Well, I took many of these much appreciated thoughts and ideas and made 3 builds. These are very similar, yet pretty different as well. Each has its own ups and downs and, well... I'll just show them to you.
First, the human 12/7/1 Kensei/Ninja Spy/Rogue
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Human Male
(12 Fighter \ 7 Monk \ 1 Rogue)
Hit Points: 452
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 14
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 15 17
Constitution 15 18
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 14
Bluff -1 1
Concentration 6 22
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 3
Heal -1 -1
Hide 2 5
Intimidate 1 29
Jump 7 15
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 0
Swim 4 9
Tumble 3 6
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Human Bonus) Dodge
Feat: (Selected) Stunning Blow
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I
Enhancement: Way of the Tenacious Badger I
Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Item Defense I
Enhancement: Fighter Strength I
Level 5 (Fighter)
Enhancement: Human Adaptability Strength I
Level 6 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Stunning Blow) II
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I
Enhancement: Racial Toughness II
Level 9 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Improved Jump II
Enhancement: Fighter Toughness II
Level 10 (Rogue)
Enhancement: Rogue Sneak Attack Training I
Level 11 (Monk)
Enhancement: Static Charge
Enhancement: Improved Tumble II
Enhancement: Fighter Strength II
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Skill Focus: Intimidate
Level 13 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Monk Ninja Spy I
Level 14 (Fighter)
Enhancement: Fighter Strategy (Stunning Blow) III
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Adept of Rock
Level 16 (Fighter)
Ability Raise: STR
Enhancement: Fighter Unarmed Specialization I
Enhancement: Fighter Toughness III
Level 17 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Strategy (Stunning Blow) IV
Level 18 (Fighter)
Feat: (Selected) Toughness
Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Kensei II
Enhancement: Racial Toughness III
Level 20 (Monk)
Ability Raise: STR
Enhancement: Fighter Haste Boost IV
Enhancement: Adept of Flame
Next would be the Warforged 12/8 Kensei/Ninja Spy
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Warforged Male
(12 Fighter \ 8 Monk)
Hit Points: 432
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 13
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 15 17
Constitution 16 18
Intelligence 8 10
Wisdom 8 8
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+1 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 7
Bluff -2 0
Concentration 7 20
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 5
Intimidate 0 27
Jump 7 14
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 -1
Swim 4 9
Tumble 3 6
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Concentration (+4)
Skill: Intimidate (+2)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Enhancement: Warforged Healer's Friend I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Tenacious Badger I
Enhancement: Warforged Tactics I
Level 3 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Stunning Blow
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Racial Toughness I
Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Warforged Power Attack I
Level 5 (Fighter)
Skill: Intimidate (+1)
Enhancement: Warforged Constitution I
Level 6 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Stunning Blow) II
Level 7 (Fighter)
Skill: Intimidate (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I
Enhancement: Racial Toughness II
Enhancement: Warforged Brute Fighting I
Level 9 (Monk)
Skill: Intimidate (+2)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Warforged Power Attack II
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Selected) Skill Focus: Intimidate
Feat: (Monk Bonus) Toughness
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Level 13 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Strength II
Level 14 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Unarmed Specialization I
Level 15 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Toughness II
Level 16 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Haste Boost III
Enhancement: Racial Toughness III
Level 17 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Level 18 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Kensei II
Enhancement: Fighter Strength III
Level 19 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Toughness III
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Enhancement: Fighter Haste Boost IV
And finally, the dwarven 12/8 Ninja Spy/Kensei
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Dwarf Male
(8 Fighter \ 12 Monk)
Hit Points: 454
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 13
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 27
Dexterity 15 17
Constitution 16 20
Intelligence 10 10
Wisdom 8 8
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 21
Bluff -2 -1
Concentration 7 28
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 7
Intimidate 0 24
Jump 7 14
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 -1
Swim 4 8
Tumble 3 6
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Intimidate (+2)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Enhancement: Dwarven Spell Defense I
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Dwarven Tactics I
Enhancement: Way of the Tenacious Badger I
Level 3 (Fighter)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Dwarven Constitution I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Power Attack
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 5 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Enhancement: Dwarven Spell Defense II
Level 6 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Stunning Blow) II
Level 7 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I
Enhancement: Racial Toughness II
Enhancement: Improved Jump II
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Dwarven Constitution II
Level 10 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Static Charge
Enhancement: Improved Tumble II
Level 11 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Toughness
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Level 13 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Fighter Haste Boost II
Enhancement: Way of the Tenacious Badger II
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Enhancement: Fighter Strength II
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness II
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Enhancement: Racial Toughness IV
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Selected) Toughness
Enhancement: Fists of Iron
Enhancement: Monk Ninja Spy II
Enhancement: Master of Stone
Level 19 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Strategy (Stunning Blow) III
Level 20 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Unarmed Specialization I
Enhancement: Fighter Toughness III
To be honest, I don't know which would be best. I'm kind of favoring the Human with rogue, but I see the benefits the other two could have and would like everyone else's opinions.
Which do you think is best? Thank you for your help in this.
(And feel free to ask any questions!)