Results 1 to 20 of 20
  1. #1
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default Idea for an actual PvP mode that actually makes sense

    Before you judge the thread, read through.

    My idea is literally taking one team of players to pit them against another team of players. But not in character vs. character.

    No, one team of players becomes "dungeon masters", are given a random dungeon, and must set it up and select their monster class and stuff. They have 5 minutes to do this while the other team waits in the entrance area and is given the chance to buff up and stuff.

    DM team moves through the dungeon, setting up traps and areas of mooks. They're given a certain amount of resources to do this.

    Then the "hero team" moves through the dungeon, fighting the monsters, but also having to deal with the red name monster players, who have picked their monster class (though one player picking a monster locks that monster out for other players, so they're not forced to pick just a bunch of beholders are something) and must fight them.

    Dungeon scaling is in effect (so the larger the hero team, the more boost the mooks and monster players get, but the LESS heroes there are, the the more boost the heroes get) and such.

    Obviously, this is just a rough concept, but what do you think? Somewhat inspired by Turbine's other MMO which has the "Monster Play" option for VIPs, only in this case, you actually set up the dungeon.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    1,086

    Default

    This would take a LOT to implement.

    But it would be so **** fun how could I not /sign?

  3. #3
    Community Member The_Brave2's Avatar
    Join Date
    Dec 2009
    Posts
    699

    Default

    Basically a player tool to make dungeons. and make monsters in this dungeon have a team of players using them, while another fights though the dungeon.

    This is not PVP... So your title is incorrect. Player Vs. Player not Player Vs. Monster played by Player

    However, user tool to make dungeons? /Signed. Don't really care about being able to play monsters in that dungeon.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  4. #4
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by The_Brave2 View Post
    Basically a player tool to make dungeons. and make monsters in this dungeon have a team of players using them, while another fights though the dungeon.
    Except it's discarded after the adventure.

    This is not PVP... So your title is incorrect. Player Vs. Player not Player Vs. Monster played by Player
    Uh...

    You do realize that the definition of "player" is the person sitting at the keyboard, right?

    Therefore, Player vs. Monster played by Player would STILL be Player vs. Player

    If you want Character vs. Character, there's always tavern brawls.

    Monster Play in LOTRO is still defined as PvP, mainly because you specifically fight other players and not NPCs.

    However, user tool to make dungeons? /Signed. Don't really care about being able to play monsters in that dungeon
    I do.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  5. #5
    Community Member The_Brave2's Avatar
    Join Date
    Dec 2009
    Posts
    699

    Default

    Quote Originally Posted by Zachski View Post
    Except it's discarded after the adventure.
    Seems like a lot of work.



    Quote Originally Posted by Zachski View Post
    Uh...

    You do realize that the definition of "player" is the person sitting at the keyboard, right?

    Therefore, Player vs. Monster played by Player would STILL be Player vs. Player

    If you want Character vs. Character, there's always tavern brawls.

    Monster Play in LOTRO is still defined as PvP, mainly because you specifically fight human characters and not NPCs.
    Apparently my Definition of pvp differs from yours, or at least my idea of pvp does. Unless you are playing a character that you have created I do not qualify it as pvp, and quite frankly playing as a monster just seems boring with the limiting abilities and weak attributes.

    an actual PvP mode that actually makes sense
    Playing as monsters does not make sense. You play as a character that you level up, why should pvp that 'makes sense' involve not using that character?

    However I do agree that some major overhaul would be needed for pvp to work in DDO... but this does not include playing a character that is not the toon you have leveled.

    Player made dungeons with some sort of competitive aspect between 2 groups? Sign me up.


    Quote Originally Posted by Zachski View Post
    I do.
    good for you I could never of figured that out from the fact that you made the thread.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  6. #6
    Community Member Grenada's Avatar
    Join Date
    Dec 2010
    Posts
    541

    Default

    Quote Originally Posted by Zachski View Post
    Before you judge the thread, read through.
    I refuse to. This idea has to do with pvp, and therefore I must argue against whatever it is you are saying.


    Quote Originally Posted by Zachski
    My idea is literally taking one team of players to pit them against another team of players. But not in character vs. character.

    No, one team of players becomes "dungeon masters", are given a random dungeon, and must set it up and select their monster class and stuff. They have 5 minutes to do this while the other team waits in the entrance area and is given the chance to buff up and stuff.

