Results 1 to 19 of 19
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    1,086

    Default Warforged Damage Boost

    With the buffing of damage boost it would be pretty great to give damage boost to WF. It would give them a purpose when rolling melees again, Horc would still be on top for Barbarians and classes with damage boost, and Warforged would be on top for Fighters and Rangers.

    It makes sense for WF to do more damage in melee than Humans and Half Elves, and it would give Warforges more use than just for Sorcs and archmages.

  2. #2
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    pretty funny how things turn out isn't it?
    a party game where a wf can focus on damage upfront melee distance while casters can support from rear, repairing the wf as necessary while throwing their fireballs and what not

    now... "BYOH", "Be self-sufficient", "Vets, TRs only", "zerging, know wat you're doing"
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #3
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by R0cksteady View Post
    With the buffing of damage boost it would be pretty great to give damage boost to WF. It would give them a purpose when rolling melees again, Horc would still be on top for Barbarians and classes with damage boost, and Warforged would be on top for Fighters and Rangers.

    It makes sense for WF to do more damage in melee than Humans and Half Elves, and it would give Warforges more use than just for Sorcs and archmages.
    Not unless they take away WF power attack and great weapon aptitude.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    1,086

    Default

    Quote Originally Posted by LeLoric View Post
    Not unless they take away WF power attack and great weapon aptitude.
    Why? Horcs get those as well as a ton of other damage increasing enhancements. Why not give WF another one that is only useful for a couple melee classes that don't get Damage Boost.

  5. #5
    Community Member Brennie's Avatar
    Join Date
    Jun 2006
    Posts
    3,390

    Default

    Quote Originally Posted by R0cksteady View Post
    Why? Horcs get those as well as a ton of other damage increasing enhancements. Why not give WF another one that is only useful for a couple melee classes that don't get Damage Boost.
    Because Horcs don't get the plethora of other abilities Warforged get. Those abilities might not translate into raw damage, but they do often mean a much more survivible character.

    When was the last time you saw a Horc Wizard, or raids looking for a Horc tank?

  6. #6
    Community Member Eso's Avatar
    Join Date
    Dec 2010
    Posts
    32

    Default

    Quote Originally Posted by R0cksteady View Post
    Why? Horcs get those as well as a ton of other damage increasing enhancements. Why not give WF another one that is only useful for a couple melee classes that don't get Damage Boost.

    *cough* HORCS cant be healed with *casters* ...
    WF is the god race atm,they dont need more buffs...

    /not signed
    Last edited by Eso; 09-16-2011 at 08:47 AM.

  7. #7
    Community Member kuro_zero's Avatar
    Join Date
    Feb 2006
    Posts
    875

    Default

    Quote Originally Posted by Eso View Post
    *cough* HORCS cant be healed with *casters* ...
    WF is the god RACE atm,they dont need more buffs...

    /not signed
    ftfy

    /not signed

    WF are fine where they are. They have a good mix of damage enhancements (threat, PA, weapon appitude) combined with great survivability characteristics (+CON, immunities, arcane and divine healing). Besides, humans and helf should get the chance enjoy their exclusive dual-boosting perk.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  8. #8
    Community Member
    Join Date
    Oct 2009
    Posts
    663

    Default

    Warforged melee only have two enhancements. Power attack and Healer Friend. Great Weapon aptitude basically does nothing anyone will ever notice.

    Warforged immunities are almost all irrelevant anymore, particularly at end game, only the neg level immunity is of any value at all.

    The potential of being repaired is completely matched by the massive 50% divine healing penalty, so that's not in the equation either.


    Warforged need another worth while enhancement. Thought I don't necessarily feel that Damage Boost is the best way to go.
    Eulogy- oh ninety eight

  9. #9
    Community Member licho's Avatar
    Join Date
    Jan 2011
    Posts
    1,005

    Default

    Quote Originally Posted by R0cksteady View Post
    Why? Horcs get those as well as a ton of other damage increasing enhancements. Why not give WF another one that is only useful for a couple melee classes that don't get Damage Boost.
    The problem is that HO 2h with some barbarians levels has +14 dmg from race, which is more than +6 of WF or +4 of dwarves. (and i dont even count Fury) Comparing other race to HO is just not fair.

