Results 1 to 6 of 6
  1. #1
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default Less Chat Channels?

    I've decided to look into this a bit.

    We have "Chat" in DDO. General Chat, Trade, and Advice. Now, just about every area in the game seems to have it's own chat, as well.

    This includes, but is not limited to:
    1. Harbor
    2. Marketplace
    3. Necropolis
    4. Ataraxia's Haven
    5. The One-Eared Bugbear Inn (Tangleroot Gorge)
    6. Amrath
    7. The Inspired Quarter
    8. Isle of Forgotten Dreams
    9. Lordsmarch Plaza
    10. Gianthold
    11. The Foothold (Restless Isles)
    12. The Crystal Cove
    13. Meridia
    14. The Reaver's Refuge
    15. The Portable Hole
    16. The Twelve
    17. The Salty Wench Tavern (Three Barrel Cove)
    18. Delera's Graveyard
    19. The Eye of Kol Korran (Sorrowdusk Isle)
    20. House D,
    21. J,
    22. K,
    23. P,
    24. and soon to be C.


    Going further with this, each and every ship on every server has its own three chat channels.

    A little ridiculous, yes? I think so. Given the number of ships active at any given time, we're easily looking at hundreds of chats going at any given time.

    But, lets face it, only 9 are really used - The General, Advice, and Trade of Korthos, Harbor, and Market. House K is getting a *little* bit of use now for people wanting to craft/have someone craft for them/sell junk to crafters, but even then I've been in there for hours w/o a peep.

    Suggestion: Lets merge a ton of these chats.

    Korthos - Leave it alone.
    Harbor - Leave it alone. Incorporate Inspired Quarter, Isle of Forgotten Dreams, and Three-Barrel Cove into Harbor.
    Crystal Cove - Leave it alone. It's a special event chat, only up during the event, and during those times it should be exclusive upon itself, since it's content is rather different from the rest of the game.
    Marketplace - Leave it alone, and Incorporate every other chat mentioned above into Marketplace, including Ship Chats. Seriously, it's a Guild Airship - we already have Guild Chat for this.

    Thoughts?

  2. #2
    Community Member Grenada's Avatar
    Join Date
    Dec 2010
    Posts
    541

    Default Hmm...

    My only question is, which means less lag? Pick that choice (between leaving it or merging the chats)
    Quote Originally Posted by Ungood View Post
    You may now return to your WoW bashing.
    Fweebie
    "Crouching Tiger Hidden Nerfbat!"

  3. #3
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by Grenada View Post
    My only question is, which means less lag? Pick that choice (between leaving it or merging the chats)
    I considered this, and it seems on the surface that it would be better for both server, and client, as each time we change chat channels, that's at least 6 transactions we have to trade back and forth. (Leave three channels, join three new ones.) And considering how often we must zone from one area to another, it seems like this would be a good idea.

  4. #4
    Hero Phoenix-daBard's Avatar
    Join Date
    Dec 2009
    Posts
    1,146

    Thumbs down

    Chat servers take very little processing power and it is easier to have many channels with little traffic each than a few with a large amount each. All the chat in the game can be handled with a server of moderate power.

    The issue here isn't the server it is bandwidth. If you have a few channels then you are pushing more data to everyone instead of just information relative to their instance. It is only a few bytes a post but it adds up when you have thousands of users.

    /not signed, I think it would only cause more problems.

  5. #5
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by Phoenix-daBard View Post
    If you have a few channels then you are pushing more data to everyone instead of just information relative to their instance.
    Right, because there is so much relative chatter going on in the "Isle of Forgotten Dreams", or Eye of Kol Korran, etc. channels.

    The Red Fens is rolled into House K's chat channel - thankfully - and I don't think that's causing any server meltdowns. I just can't see why all the areas above really warrant three channels each, especially the airships.

  6. #6
    The Hatchery
    2015 DDO Players Council
    2017-2021 PC Member
    LrdSlvrhnd's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    I was running around Threnal the other day, solo for the first time so I wasn't in party chat... and I was surprised at the sheer amount of chatter I was seeing.

    ...'til I realized it was attached to the Marketplace, which surprised me almost as much.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload