Level 20 arti, combat focus so I wasn't adding any spell boosting items (not sure if spell boosting affects that damage as an item), tier 5. I was ignoring misses and resistances, and hadn't bothered to apply any crafting. It was a nice bonus still but the general impression was not that much damage. I was seeing around 50-60 per ball that hit.
I imagine it might be possible that I could have increased that damage quite a bit with some more time, but I didn't expect the numbers to increase by a lot. Now I curious about what other players are reporting for damage.
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
The rune arms count as spells? If that's the case, why isn't there an enhancement line for strengthening the light-damage inflicted by certain rune arms?
... That would also explain why my force-aligned starter rune arm appeared to approach the power of the Glorious Obscenity.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
Could you post screenies of the spell descriptions? I think someone posted them from previous updates. It would be nice to know what tweaks there were. I loved prismatic strike and it seems lame that it would get hit hard. The saves were not hard to hit and the dc wasn't high, unless it was high in mechanics than the tooltip said... O.o
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
Yep, exactly. They're supposedly (and testing seems to indicate it's true) boosted by your items, magical enhancements, etc.
So equipping a force runearm and having full force enhancements (+base damage, crit chance, and multiplier) can make a huge difference. I'd imagine regular gear will also add to this, as it does with regular spells (i.e. having a kinetic wand in hand that further boosts damage / crits).
I didn't get around to testing the full gear combinations - it'd be interesting to see if something like the Infused Chaosrobe or even Eardweller further boosts runearm damage. That could make a nice combination.
*edit* - lightning was a tempting route, as mentioned above, since most Arti spells are lightning focused. However, not many enemies are weak to lightning. Fire and cold are the big ones here, and I'd be sorely tempted to go that route next time around to capitalize on enemy weaknesses, rather than trying to boost my somewhat feeble damage Arti spells.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival