth while in the end. We'll see..

  7. #27
    Bwest Fwiends Memnir's Avatar
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    Half-Elf with the Rogue dilly feats (spec my dog out for full intim/bluff) and go full dragon-marks. Since I'll be taking most-if-not-all the Electric spell boosters, Call Lightning + Lightning Motes is a lot of fun.

    Played this build on Llama, and it was the most fun out of the three I leveled. Yeah, it may not be the most "elite" build out there... but I've always put fun ahead of math when it comes to a build.


    My only real decision remains on picking between Great Crossbow or Repeater.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  8. #28
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    If I didn't already have a WF ready to TR...Helf/Rogue Dilly, capped. Dex/Int & ranged with as many force specs as I could sneak in.

    Since I do have a WF ready to TR, I think I'll be doing a repeater/int based with force maxxed.

    Really looking forward to building and then playing.

    Amazing how DDO seems to have become a "builders" game, rather than an "adventure" game.

  9. #29
    Community Member oberon131313's Avatar
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    My "main" Adumbrate was always built with Spellsword in mind, and I think the infusions are closer than anything he can get as a wizard, so I'm going S&B with Fanion and a Khopesh. Should be fun. 18 Arti/2 Fighter.

    Feats:
    Exotic prof: Khopesh
    Toughness
    Shield Mastery
    Improved Shield Mastery
    Shield Bashing
    Past Life: Fighter
    Past Life: Wizard

    Arti bonus feats:
    Adamantine Body
    Augment Summoning
    Maximize
    Empower
    Quicken

    Fighter Bonus Feats:
    Power Attack
    Improved Critical: Slashing
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  10. #30
    Community Member testing1234's Avatar
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    planning on TRing my bard into a artificer, both the artificer and bravery bonus sounds like it could be real fun.

    always wanted a try a repeater build so thats what im going for good or bad im sure itll be fun and ill lvl my crafting skill easier at the worst case.
    also want to experince the caster abilities of the class so its int/dex for me.

    WF artificer 18 2monk
    9str
    17dex
    16con
    18int+lvl
    6 6 wis/cha
    WF so dont need will save, artificer gets lot of bonus to umd so no issue reaching 39 without any cha.
    feeling confident about the stats but possible may put 1 lvl up into dex depends what equip im going with endgame thats still being evaluated.

    1 Point Blank Shot (rapid shot for free)
    2monk toughness
    3 past life fighter
    5 Augment Summoning
    6 Rapid Shot
    8 Maximize
    9 Quicken
    12 IC: Ranged
    13 precise shot
    15 Imp Precise Shot
    17 Wizard Past Life
    18 Extend
    x lvl second monk lvl undecided probably the reflex save feat if doing lot of elite then you really want good saves.

    feeling pretty confident on the race feat and stats, know i want go mostly artificer so i get BB but dont feel any real need to go lvl20 artificer but what lvl of artificer is the sweet spot there are more splash options then 2 monk.
    still considering other splash options 2fighter 1 barb sounds good also think the run speed would play well on a ranged

    no clue on how to spend AP yet biggest question-mark is how much to spec for BB damage and rune arm.

    im also tempted to make it a elf just like the construct essence for mostly RP reasons think a artificer should be a none construct who'd modified himself anyhow its under review how much id sacrifice for not going WF.

  11. #31
    Community Member Entelech's Avatar
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    Well...I'm going to start with a Warforged Artificer 18 / Fighter 2 or Artificer 16 / Fighter 2 / Rogue 2.

    Mostly to get around the ******** restriction on Vet Status.

    (1) Create level 1 Artificer.

    (2) Take levels 2 and 3 as Fighter on the ship.

    (3) Talk to NPC and get XP for level 4, then type /death

    (4) Train level 4 at the Marketplace Artificer trainer.

    (5) Make a rude gesture to the Turbine Marketing monkeys.
    Give a man a fish, and he demands two more tomorrow.
    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  12. #32
    Community Member Kalari's Avatar
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    Well when update 12 comes out (seriously) I will have my build perfected

    she will be elven since I like playing elves and played around with Nyxy on Lamania as a TR

    I am going to TR my human wizard who had already did a double for spell pen as a wizard. she will be transformed into my elven artificer im still working out stats her since I now have plenty of time to do so.

    Started shrouding with my wizard to to get the shards she needs for her repeater going Vac II with it I think maybe LIT II still debating though with the extra time I may craft her one of each. I plan on hitting the reaver's refuge for some DT armor to put things on for her and ive got some docents and mithral chain im going to use as crafting blanks for leveling up. She will probably have a cross bow for all occasions since I was one of the lucky few who made an crafting alt who is pretty high level now.

    I really want to play the class and look forward to when I can unlock it to do so by then I will have the TR completely ready including all those tokens needed to trade for my heart of wood
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  13. #33
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    Quote Originally Posted by Entelech View Post
    Well...I'm going to start with a Warforged Artificer 18 / Fighter 2 or Artificer 16 / Fighter 2 / Rogue 2.