    DM team moves through the dungeon, setting up traps and areas of mooks. They're given a certain amount of resources to do this.

    Then the "hero team" moves through the dungeon, fighting the monsters, but also having to deal with the red name monster players, who have picked their monster class (though one player picking a monster locks that monster out for other players, so they're not forced to pick just a bunch of beholders are something) and must fight them.

    Dungeon scaling is in effect (so the larger the hero team, the more boost the mooks and monster players get, but the LESS heroes there are, the the more boost the heroes get) and such.

    Obviously, this is just a rough concept, but what do you think? Somewhat inspired by Turbine's other MMO which has the "Monster Play" option for VIPs, only in this case, you actually set up the dungeon.
    Turbine: this idea is too interesting. Plz implement and run it through the Nerf-Buff Cycle asap
    Quote Originally Posted by Ungood View Post
    You may now return to your WoW bashing.
    Fweebie
    "Crouching Tiger Hidden Nerfbat!"

  7. #7
    Community Member
    Join Date
    Jun 2009
    Posts
    202

    Default

    sounds like a great idea.. cross between DDO and left4dead... but i reckon it'd be a nightmare to implement and tweak so that the monster team has any hope at all against the godlike PC's.
    Roldon - L16 Whirling tempest of gimp.. now TR3'd for extra super double gimp : Lauralis - L22 FvS: Roldocron - L20 ArchFail : Roldobot - L20 LotB FvS: Roldyn - L21 Rogbarian, i can has disable.. after i find trap with face... : Roldyne - L20 Bardouge, i can has disable... after someone else finds trap with face... Proud gimp of BeiberLu.. i mean Wanderlust

  8. #8
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by The_Brave2 View Post
    Seems like a lot of work.
    That's beacuse it isn't meant for hour long trips, it's meant for short games. Small playing field.

    This isn't a "dungeon maker", this is a "strategic pvp match", with the DM side having to do the strategizing.

    Apparently my Definition of pvp differs from yours, or at least my idea of pvp does. Unless you are playing a character that you have created I do not qualify it as pvp, and quite frankly playing as a monster just seems boring with the limiting abilities and weak attributes.
    Works for LOTRO, in the sense that you actually DO level up as a monster. The idea for this thing, however, is that dungeon scaling works in the monster's favor, so that if you're, say, facing a party of 6 level 20s, you would be buffed up, statistics and everything.

    Playing as monsters does not make sense.
    Actually, yes, it makes perfect sense if you are, essentially, playing as a party of DMs. Because that's what the DM does in a game. He plays as the monsters.

    You play as a character that you level up, why should pvp that 'makes sense' involve not using that character?
    Because the characters in this game are not set up for PvP against each other, they are set up to battle against monsters. Conversely, monsters are set up to battle characters. Ergo, rather than fight the system, work with it.

    However I do agree that some major overhaul would be needed for pvp to work in DDO... but this does not include playing a character that is not the toon you have leveled.
    Which is what the hero side gets to do. The monster side gets to invoke all sorts of strategy, monster selection. Basically, monsters are weak because they're stupid. Give them smarts, however...

    Player made dungeons with some sort of competitive aspect between 2 groups? Sign me up.
    Think of these dungeons as an arena, only with the heroes having to fight their way through traps and stuff to get to your battlefield where you can then fight them yourselves.

    I'm not talking about playing as kobolds or anything, I'm talking about playing red names, bosses, that sort of thing.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  9. #9
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    How about a DDO port of DotA? That's always been my preferred PvP solution.

  10. #10
    Community Member MsEricka's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    This is yet another thread about PvP that is not in the PvP section therefore I am able to state that PvP should be removed from the game.

  11. #11
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by MsEricka View Post
    This is yet another thread about PvP that is not in the PvP section therefore I am able to state that PvP should be removed from the game.
    And this is why I asked people to hear me out >_> It's pretty obvious you didn't read the suggestion at ALL.

    This is a suggestion, it belongs in the suggestion forums.

    Oh, one more thing: The monster side of play should only be available to VIP. Kinda like what they have with LOTRO. Of course, you can still participate, but if you're not VIP, you can't be anything but an adventurer.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  12. 09-07-2011, 08:58 AM

    Reason
    fighting

  13. 09-07-2011, 10:46 AM

    Reason
    fighting

  14. 09-07-2011, 03:18 PM

    Reason
    fighting

  15. #12
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Would be great except for 2 things

    1. Would take a massive amount of dev time away from the rest of the game that could be better spent on something more would enjoy

    2. I hate ddo pvp(this is for me if other people want to pvp more power to them but dont take dev time from what the majority woudl enjoy or see #1


    Beware the Sleepeater

  16. #13
    Community Member
    Join Date
    Jul 2011
    Posts
    161

    Default

    /signed! Best Making Dungeons is the best thing you could add.

