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  1. #1
    Community Member
    Join Date
    Dec 2010
    Posts
    887

    Default Rate my Monk 2 Wizard 1 Artificer 17 Build

    With artificer soon to be released I've been thinking of a possible character.
    Using DDOwiki ( I'm pretty unfamiliar with the class ) as a guide here's what I came up with:
    I'm interested in any suggestions or comments.

    ---------------------------------------
    Race: Drow
    ---------------------------------------
    Classes:
    Artificer 17
    Monk 2
    Wizard 1
    ---------------------------------------
    Base Attributes:
    Strength: 8
    Dexterity: 16 -> 18 ( elf dex enh )*
    Constitution: 12
    Intelligence: 20 -> 28 ( art int enh + 5 level gain inc )
    Wisdom: 8
    charisma: 10

    * If I choose the feat Improved Precise shot then I may need to get
    dex up to 17 so a +2 Tome can get it to 19. Something would then
    need to be lowered like constitution to 10.
    ---------------------------------------
    Estimated points at lvl 20
    hit points : 304 (With enhanced con of 20)
    spell points: 1442 (With enhanced int of 38)
    ---------------------------------------
    Base Saves at lvl 20:
    8 fortitude ( + Con Bonus )
    8 reflex ( + Int Bonus )
    15 mental ( + Wis Bonus )
    ---------------------------------------
    Base Attack at lvl 20:
    13 + ( dex bonus or int bonus )
    ---------------------------------------
    Relevant Class feats:
    Monk
    2 Evasion
    Wizard
    1 Inscribe Scroll, Disarm Charm
    Artificer
    1 Artificer Construct mastery, Rapid Reload, Trap finding
    4 Trapmaking
    5 Retain Essence
    16 Artificer Skill Mastery
    ---------------------------------------
    14 selected feats: ( not in order )
    Monk -> Toughness
    Monk -> Deflect Arrows
    Wizard -> Extend
    1 -> Mobile spellcasting
    3 -> Insightful Reflexes
    6 -> Mental Toughness
    9 -> Shot on the Run
    12 -> Point Blank Shot
    15 -> Maximize
    18 -> Precise Shot
    Art -> Construct essense
    Art -> Rapid shot
    Art -> Improved critical: ranged
    Art -> Weapon Focus: Ranged
    ----------------------------------------------
    alternate feats: ( in case I don't like one of the above )
    Empower magic
    Spell pentration
    Improved mental toughness
    spell focus ( evocation )
    Improved Precise Shot ( there may be dex req problems )
    heighten
    --------------------------------------------
    Enhancements:
    Arificer Intelligence III 12
    Battle Engineer prestige 4
    Artificer Crossbow damage II 6
    Artificer skill boost I 1
    Artificer Damage Boost II 3
    Artificer Crossbow Attack II 6
    Elven Arcane Fluidity II 3* ( for light armor )
    Elven Enchantment Resist III 6
    Elven Dexterity II 6
    Elven Racial Toughness II 3
    Elven Keen Eyes III 3 ( because wis bad )
    Improved Use Magic Device IV 4
    Rune Arm Overcharge II 6
    Rune Arm Use IV 10
    Force manipulation I 1
    Deadly Kinetics I 1
    Kinetic Spellcasting I 1
    Repair manipulation I 1
    Mighty Reconstruction I 1
    Reconstructive Spellcasting I 1
    Way of the Clever Monkey 1

    * depending on gear may be unneccessary. In any event combining with
    Battlesmith will allow use of any light armor without fear of
    spell failure.
    --------------------------------------------
    Skills:
    Jump ( Str ) : 5
    Balance ( Dex ) : 6
    Open Lock (Dex) : 23
    Tumble ( Dex ) : 5
    concentration ( Con ) : 23
    Disable Device (Int) : 23
    Search (Int) : 23
    Listen ( wis ) : 5
    Spot ( Wis ) : 23
    Diplomacy ( Cha ) : 23
    Haggle (Cha) : 23
    Use Magic Device (Cha): 23
    ----------------------------------------------
    Spells:
    Wiz Level 1: Nightshield, Charm person,
    Expeditious Retreat
    Art Level 1: Grease, Resist Energy, Ablative Armor
    Static Shock, Enchant Weapons,
    Inflict light Damage, Repair Light Damage
    Art Level 2: Protection from energy, Insightful strikes,
    Elemental prod, Lightning Sphere,
    Repair Moderate Damage, Inflict moderate Damage
    Art Level 3: shield of faith, mass, insightful damage,
    flame turret, Curative Admixture: Cure Serious Wounds,
    Repair Moderate Damage, Inflict moderate Damage
    Art Level 4: Protection from elements, Armor of speed,
    Lesser Globe of Invulnerability,
    Inflict Critical Damage, Repair Critical Damage
    Art Level 5: Radiant forcefield, Prismatic Strike,
    Tenser Transformation
    Art Level 6: Blade Barrier then Reconstruct or Deadly Weapons
    -------------------------------------------------------------------------
    Equipment Notes:
    Of course crossbow and light armor.

    I think this guy screams for Deathblock and Proof from poison
    enchantments to cover his Fortitude weak spots.
    -------------------------------------------------------------------------


    Elves United!
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    Last edited by elvesunited; 09-02-2011 at 10:39 PM.

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