    Mostly to get around the ******** restriction on Vet Status.

    (1) Create level 1 Artificer.

    (2) Take levels 2 and 3 as Fighter on the ship.

    (3) Talk to NPC and get XP for level 4, then type /death

    (4) Train level 4 at the Marketplace Artificer trainer.

    (5) Make a rude gesture to the Turbine Marketing monkeys.
    First speedbump is when you choose artificer on creation you appear on the korthos beach, no airship at all.

  14. #34
    Community Member Myrddinman's Avatar
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    For my first Arty, I'm trying to decide between either
    12 Arty/6 Ranger/2 Monk
    or
    11 Ranger/9 Arty

    Certainly not at the top of the charts, but like Mem said, "fun"

    The idea is to go Helf (especially since I can mask the fugly with goggles ) for the Rogue Dilly (full Intim on my pup...Gears of RAWR) and 3d6 sneak attack from extended range, along with taking advantage of the improvement to Point Blank Shot.

    Yeah, I know about TWF not fitting in with Arty (and I really tried to fit in all the feats to go B-sword as well) but with whipping out repeaters/rune arm for Endless Fullisade when Manyshot is on timer and dual Khopeshes when mobs close in, it'll be fun...and how hard can all that swapping be compared to playing a Monk

    Arty will obviously be for buffing and with 11 Ranger, all ranged and TWF feats are free, plus full Devotion line and Improved Recovery amps, along with Construct Essence and Repair spells, plus +3 to wands should keep me solo healing well.

    Anyhoo, I'm still all over the place with my thoughts, so I'll end this wall of text
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  15. #35
    Community Member Entelech's Avatar
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    Quote Originally Posted by smeggy1384 View Post
    First speedbump is when you choose artificer on creation you appear on the korthos beach, no airship at all.
    Funny, that must be recent. Didn't happen that way on Lamannia when I did it a week or two ago.

    Edit: Just checked it, you're right. How utterly lame.
    Last edited by Entelech; 09-08-2011 at 02:38 AM.
    Give a man a fish, and he demands two more tomorrow.
    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  16. #36
    Community Member fandutian's Avatar
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    Quote Originally Posted by SillyWallaby View Post
    Artificers get 5 Bonus feats, so thats actually 7 more on a human. The bonus feats include any meta magic, any skill focus, I think all the ranged feats, and some more.
    yea and you lose the human bonus to construct essence, else no self quicken reconstruct. plus you will only heal 50% from repair lose 25% positive healing and have no immunity like wf. is it wroth it?

  17. #37
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    Quote Originally Posted by MrCow View Post
    20 Artificer, Warforged (36-point)
    STR - 12
    DEX - 16 (+2 tome assumed later, 1 level up at level 12)
    CON - 16
    INT - 18 (+2 tome assumed at level 7, 4 level ups)
    WIS - 6
    CHA - 6

    Feats:
    1 - Point Blank Shot
    3 - Past Life: Barbarian
    4 - Augment Summon
    6 - Past Life: Monk
    8 - Rapid Shot
    9 - Past Life: Paladin
    12 - Maximize
    12 - Precise Shot
    15 - Empower
    16 - Improved Precise Shot
    18 - Improved Critical: Ranged
    20 - Quicken

    Skills:
    Use Magic Devices - Max
    Open Locks - Max
    Spot - Max
    Search - Max
    Disable Devices - Max
    Move Silently - Max (half ranks)
    Concentration - Max
    Tumble - 2 full ranks
    Jump - 6 full ranks (points going in at level 8 and on)
    Balance - 6 full ranks (points going in at level 8 and on)


    I'll likely be utilizing a repeater, rune arm, and dog-dog for the earlier levels (looking forward to using a screaming of bleed repeater at ML 1, and a similar module for dog-dog). Flame Turret and/or Blade Barrier will find their way in as they come.

    Where are you finding an ML 1 screaming bleeder?

  18. #38
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    Default the feats

    My build will be tring my paly(who already has a past life pally under his belt and is my main crafter) into a human d-marked arti repeater build. tested it on llama on a first life and started testing the leveling with actual experience and bravery on the actual character. its not a bad build will post it if asked but definitely not optimal due to the crafting focus. after I cap crafting I plan on either tring back into pally, or if I enjoy the class as much as I did on llama just change out the dmark feats.

  19. #39
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    Quote Originally Posted by Entelech View Post
    Funny, that must be recent. Didn't happen that way on Lamannia when I did it a week or two ago.

    Edit: Just checked it, you're right. How utterly lame.
    Rogue 1, appear on boat...Fighter 2...Get xps.../death...take arti?

  20. #40
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by ZzpxpzZ View Post
    Where are you finding an ML 1 screaming bleeder?
    Craft it.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

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