  17. #14
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by Zachski View Post
    <snip>
    Excellent idea! But require a lots of work for Devs. And they get no strait profit from this. So there is a little chance to see it.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  18. #15
    Community Member donfilibuster's Avatar
    Join Date
    Nov 2009
    Posts
    4,063

    Default

    Sometimes people argue more than needed over context.
    In MMO context PvP has usually been character vs character and usually paired with PK (player killing).
    Player based dungeon deserve its own category separate from PvP-in-general.

    Perhaps a good comparison would be d&d miniatures, which are kind of PvPish in the OP's definition.
    But regardless of this one gotta point out that it is different to have a player based dungeon from actually playing the monsters.

    Playing the monsters by itself is far from pointless, since monsters are fully customizable as of 3e D&D.
    A monster can take class levels and there's plenty of existing rules to play monsters to use as base.

    Another thing to note is that some time ago, there was a post somewhere about a dev mentioning that DDO had the potential capability for the player based dungeons, but naturally the tool for dungeon making is suited for devs and not players.
    And the idea was revisited again before u5, as it was said that player dungeons were even considered as one of the alternatives for player housing, from which we ended up with the airships.
    Last edited by donfilibuster; 09-07-2011 at 05:08 PM. Reason: another thing...

  19. 09-08-2011, 11:50 AM

    Reason
    fighting

  20. 09-08-2011, 02:46 PM

    Reason
    fighting

  21. 09-08-2011, 04:41 PM

    Reason
    fighting

  22. #16
    Moderation Team IWZincedge's Avatar
    Join Date
    Apr 2011
    Posts
    0

    Exclamation

    Quote Originally Posted by Zachski View Post
    This is a suggestion, it belongs in the suggestion forums.
    Well, it is a PvP suggestion (you directly reference the Monsterplay option in LOTRO, which is decidedly a type of PvP). So, the PvP forum is the best place for it. If for nothing else, then for this:

    Quote Originally Posted by MsEricka View Post
    This is yet another thread about PvP that is not in the PvP section therefore I am able to state that PvP should be removed from the game.
    Now the thread is in the PvP section, so please everyonce cease the universal PvP bashing. No good ever comes of it, anyway. Thank you.
    Last edited by IWZincedge; 09-08-2011 at 08:09 PM. Reason: update

  23. #17
    Community Member Stormanne's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    I've thought for a while that the Monster Play mechanic from LoTRo is the only sensible way to do PvP here. The idea has merit.

    This is a /signed from me, as long as it doesn't take too much away from standard dev cycles.

  24. #18
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by IWZincedge View Post
    Well, it is a PvP suggestion (you directly reference the Monsterplay option in LOTRO, which is decidedly a type of PvP). So, the PvP forum is the best place for it. If for nothing else, then for this:



    Now the thread is in the PvP section, so please everyonce cease the universal PvP bashing. No good ever comes of it, anyway. Thank you.
    I don't like how arbitrary it is that the suggestions forum is for all suggestions... but PVP suggestions.

    However, I guess it stops the PvP bashing, so I suppose it's a workable solution.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  25. #19
    Community Member Talias006's Avatar
    Join Date
    Feb 2006
    Posts
    1,115

    Default

    Quote Originally Posted by IWZincedge View Post
    Well, it is a PvP suggestion (you directly reference the Monsterplay option in LOTRO, which is decidedly a type of PvP). So, the PvP forum is the best place for it. If for nothing else, then for this:



    Now the thread is in the PvP section, so please everyonce cease the universal PvP bashing. No good ever comes of it, anyway. Thank you.
    But, but... PvP bashing is a kind of PvP, and the only kind I can get behind from a D&D standpoint.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  26. #20
    Community Member BadBuy's Avatar
    Join Date
    Feb 2011
    Posts
    79

    Default

    A nice idea, but I would take quite a lot of work to implement. Reminded me of a great classic game from the good old days:
    http://en.wikipedia.org/wiki/Dungeon_Keeper

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload