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  1. #1
    Community Member Havok.cry's Avatar
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    Default Trap using character

    So with rogues getting the item boosting line, arties getting trapmaking, and the change to the high level trap requirements... it has me wondering something that may have been tested already: if the item boosting enhancements boost character made traps and grenades?
    Matt Walsh:
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  2. #2
    Community Member delsoboss's Avatar
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    Sadly the new enhancements are not working (Scraap tested it) with mines/'nades.
    Nothing has been upgraded on the trapmaking front, they're still just cool fireworks.

    EDIT: Here's the chat we had a few days ago: http://forums.ddo.com/showthread.php?t=337174

  3. #3

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    Quote Originally Posted by delsoboss View Post
    Sadly the new enhancements are not working (Scraap tested it) with mines/'nades.
    Nothing has been upgraded on the trapmaking front, they're still just cool fireworks.

    EDIT: Here's the chat we had a few days ago: http://forums.ddo.com/showthread.php?t=337174
    Was wondering just this over the past couple days ... thanks! And boo!

  4. #4
    Community Member Havok.cry's Avatar
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    thanks for the link, sad that it doesn't
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  5. #5
    Community Member Desonde's Avatar
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    Yea, Trap making was something I was hoping to work, but without Cuisine-Arts / traps capable of doing decent damage (The current damage matches my mechanics Min I heavy repeater w/ sneak attack) even without the cost of soul stones, it's still a hard sell.

    Although, perhaps if the traps had more deadlier affects (other than straight up damage) it would become a very useful tool to add without becoming a 'plant 50 deadly traps here and kite them through it!'. Things like in addition to the 50d6 (which is a nice average hit damage for a lvl 20) adding Freezing Ice to Deadly Cold Traps, A weaker version of Magma Surge to Deadly Fire Traps, Corrosive Salt to Deadly Acid Traps, etc. stuff that makes them deadly, but doesn't stack with multiple traps (save negates special ability).

  6. #6
    The Hatchery Scraap's Avatar
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    Considering the big gaping hole that is crowd control for both of the classes that use those, starting to lean towards shaken, knockdown, and stun side effects (depending on tier of trap) if they're so very horrified of the fixed-point damage ones actually damaging things in a meaningful manner.

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