    There is no problem that WF are overall weak melee class, its just HO being crazy better.

  10. #10
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Quote Originally Posted by eulogy098 View Post
    Warforged melee only have two enhancements. Power attack and Healer Friend. Great Weapon aptitude basically does nothing anyone will ever notice.

    Warforged immunities are almost all irrelevant anymore, particularly at end game, only the neg level immunity is of any value at all.

    The potential of being repaired is completely matched by the massive 50% divine healing penalty, so that's not in the equation either.


    Warforged need another worth while enhancement. Thought I don't necessarily feel that Damage Boost is the best way to go.
    Saying that they need more buffing before ANY of the other races in regards to melee is so wrong I don't know where to begin. I understand it is an adjustment for WF to no longer be the only go to melee/caster race in the game at the moment however the things you just brushed off most races would happily trade their melee enhancements for.

    50% diving healing penalty? Really? If there was a shortage of healing amp items and enhancements then this maybe an issue. In some cases where conservation of sp via scroll use is in play this is an issue otherwise those mass heal spells from a radiant servant will cut right through that.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  11. #11
    Community Member The_Brave2's Avatar
    Join Date
    Dec 2009
    Posts
    699

    Default

    Warforged is still the master race, no need to beef it up.

    How about some love for the less used races?
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  12. #12
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Quote Originally Posted by R0cksteady View Post
    With the buffing of damage boost it would be pretty great to give damage boost to WF. It would give them a purpose when rolling melees again, Horc would still be on top for Barbarians and classes with damage boost, and Warforged would be on top for Fighters and Rangers.

    It makes sense for WF to do more damage in melee than Humans and Half Elves, and it would give Warforges more use than just for Sorcs and archmages.
    Sorry just simply NO.

    Why do WF need to be at the top of dps for anything? They have massive benefits from repair spells, numerous immunities, con bonuses and superior enhancements. There are no shortage of WF melee in the game at all. WF are no longer the only go to melee race and that is a good thing and there are other races that need melee buffs significantly more. WF wizards and sorcs get to keep their reconstruct spells even with artificers in game and IIRC it has been stated that those spells were only Artificer list spells in PnP, now that would be a nerf to come to the forums with (though my wizard would love to never have to recon a WF ever again). The fact that 1 race out performs them in pure melee damage is not an issue, and that 2 will have superior burst damage is something else I don't have an issue with either.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  13. #13
    Community Member Hawkwier's Avatar
    Join Date
    Jul 2010
    Posts
    1,232

    Default Human and Barb Damage Boost

    Can anyone confirm if will these stack for a human barb?

    TIA

  14. #14
    Community Member fyrst.grok's Avatar
    Join Date
    Nov 2009
    Posts
    248

    Default

    Would rather have they get greatsword enhancements or greatweapon enhancements like HOrc.. Makes no sense to me that they both get power attack, great weapon aptitude and LoB is greatsword focused but the don't get a racial bonus like elves, drow, horc and dwarf.

  15. #15
    Community Member licho's Avatar
    Join Date
    Jan 2011
    Posts
    1,005

    Default

    Just to point out: Boosting futher WF dmg will only increase inflacion of dps in game. What should be done is limiting HO supremacion.

    However: There are a ways to buff race in more subtle way than moar dps.

    Like:
    DR - in theory this should be one of trademark of WF, but building for dr is prohibitive expansive now what if:
    - At lv 1 WF could choose 1 type of plating to be proficient with
    - Warforged ap dmg reducion cost is halved
    - Improved dmg reducion feat is scaling with levels. (up to 5dr/adam)
    So getting 10dr/adam is much easier if you choose that.

    Metal layer
    - For WF monks, they can choose one metal (like silver, coldiron...) and all unarmed attacks count as this metal dispite used wraps.
    (but you can choose only one)

    Construct Jam:
    - Ability to "stun" constructs.

    System Weakness:
    - kind of FE construct line, some extra dmg and to hit, and possibility to lower fort and similar.

    Warmachine experience:
    -there is 10/20/30% than any combat tactics feat who normally will harm WF take no effect. but dmg is dealed as usual.
    (this is little fluffy, but has some niche uses)

    Just from top of my head. There is many more ways to give race some niche to shine, without just making it new flavor of the month".
    Last edited by licho; 09-16-2011 at 07:16 AM.

  16. #16
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Quote Originally Posted by eulogy098 View Post
    Warforged melee only have two enhancements. Power attack and Healer Friend. Great Weapon aptitude basically does nothing anyone will ever notice.

    Warforged immunities are almost all irrelevant anymore, particularly at end game, only the neg level immunity is of any value at all.

    The potential of being repaired is completely matched by the massive 50% divine healing penalty, so that's not in the equation either.


    Warforged need another worth while enhancement. Thought I don't necessarily feel that Damage Boost is the best way to go.
    I need to find a couple other people to agree with all the time, can't +rep you again

    WF ARCANES are the god race at the moment, not melees. WF melees are inferior in every way except one against Horcs (being able to be repaired), and that doesn't make up for the fact that Healing Amp is king in most raids (especially since u11). Sure, a WF melee can spend a few item slots and 12 AP to get a healing amp equivalent to a human with no items and one enhancement - but that Horc that can severely out-dps the warforged will be getting a huge advantage from not needing to spend 12 AP and ending up at 2x heals with the items.

    Immunity to neg levels is nice, but only useful against beholders. Until bosses start to spam dispel/disjunction and enervation/energy drain (which would be AWESOME, btw), WF will always be at a disadvantage meleeing when compared to fleshies.

    Edit:
    Quote Originally Posted by noinfo View Post
    Sorry just simply NO.

    Why do WF need to be at the top of dps for anything? They have minor benefits from repair spells, numerous useless immunities, con bonuses and superior enhancements that Horcs also get access to, plus they get all 2handers as favored weapons. There are no shortage of Horc melee in the game at all.
    Fixed some things for you.
    Last edited by Xenostrata; 09-16-2011 at 08:50 PM.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  17. #17
    Community Member fyrst.grok's Avatar
    Join Date
    Nov 2009
    Posts
    248

    Default

    Quote Originally Posted by Xenostrata View Post
    I need to find a couple other people to agree with all the time, can't +rep you again

    WF ARCANES are the god race at the moment, not melees. WF melees are inferior in every way except one against Horcs (being able to be repaired), and that doesn't make up for the fact that Healing Amp is king in most raids (especially since u11). Sure, a WF melee can spend a few item slots and 12 AP to get a healing amp equivalent to a human with no items and one enhancement - but that Horc that can severely out-dps the warforged will be getting a huge advantage from not needing to spend 12 AP and ending up at 2x heals with the items.

    Immunity to neg levels is nice, but only useful against beholders. Until bosses start to spam dispel/disjunction and enervation/energy drain (which would be AWESOME, btw), WF will always be at a disadvantage meleeing when compared to fleshies.

    Edit:

    Fixed some things for you.
    Except for the arcane God statement I agree..
    PM fleshies got same immunities and better dc's than wf and wf take a mean hit to main stat as sorc. Not to mention that robes are generally better for casters than docents.

  18. #18
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    Quote Originally Posted by LeLoric View Post
    Not unless they take away great weapon aptitude.
    Remove it. It's worthless the way it's implemented/costed today.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  19. #19
    Hero Musouka's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by R0cksteady View Post
    It makes sense for WF to do more damage in melee than Humans and Half Elves, and it would give Warforges more use than just for Sorcs and archmages.
    I feel sorry for your narrow view of Warforged and that they are only useful as sorcerers and archmages. I know of enough Warforged Barbarians, Fighters, Monks, Paladins, Rogues, Artificers, and even Bards that seem to know how to play their character and hold their own at contributing in Epic Raids and Quests.

    I say no to your suggestion, because you are trying to dilute one of the perks from a couple of the other races.

    Warforged are immune to being held, which is also a huge thing alongside immune to level drain. They get Racial CON and Toughness which are valuable. The ability to raise your con with AP is much better than using up level up points. Brute Fighting is great for tanks, although I know the new defender prestiges do much much more hate generation than any enhancements or items can match, Brute Fighting is good for those without the prestige. Warforged Tactics are also great, especially if you like to stun and trip, because it affects both at the same time.

    I also think you're selling Warforged too short. They are a great class already, even without a damage boost enhancement.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload