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  1. #21
    Community Member slothinator's Avatar
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    Quote Originally Posted by Elaril View Post
    Why was there no one else that went through the portal? Maybe the divines felt they had spent too much time on the quest and wanted everyone else to stop pussyfooting around.

    Why would you assume someone let themselves out of their part 3 puzzle? I've been in plenty of runs where no one spawned in a particular puzzle.
    #1 - We were buffing and getting back SP when they went through. They really jumped the gun. Plus they didn't go through together. It was enter - die, enter - die, and then enter - die.

    #2 - I assumed because I have never seen that in over 50 shroud runs. I didn't know it could happen; how often have you seen it, and it is really a common occurence I am just not aware of?
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  2. #22
    Community Member slothinator's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Nine people giving up is not a wipe.
    No, but 7 melees and 2 arcanes vs. Harry would have been. Yeah, I know - rogues, sorcs, and wizzies can scroll/wand heal, fighters and barbs can carry pots, paladins have LOH - but the rest of just decided it wasn't worth it. Recall and reform was easier and less resource intensive.

    Had the group decided to push on, I would have been a good little soldier and followed them in. I just don't think it would have worked out very well.
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  3. #23
    Community Member Postumus's Avatar
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    Quote Originally Posted by guero View Post
    I've never been to Shroud, but I've grouped hundreds of times in other MMOs. If no one acknowledged it was their first time, but it was painfully clear that there was at least one person who had never been there before, why didn't the leader just stop and explain? He didn't need to know who he was explaining it to exactly, did he? Why insist on letting a wipe happen just because the newbies didn't speak up?

    I'm not advocating being silent about being new. I agree with encouraging people to speak up. But, if it was so obvious that at least one person had never been there before, I think the blame for the wipe is also shared by the leader for not explaining.
    A number of shroud 'leaders' seem to want the raid to run itself - which they usually do. They toss up an LFM for Shroud and take the role more of organizer than leader. They don't say a word until someone makes a mistake and the autopilot starts to go awry. Even then it's usually along the lines of 'do you guys know what you're doing???' or 'don't do X!!' right after someone does X.

    I am surprised though that no one was yelling by the time the second cleric went DING.

  4. #24
    Community Member mudfud's Avatar
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    The unspoken rule is if you don't know all the people in group, assume atleast 1 is new. Just keep the lectures under an hour.

  5. #25
    Community Member CanuckWench's Avatar
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    Quote Originally Posted by slothinator View Post
    I am well on my way to adopting this as my permanent strategy. Sure I'll annoy a few people who know it, but it beats the alternative.


    As someone who runs shroud often I really do prefer to hear the leader do a quick explaination than just have people running into the next part. I never assume everyone knows what they are doing even in a guild raid .... sometimes people forget which raid they are in ... yes i've seen/heard it happen. If as a leader you don't have voice don't be afraid to ask another vet to explain it.


    Now for my little Shroud rant that i will add to this thread .... Stop killing the crystals in part 3 ... just cause that's what you usually do doesn't mean that's what the group you are in is doing .... 2 run yesterday lost out on the water chests in part 3 cause someone did that. *gets off the soapbox*
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  6. #26
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    None of those 9 characters had a clickie or UMD to raise? No Paladins or Light Monks could have picked up a divine? The mobs in there aren't tough, it wasn't a wipe, it was giving up.

  7. #27
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    Quote Originally Posted by CanuckWench View Post
    Now for my little Shroud rant that i will add to this thread .... Stop killing the crystals in part 3 ... just cause that's what you usually do doesn't mean that's what the group you are in is doing .... 2 run yesterday lost out on the water chests in part 3 cause someone did that. *gets off the soapbox*
    This.... Just because you have been playing ddo for 5 yrs does not mean others have been. And its never the new players who do it but the "vets". Last time i was in a fast shroud but up by some "elite guild" the leader kicked the guy who dced as he entered 1st part (yeah like it nver happens) and ****ed off the cleric into recalling out for not beating on the portals for 1 point of dmage per swing on top of his dots. Yeah... that hardly becomes fast if you are 2 follks short. So i guess bottom line is learn to listen and try not to be a prick. /rant off

  8. #28
    Community Member SteeleTrueheart's Avatar
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    Quote Originally Posted by R0cksteady View Post
    None of those 9 characters had a clickie or UMD to raise? No Paladins or Light Monks could have picked up a divine? The mobs in there aren't tough, it wasn't a wipe, it was giving up.
    You can not raise in Part 4 until Harry is defeated.

    Have you been in there? Did you bother to read the thread where this has already been stated 2-3times?
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  9. #29
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    Quote Originally Posted by qwert_yuiop View Post
    This.... Just because you have been playing ddo for 5 yrs does not mean others have been. And its never the new players who do it but the "vets". Last time i was in a fast shroud but up by some "elite guild" the leader kicked the guy who dced as he entered 1st part (yeah like it nver happens) and ****ed off the cleric into recalling out for not beating on the portals for 1 point of dmage per swing on top of his dots. Yeah... that hardly becomes fast if you are 2 follks short. So i guess bottom line is learn to listen and try not to be a prick. /rant off
    Definitely this.

    The only reason I run shroud is for shards/great shard/supreme shards. Every time someone shatters a crystal and I lose a chance at a great shard, I wince.

    It's not cool to just break a crystal because you're impatient. Ask someone to do your puzzle if you don't know it.

  10. #30
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    Quote Originally Posted by SteeleTrueheart View Post
    You can not raise in Part 4 until Harry is defeated.

    Have you been in there? Did you bother to read the thread where this has already been stated 2-3times?
    Wow, I've only ran shroud like 150 times. I'm an idiot who forgot about it though, but in my defense I can't remember the last time I've seen someone die in part 4.

  11. #31
    Community Member Terebinthia's Avatar
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    I'm of the opinion that if you ask if no-one is new and no-one speaks up, then the fail is on the new person for not doing so. I'm pretty open about not knowing stuff as and when and have NEVER had an issue / boot from doing so (I will concede that being a chick with a British accent may possibly help with certain individuals).

    Also, it's Shroud. If you encounter a failPUG, another one will be up. And there are plenty of ******** leaders out there. I got declined for a normal Shroud on my Lit II ravager wielding melee only today, because it had that scary pewpew symbol You just wait for another one or do something else. I just had a sad because I wanted to party with the Beer Guy :P
    Last edited by Terebinthia; 09-06-2011 at 11:37 PM.
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
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  12. #32
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by learst View Post
    Just a suggestion - if you suspect that there are new folks in the group and no one is forthcoming, just GO ahead and explain anyway.

    Seen it done a few times, particularly in Hound raids. Some groups I'm in, even if it was not apparent there were newbies or no one spoke up that they were new, the leader goes through a quick summary of the strategy anyway.
    Somewhat important in HoX where there's several strategies that are widely used in PUGs. I also see this done in hard/elite TOD part 1, where different guilds/channels have different approaches.

    Shroud, OTOH, except for part 2 there's only really tiny variations on one approach. Surround the boss, and AoE heal through his damage output, and (in the rare cases it is relevant) leader decides on the fly whether to retreat from blades or fight through. I haven't been in a Shroud run that's used a different approach to 4 and 5 since the level cap was 16 and Elite completions usually involved slightly different tactics.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #33
    Community Member Terebinthia's Avatar
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    When's the last time you even heard a retreat from the blades, though, in normal Shroud? It's been months, for me. Certainly months before the DOTs....

    Shroud is surround and pound basically, save for a couple of simple concepts.
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
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  14. #34
    Hero Aashrym's Avatar
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    Quote Originally Posted by slothinator View Post
    No, but 7 melees and 2 arcanes vs. Harry would have been. Yeah, I know - rogues, sorcs, and wizzies can scroll/wand heal, fighters and barbs can carry pots, paladins have LOH - but the rest of just decided it wasn't worth it. Recall and reform was easier and less resource intensive.

    Had the group decided to push on, I would have been a good little soldier and followed them in. I just don't think it would have worked out very well.
    Just let the bard do it.
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  15. #35
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    Quote Originally Posted by slothinator View Post
    Last night, pugging shroud. Typical group - lvl 17 - 20, 2 clerics - except for that lvl 15 fvs. Leader, and others, ask the group several times if anyone is new; nothing. Based on messages in chat, everyone can hear voice and is responding to other questions and posts. Let's go.

    Part 1 is clockwork, move on to part 2.....

    Part 2 takes 4 rounds. Yes you read that right; we had to kill each lieutenant 4 times. It's now stunningly obvious we have some first timers. The leader, and others, ask again several times; if this if your first time, please speak up. We need to know so we can explain things to you. Nothing, so time for part 3.

    Part 3 is smooth, except for the person who let themselves out of their puzzle without solving it and telling anyone. We find the last puzzle, solve, and no wall. Loot and gather for buffs.....but wait!!! Someone points out the little blue dot on the map in the NEXT part of the shroud!!!

    The lvl 15 fvs has gone through the portal into part 4. Well, they will be fine if they don't move, so lets - DING! It is now obvious who our fist timer is, right? Not even close. One of the clerics goes through the portal in an attempt to rescue the fvs - DING! OK, we have some high level toons, and ****** you can solo heal right?

    DING!!!

    Yes, the 2nd cleric, and our last "healer", has stepped through the portal into part 4 to rescue our lovable, bumbling divine friends. The collective thud of facepalms heard through speakers was deafening. Seems we had three first timers, and they just wonderfully outed themselves in successive order.

    People, please, if it's your first time in a quest, and someone asks "is this anyone's first time?", say yes. It's ok. People love to explain shroud to new people. It's not that big of a deal. Same for other quests. Even better - if it's your first time, don't wait to be asked; SPEAK UP! Trust me, the group will appreciate it. If they do grief you or boot you for being a first timer, well, that's a group you didn't want to be in anyway.

    TL,DR version - 3 divines play ******** dominoes and zerg into part 4 of shroud without rest of group; hilarity ensues.
    hahahaha, that's some EPIC FAIL right thur.

    For some reason this news story came to mind

    http://news.bbc.co.uk/2/hi/africa/2850045.stm

  16. #36
    Community Member Munesai's Avatar
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    Quote Originally Posted by mournbladereigns View Post
    hahahaha, that's some EPIC FAIL right thur.

    For some reason this news story came to mind

    http://news.bbc.co.uk/2/hi/africa/2850045.stm
    Awesome.

    ..the cell phone was never found.

  17. #37
    Community Member seskie1's Avatar
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    Well was that lvl 15 fvs high555 worthy? If yes than that was the sane fvs we took in our max lvl 16 CID and he literally died 2 secs after the quest started, to the tune of 10 deaths total. Sometimes a rez scroll is worth the comedic value.
    The Coolest Person On Orien, I’m a Melee DPS User, Find me On Thorrygg, Thorrwyn, Gorrwyk, Harlophas and Lowharm! I love running all the Content of this Game and Look Forward to being friends with you all, I do not tolerate people badmouthing others or hindering the experience of any new Players in this Game, I will help where I can and When I can. ????

  18. #38
    Community Member slothinator's Avatar
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    Quote Originally Posted by seskie1 View Post
    Well was that lvl 15 fvs high555 worthy? If yes than that was the sane fvs we took in our max lvl 16 CID and he literally died 2 secs after the quest started, to the tune of 10 deaths total. Sometimes a rez scroll is worth the comedic value.
    I see what you did there.

    Yes, the very same one. Now you understand.
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  19. #39
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    Quote Originally Posted by seskie1 View Post
    Sometimes a rez scroll is worth the comedic value.
    no question this.

  20. #40
    Community Member Miow's Avatar
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    Quote Originally Posted by learst View Post
    Just a suggestion - if you suspect that there are new folks in the group and no one is forthcoming, just GO ahead and explain anyway.

    Seen it done a few times, particularly in Hound raids. Some groups I'm in, even if it was not apparent there were newbies or no one spoke up that they were new, the leader goes through a quick summary of the strategy anyway.



    Well it depends. Not usually in Shroud, but I have been in other quests where this happened. So I can relate to the mindset of some newbies.

    There was this incident once though. The most surprising one was where a Shroud group I joined on lvl 20 spellsinger bard. I was one of the first few. A cleric joined and a fighter, both said said they were a newbie. Promptly kicked both of them, the leader said he wanted a quick run and added that to the LFM. 5 minutes later, 2-3 folks joined. And still no healer in sight. Then the leader noticed I was a bard, asked what kind I am. The moment I finished typing spellsinger, I was promptly booted.

    The hound is a bad example, you need to communicate how things are going down there...if you don't give everyone their task and tell them to adhere to it chances are you are wiping, tis a better said then sorry raid most of the time.

    A leader kicking someone from a shroud raid on normal because they are new would make me quit the the group, it just screams "Get out! Get out while you can this guy thinks he might fail with a couple new players!" Not everyone kicks newbies because they want a "potentially" smoother run, unfortunately you never know who that might be if your new(It's been suggested before to say your new once inside the quest to avoid the boot).

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