Half-Orc 19C/1R TR

I have a Human 19C/1F (my first character), and wanted to TR him into another melee-cleric multiclass that I hadn't done before. Half-Orcs appear to have some really nice STR and Damage boosts, and decided to try 1 Ranger just because I've done 1 Fighter. I know I lose a feat and Haste Boost, but gain a small bit of SP and FEs, and I don't like to do the same-old-same-old each character. I also wanted good healing and enough SP through cap to heal raids. Once he hits cap, I've got a +1 LHW that I'll probably use to respec him to conventional caster-cleric like the guy in my sig (mainly because I like hitting spells like Destruction in Epics.) At around level 15-16 would use free feat swap to change FE Giant to FE Evil Outsider. Not sure about the melee feat selection - seems I'd want Improved Crit-Slashing in there, but not sure what I'd change. He's got GS Conc. Opp item, Torc, Bauble, a bunch of nice Falchions, and some nice ToD gear waiting for him as well.

Code:
Character Generated Using: DDO Character Generator
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=4041

Cleric 19 / Ranger 1
Male Half-Orc - Neutral Good
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PAST LIVES SELECTED:
Cleric (1)
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Stats at End of Level 20:
HP:467 SP:1809
STR:31(+10) DEX:18(+4) CON:24(+7) INT:16(+3) WIS:26(+8) CHA:20(+5)
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LEVEL 1
Race Selected: Male Half-Orc
Alignment Selected: Neutral Good
Class Selected: Cleric (Cleric 1)
Abilities Raised: STR: 16, DEX: 10, CON: 16,
INT: 8, WIS: 16, CHA: 10
Skills Ranks Raised: Balance +1 (1), Tumble +1 (1)
Feats Selected: Toughness
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LEVEL 2:
Class Selected: Ranger (Cleric 1 / Ranger 1)
Skills Ranks Raised: Balance +1 (2), Concentration +3 (3)
Feats Selected: Favored Enemy (Giant)
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LEVEL 3:
Class Selected: Cleric (Cleric 2 / Ranger 1)
Skills Ranks Raised: Concentration +1 (4)
Feats Selected: Empower Healing Spell
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
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LEVEL 4:
Class Selected: Cleric (Cleric 3 / Ranger 1)
Abilities Raised: STR: 18
Skills Ranks Raised: Concentration +1 (5)
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LEVEL 5:
Class Selected: Cleric (Cleric 4 / Ranger 1)
Skills Ranks Raised: Concentration +1 (6)
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LEVEL 6:
Class Selected: Cleric (Cleric 5 / Ranger 1)
Skills Ranks Raised: Concentration +1 (7)
Feats Selected: Maximize Spell
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LEVEL 7:
Class Selected: Cleric (Cleric 6 / Ranger 1)
Skills Ranks Raised: Concentration +1 (8)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
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LEVEL 8:
Class Selected: Cleric (Cleric 7 / Ranger 1)
Abilities Raised: STR: 20
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (9)
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LEVEL 9:
Class Selected: Cleric (Cleric 8 / Ranger 1)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (10)
Feats Selected: Two-Handed Fighting
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LEVEL 10:
Class Selected: Cleric (Cleric 9 / Ranger 1)
Skills Ranks Raised: Concentration +2 (12)
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LEVEL 11:
Class Selected: Cleric (Cleric 10 / Ranger 1)
Skills Ranks Raised: Balance +1 (4)
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LEVEL 12:
Class Selected: Cleric (Cleric 11 / Ranger 1)
Abilities Raised: STR: 21
Skills Ranks Raised: Concentration +2 (14)
Feats Selected: Power Attack
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LEVEL 13:
Class Selected: Cleric (Cleric 12 / Ranger 1)
Skills Ranks Raised: Balance +1 (5)
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LEVEL 14:
Class Selected: Cleric (Cleric 13 / Ranger 1)
Skills Ranks Raised: Concentration +2 (16)
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LEVEL 15:
Class Selected: Cleric (Cleric 14 / Ranger 1)
Skills Ranks Raised: Concentration +2 (18)
Feats Selected: Extra Turning
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LEVEL 16:
Class Selected: Cleric (Cleric 15 / Ranger 1)
Abilities Raised: STR: 22
Skills Ranks Raised: Balance +1 (6)
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LEVEL 17:
Class Selected: Cleric (Cleric 16 / Ranger 1)
Skills Ranks Raised: Concentration +2 (20)
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LEVEL 18:
Class Selected: Cleric (Cleric 17 / Ranger 1)
Skills Ranks Raised: Balance +1 (7)
Feats Selected: Quicken Spell
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LEVEL 19:
Class Selected: Cleric (Cleric 18 / Ranger 1)
Skills Ranks Raised: Concentration +2 (22)
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LEVEL 20:
Class Selected: Cleric (Cleric 19 / Ranger 1)
Abilities Raised: STR: 23
Skills Ranks Raised: Balance +1 (8)
Equipment Mods Changed To: HP: 105, SP: 350,
STR: 6, DEX: 6, CON: 6, INT: 6, WIS: 6, CHA: 6
Enhancements Selected: Improved Heal I, Cleric Divine Vitality I,
Cleric Wisdom I, Cleric Life Magic I, Cleric Wand and Scroll Mastery I,
Ranger Sprint Boost I, Racial Toughness I, Cleric Prayer of Life I,
Orcish Great Weapon Aptitude I, Cleric Life Magic II,
Improved Heal II, Orcish Melee Damage I, Orcish Strength I,
Cleric Wisdom II, Racial Toughness II, Cleric Improved Turning I,
Cleric Charisma I, Cleric Radiant Servant I, Cleric Charisma II,
Cleric Prayer of Incredible Life I, Cleric Wand and Scroll Mastery II,
Cleric Prayer of Life II, Cleric Prayer of Incredible Life II,
Cleric Wand and Scroll Mastery III, Cleric Radiant Servant II,
Cleric Life Magic III, Cleric Prayer of Life III, Cleric Prayer of Incredible Life III,
Ranger Favored Damage I, Orcish Strength II, Orcish Power Attack I,
Orcish Melee Damage II, Cleric Smiting I, Cleric Prayer of Smiting I,
Cleric Prayer of Incredible Smiting I, Orcish Brute Fighting I,
Orcish Fury I, Cleric Energy of the Zealot I, Cleric Energy of the Zealot II,
Cleric Improved Spell Penetration I, Orcish Fury II,
Orcish Brute Fighting II, Cleric Extra Turning I

Stats at End of Level 20:
AC:14 FORT:20 REFL:12 WILL:19 BAB:+15/+15/+20/+25

Balance:12, Bluff:5, Concentration:29, Diplomacy:5,
Disable Device: n/a, Haggle:5, Heal:10, Hide:4, Intimidate:5,
Jump:10, Listen:8, Move Silently:4, Open Lock: n/a,
Perform: n/a, Repair:3, Search:3, Spot:8, Swim:10, Tumble:5, UMD: n/a