I would like to present here the build for my completionist intimitank. He has
been a long time in the making (and not yet finished). Any suggestions on
improvements would be most welcomed.
I originally planned him to be an 18 Fighter / 2 Rogue with epic level trap
skills. I may go back to that at some point, but this version is an
18 Fighter / 2 Monk.
The overall aim of the build apart from being totally uber is to be a
party / raid main tank and dps machine. With excellent saves, superior hp,
superior AC, no fail intimidate, evasion and self healing through vampiric
weapon(s), I think the build will fulfill that role in just about any party
make up. Worst case would be holding agro by hate tanking against
super-frenzied barbarians, but that can be worked around.
The problems with this build apart from getting all the past lives is that it
requires a large amount of hard to acquire end game items and epic gear. So it
is not recommended for the casual player. I am still collecting some of that
myself along with acquiring some additional past lives (not to mention all
those +4 tomes).
On a side note, apart from needing to be a 36 point build, the only past lives
you would need to make an non-completionist version would be barbarian and
paladin past lives, as those are the only direct active past life feats that
are used. This would also free up the completionist feat slot for something
of your choice (eg Toughness).
Feats taken during level up (and in order) are:
Code:
Lvl 1: (Monk Bonus) Dodge
Lvl 1: (Selected) Past Life: Berserker's Fury
Lvl 1: (Human Bonus) Stunning Blow
Lvl 2: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Lvl 3: (Selected) Completionist
Lvl 3: (Fighter Bonus) Weapon Focus: Slashing Weapons
Lvl 4: (Monk Bonus) Power Attack
Lvl 6: (Fighter Bonus) Two Weapon Fighting
Lvl 6: (Selected) Skill Focus: Use Magic Device
Lvl 8: (Fighter Bonus) Improved Two Weapon Fighting
Lvl 9: (Selected) Improved Critical: Slashing Weapons
Lvl 10: (Fighter Bonus) Two Weapon Defense
Lvl 12: (Fighter Bonus) Greater Two Weapon Fighting
Lvl 12: (Selected) Toughness
Lvl 14: (Fighter Bonus) Combat Expertise (late as requires +3 int tome)
Lvl 15: (Selected) Weapon Specialization: Slashing Weapons
Lvl 16: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Lvl 18: (Selected) Past life: Soldier of the Faith
Lvl 18: (Fighter Bonus) Cleave
Lvl 20: (Fighter Bonus) Quick draw
Top level of each enhancement line as follows:
Code:
Fighter Armor Class Boost III
Fighter Haste Boost II
Fighter Item Defense II
Fighter Khopesh Specialization I
Fighter Stalwart Defender III
Fighter Strategy (Stunning Blow) IV
Fighter Strength III
Fighter Toughness IV
Human Adaptability Dexterity I
Human Greater Adaptability Constitution I
Human Improved Recovery II
Human Versatility I
Improved Spot I
Improved Intimidate IV
Racial Toughness III
Monk Wisdom I
Way of the Clever Monkey I
So, here is the build:
Maetrim the Completionist Fighter / Monk (of Cannith)
Level 20 Lawful Good Human Male - 18 Fighter / 2 Monk
Hit Points: 438
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 14
Will: 14
Code:
Starting Feat/Enhancement/Gear
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 44/46
Dexterity 16 34
Constitution 14 40/42
Intelligence 10 18
Wisdom 14 34
Charisma 14 30
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7 (required to take ITWF and GTWF)
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Skills of interest
Code:
Starting Ending Feat/Enhancement/Gear
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 14 28
Haggle 2 5 24
Intimidate 4 28 83
Jump 7 19 21
Search 0 3 25
Spot 6 22 45
Swim 3 9 26
Use Magic Device 4 11 27..29
Level 1 (Monk)
Skill: Balance (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Feat: (Monk Bonus) Dodge
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Human Bonus) Stunning Blow
Enhancement: Human Versatility I
Enhancement: Improved Spot I
Level 2 (Fighter)
Skill: Intimidate (+2)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Human Improved Recovery I
Enhancement: Fighter Item Defense I
Level 3 (Fighter)
Skill: Intimidate (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Completionist
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Improved Intimidate I
Enhancement: Fighter Strength I
Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+3)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Monk Bonus) Power Attack
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I
Level 5 (Fighter)
Skill: Intimidate (+2)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Dexterity I
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Improved Intimidate II
Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery II
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Item Defense II
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Strategy (Stunning Blow) III
Level 10 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Improved Intimidate III
Enhancement: Fighter Strength II
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Strategy (Stunning Blow) IV
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate IV
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Khopesh Specialization I
Enhancement: Racial Toughness III
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Toughness III
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Toughness IV
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Fighter)
Ability Raise: WIS
Skill: Intimidate (+1)
Skill: Jump (+2)
Skill: Spot (+1)
Feat: (Fighter Bonus) Bow Strength
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Strength III
A break down of the stats with gear follow for each:
Strength Breakdown
Code:
Base 14
Level ups 3
Fighter strength 3 3
+4 tome 4
Completionist feat 2
+7 epic item 7 (epic Mroranon belt)
Greater Might of Abishai 3
Stalwart Defender Stance 6
Strength shrine 2
----------------------------
Total 44
+1/+2 exceptional str 2 (upgraded ToD ravager ring, Knosts belt)
----------------------------
Dps mode total 46
Dexterity Breakdown
Code:
Base 16
Human adaptability 1
+4 tome 4
+6/7 item 6 (Charged Gauntlets upgrade)
+1 exceptional dex 1 (epic Belt of the Mroranon upgrade)
Completionist feat 2
+2 exceptional dex 2 (Cinders Band ring upgrade)
Dexterity shrine 2
----------------------------
Total 34
Constitution Breakdown
Code:
Base 14
Human adaptability 1
+4 tome 4
+1 exceptional con 1 (Cinders Band)
+7 item 7 (epic Envenomed cloak)
Completionist feat 2
Constitution shrine 2
Stalwart Defender Stance 6
Greater Might of Abishai 3
----------------------------
Total 40
Epic Brawns Spirits 2
----------------------------
Intimidate mode total 42
Intelligence Breakdown
Code:
Base 10
+4 tome 4
Completionist feat 2
Intelligence shrine 2
----------------------------
Total 18
Wisdom Breakdown
Code:
Base 16
Level up 2
Monk wisdom 1 1
+4 tome 4
+6 item 6 (epic Helm of Frost upgrade)
Completionist feat 2
+2 exceptional wis 2 (epic Goggles of Time Sensing)
+1 exceptional wis 1 (epic Boots of Corrosion upgrade)
Wisdom shrine 2
----------------------------
Total 36
Charisma Breakdown
Code:
Base 14
+4 tome 4
+1 exceptional cha 1 (epic Goggles of Time Sensing)
+7 item 7 (epic Helm of Frost)
Completionist feat 2
Charisma shrine 2
----------------------------
Total 30
Hit Points
So how survivable is the build? How many HP will it have?
Code:
Fighter 18 (d10) 180
Monk 2 (d8) 16
Heroic Durability Feat 20
Constitution bonus 300 (40 con)
Toughness feat 22
Toughness enhancements 70
Draconic vitality 10
Toughness item 20 (epic Mroranon belt)
Barbarian past life 10 to 30 (depending on number)
Past Life: Berserker's Fury 20 (+1 hp / level) Currently broken?
Greater False Life 30 (Envenomed cloak upgrade)
--------------------------------------
Total 698 to 718
Epic Brawns Spirits 20
Stand 20% hp bonus 143 to 147
Total 841 to 865
Yugoloth potion (+2 con, +20hp) 40
--------------------------------------
Theory total 887 to 905
Not too shabby
Saves
We need good saves to survive, its dangerous out there!
Code:
Fort Reflex Will
Level 18 Fighter 11 6 6
Level 2 Monk 3 3 3
Bullheaded feat 2
Resistance 5 5 5 (epic Envenomed Cloak)
Ritual 1 1 1
Ability 15 (40 con) 12 (34 dex) 13 (36 wis)
--------------------------------------------------
Total 35 27 30
GH 4 4 4
Cleric Holy Aura spell 4 4 4 (Currently stacking)
--------------------------------------------------
Total 43 35 38
Not brilliant, but adequate. Probably the weakest link in the chain.
AC
The second main aim of this build is AC and lots of it. AC is very gear
dependent and there are many ways to configure this. But aiming at evasion
mode while wearing Icy Raiments is my target.
Assuming all the gear in TWF mode we have:
Code:
Base AC 10
Monk AC bonus 1
Wisdom AC bonus 13
Dodge feat 1
Icy Raiments dodge +4 4
Epic Scorched Bracers (armour) 8
Dexterity bonus 12
Chattering Ring +3 dodge 3
Insight (min2 greensteel weapon) 4
Stalwart defender 3 3
Protection +4 (Icy Raiments) 4
Armour AC ritual 1
Stalwart item set bonus 2
Natural armour 4 (epic Boots of Corrosion upgrade)
Denieth inspiration (ship buff) 1
Kundarak bulwark (ship buff) 1
Kobold dance buff (ship buff) 1
Two weapon defense feat 1
Greater Might of Abishai 3 (Profane bonus)
--------------------------------------
Standing AC total 77
Combat expertise 5
Stalwart defender Stance 4
--------------------------------------
Beholder proof AC 86
Haste 1
Shield wand (lvl 10) 4
Yugoloth: Essence of Betrayal pot 1 (+2 stacking dexterity)
Yugoloth: Essence of Despair pot 1 (+2 stacking wisdom)
--------------------------------------
Self buff AC 93
Shield of faith (protection) 1 (+5 1 better than Icy Raiments)
Ranger bark skin 1
Paladin aura 6
Bard AC song 4
Recitation 2
--------------------------------------
Externally buffed sustainable AC 107
AC boost 5
Halfling companion 2
--------------------------------------
Ridiculous boosted buffed AC 114
Intimidate
One of the main aims of this build is solid no fail intimidate which allows
you to steal agro from those raging barbarians in raids. A higher skill means
you get more agro. So, what can we achieve?
Code:
Skill ranks (level 20) 23
Bullheaded feat 2
Past Life: Berserker's Fury 2
Completionist feat (+2 all skills) 2
Charisma modifier 10 (30 cha = +10)
Stalwart defender 3 6
Improved intimidate IV 4
Luck item 2 (epic Scorched Bracers upgrade)
Coin lords finishing school 2 (400 Coin Lords favour)
--------------------------------------
Total 53
Greater heroism 4
Epic Brawns Spirits (trinket) 20 (Swap in when needed, also +20hp)
Shroud charisma skill item 6 (Swap in tier 3 triple air goggles)
--------------------------------------
Standard self buff 83
Bard skill song 2
Yugoloth: Essence of Seduction 1 (+2 stacking charisma)
House denith skill potion 3
--------------------------------------
Buffed total 89
With the right additional buffs you can drop the use of the shroud skill item
and still maintain 100% intimidate on all bosses which can be intimidated.
No fail intimidate required:
79 - Epic Queen Lailat
80 - Elite Xy'zzy
90 - Elite Xy'zzy when suffering bees of Xoriat debuff (-10 to intimidate)
Use Magic Device
This is a very important skill which should not be ignored. As we are a
fighter / monk we suffer as its a cross class skill when leveling. We require
this skill to hit at least 30 so we can equip our epic Chaos Blade(s) and
handle self healing via heal scrolls.
Code:
Skill ranks 11
Charisma 10
Skill focus UMD 3
Past life Artificer 1..3 (depending on number of lives)
Good Luck 2 (epic Scorched Bracers)
Completionist feat (+2 all skills) 2
------------------------------------------
Standing total 29..31
Greater heroism 4
Shroud skill item 6 (swap in)
------------------------------------------
Typical self buff setup 39..41
Seven Figured Gloves 5 (swap in)
Bard skill song 2
------------------------------------------
Buffed Total 46..48
The DPS Component
In standard intimidate / tank mode you sit at 44 strength using a mineral 2
Khopesh in one hand and probably an epic Chaos Blade in the other for as you
fight healing. When you want to go all out DPS mode, you switch out the
stalwart defender ring and the epic Belt of the Mroranon and replace with
them with the Ravager ring / belt set for bonus damage.
This also increases your strength to 46. You can also switch from Icy Raiments
to an epic Red Dragon Scale robe for additional flaming burst to all attacks.
The active Paladin past life feat allows you to use divine favour on yourself
3 times per rest, for two additional minutes of +3 to hit and +3 damage.
With Fighter Haste Boost II and Human Versatility boost you can also increase
your DPS output. This enhanced DPS mode would be down at least 14 AC points,
but as this would probably be used in epic quests only where AC is not really
a factor it should be no real loss.
Stunning blow is a significant factor for the build. With a DC of:
Code:
Base 10
Strength bonus 17 (44 strength)
Fighter Strategy (Stunning Blow) IV 4
Fighter past live(s) 1..3 (+1 tactical feats per life)
Stunning item 10 (Swap in weapon)
----------------------------------------
DC total 42..44
Gear Setup
I am going for the Greater Might of the Abishai profane bonus to AC, strength
and constitution with the 5 item set. This uses the helm, boots, gloves,
bracers and cloak slots. The Stalwart set uses a ring and necklace slot, while
the Chattering ring uses the last ring slot. After that, its try and cram the
rest of the gear in as best you can. I went with this setup:
Abishai slots:
Boots: Epic Boots of Corrosion, upgrade +4 Natural Armour, +1 exceptional wis
Swap in - Boots of anchoring
Swap in - Kundarak delving boots
Bracers: Epic Scorched Bracers, upgrade good luck +2
Cloak: Epic Envenomed Cloak, upgrade Greater False Life
Swap in clickie: Cloak of Ice (fire shield cold)
Gloves: Epic Charged Gauntlets, upgrade +6 dex
Swap in - Epic Spectral Gloves for ghost touch
Swap in - Seven Fingered Gloves
Helmet: Epic Helm of the Frost, upgrade +6 wisdom
These also provide greater fire, cold and lighting resistance as standard.
Stalwart slots:
Necklace: Stalwart necklace
Ring: Cinders Band, upgrade +2 exceptional dex
Other slots:
Ring: Chattering Ring, Resistance ritual
Swap in - Ravagers ring, Upgrade +2 exceptional str
Armour: Icy Raiments, Upgrade armour ritual
Swap in - Cloth of the Faithfull, immunity to magic missiles clickie
Swap in - Epic Red Dragon Scale robe, Upgrade ???
Belt: Epic Belt of the Mroranon, Upgrade exceptional dex + 1
Swap in - Knosts belt
Trinket: Epic Bloodstone
Swap in - Epic Brawns Spirits, upgrade ???
Swap in - UWA item
Goggles: Epic Goggles of Time Sensing, Upgrade ??? and +1 exceptional cha
Swap in - Shroud +6 CHA skill item (air;air;air)
Swap in - Mentaus goggles when not using Epic bloodstone
Weapon: Epic Chaos Blade
Weapon: Mineral 2 Khopesh (tier 3 is insight 4)
You could go for some build variation, slightly less AC by assigning the two
level ups from wisdom to strength instead. But I have always been an AC junkie
and believe that at end game every point can be vital. Your healers will love
you for the self healing through vampiric weapons and lack of damage taken.
There are also quite a few upgrade slots on those epic items that can be used,
with choice between UWA, feather fall, fear immunity, disease; poison and
blindness immunity or even a stat upgrade to intelligence.
Well, there we go. I hope people find it interesting. Comments welcome.