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  1. #41
    Hatchery Hero BOgre's Avatar
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    Is it just me, or has the 'known issues' list gotten alot longer since I first saw it (jan 2011)?

    Should Turbine not have a policy whereby all known issues are resolved before commencing new projects? Adding bugs on top of bugs seems counter productive.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  2. #42
    The Hatchery
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    Backley's Avatar
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    Quote Originally Posted by Backley View Post
    Known Issues changes:
    Removed lines:
    < The Sustaining Symbiont is not working correctly.
    Since this was removed from the Known Issues list, perhaps it was fixed in this morning's Lamannia release. Anyone able to test/confirm?
    Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
    If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)

  3. #43
    Community Member rokes's Avatar
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    Quote Originally Posted by Cordovan View Post
    Just to help manage folks' expectations, tomorrow's update includes several bug fixes, and is pretty small in terms of changes. We'll have updated Release Notes available tomorrow.
    The answer is right in front of us...

    EDIT: gloopygloop beat me to the joke. I haven't read the whole post
    Last edited by rokes; 09-01-2011 at 01:05 PM.

  4. #44
    Community Member Shade's Avatar
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    Quote Originally Posted by B.Ogre View Post
    Is it just me, or has the 'known issues' list gotten alot longer since I first saw it (jan 2011)?

    Should Turbine not have a policy whereby all known issues are resolved before commencing new projects? Adding bugs on top of bugs seems counter productive.
    It's pretty steadily gotten longer since it was first created.

    They don't seem to ever make any concerted effort to work specificly on the bugs in the list, but rather just fix things in a fairly random order.

    EG: This ones pretty annoying:
    The following potions can not be used while raged. They will be updated in the future. Neutralize Poison, Remove Curse, Remove Disease, Remove Fear.
    Been like that for over 5 years now.. Tho not at the launch of the game, this was a PURPOSELY ADDED bug.. That they have never attempted to rectify. Infact they added many more potions that can't be used to the game (and not the list).

    That and it's very poorly maintained. Often many of the issues listed are already fixed, while ones removed were never fixed. A while back I took the time to verify most of whats on the list, and I found over half of it was either just plain wrong, or already fixed. I forwarded my findings to tolero and she did remove a huge chunk of what I verified, tho not all.

  5. #45
    Community Member Bladedge's Avatar
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    Quote Originally Posted by Shade View Post
    It's pretty steadily gotten longer since it was first created.

    They don't seem to ever make any concerted effort to work specificly on the bugs in the list, but rather just fix things in a fairly random order.

    EG: This ones pretty annoying:

    The following potions can not be used while raged. They will be updated in the future. Neutralize Poison, Remove Curse, Remove Disease, Remove Fear.
    Been like that for over 5 years now.. Tho not at the launch of the game, this was a PURPOSELY ADDED bug.. That they have never attempted to rectify. Infact they added many more potions that can't be used to the game (and not the list).
    Wasn't there a story that went with those potions. They assign it to a new dev, he took a short cut so it could be used on other players but Q&A and the dev failed to test it properly to make sure it could work on the players themselves in certain states but couldn't change it back for some reason( lost the original code , new code wasn't well written, not a priority) and then called it a new feature.

    The one thing that stop me from making a barbarian at the time and called Turbines Q&A testing into question.
    HEY, I'M TRYING TO SOLVE THAT!
    STOP TOUCHING MY PUZZLE!
    TOUCH MY PUZZLE ONE MORE TIME AND YOU'LL BE SORRY!
    PEOPLE LIKE YOU ARE WHAT'S WRONG WITH THIS GAME -- I QUIT! AND YOU SHALL DIE!

  6. #46
    Community Member thwart's Avatar
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    Quote Originally Posted by Hordo View Post
    Is it too early to start a completely insipid rumour about the introduction of Gnomes and Druids?

    If not we might just see some freaking out drama!
    My guess would be for the Druid and Gnomish PrEs ... not the actual class and race.

  7. #47
    Community Member clkpacker's Avatar
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    Quote Originally Posted by B.Ogre View Post
    Is it just me, or has the 'known issues' list gotten alot longer since I first saw it (jan 2011)?

    Should Turbine not have a policy whereby all known issues are resolved before commencing new projects? Adding bugs on top of bugs seems counter productive.
    Generally, in computer science, fixing bugs isn't economically viable. Producing new content is. So new content gets priority over fixing bugs. It can be counter-productive, sure (apparently the way the devs jerry-rigged handwraps into the game is now causing significant issues) but a lot of times, it just means there's more bugs to fix--which doesn't actually pose a problem, as the bugs will get handled when there's time, no matter how many there are.

  8. #48

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    Quote Originally Posted by clkpacker View Post
    Generally, in computer science, fixing bugs isn't economically viable.
    I think you mean to say "perfect software isn't economically viable".

  9. #49
    Community Member clkpacker's Avatar
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    Quote Originally Posted by SableShadow View Post
    I think you mean to say "perfect software isn't economically viable".
    That is what I meant. I need more sleep and less DDO, I think

  10. #50

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    Quote Originally Posted by clkpacker View Post
    That is what I meant. I need more sleep and less DDO, I think
    Been there, heh heh heh.

  11. #51
    Hopeless Romantic dunklezhan's Avatar
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    Hmm. I still don't see the silver longbow on the bug list...

    I mean, its name says its silver. Its 'hardness/durability' meter says its silver. Yet.. the weapon does not have the silver property, and you find it in a vampire's treasure chest, where presumably he's locked it away because it can hurt him.

    fix please, I want the mighty bow made even better!
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  12. #52
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Hmm. I still don't see the silver longbow on the bug list...

    I mean, its name says its silver. Its 'hardness/durability' meter says its silver. Yet.. the weapon does not have the silver property, and you find it in a vampire's treasure chest, where presumably he's locked it away because it can hurt him.

    fix please, I want the mighty bow made even better!
    Have you bug reported it?

    edit: Yes I know it doesn't make sense for it to imbue the silver just based on the bow's material, but it would be interesting anyway.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  13. #53
    Community Member Soulstabber's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Hmm. I still don't see the silver longbow on the bug list...

    I mean, its name says its silver. Its 'hardness/durability' meter says its silver. Yet.. the weapon does not have the silver property, and you find it in a vampire's treasure chest, where presumably he's locked it away because it can hurt him.

    fix please, I want the mighty bow made even better!
    I think thats probaly WAI... just because the bow is made of silver, it does'nt mean the arrow is

    The new Fabricator Bracers on the other hand... it's bugged since day 1, and it's still not in the known issues and devs never talked about it, even though its been reported and posted on the other known issues thread

    Fabricator Bracers are not working with a bow/crossbow, since you can't get them to proc using ranged weapons. Also, the description clearly says it should work with ranged atks, so its not WAI.

  14. #54
    Content Designer KookieKobold's Avatar
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    On a side note, Lamannia will be coming down today as well (Friday, September 2nd) at 12:30 pm Eastern (GMT-4) for a minor update.

  15. #55
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by KookieKobold View Post
    On a side note, Lamannia will be coming down today as well (Friday, September 2nd) at 12:30 pm Eastern (GMT-4) for a minor update.
    Update part 2.....revenge of the 'fill in blank with bug'
    :-P

    New fixes or refixes?


    OH BTW <<<---

    If it is just a couple of things, just list that in release notes...not a full reprint of the megalith original release
    finding the stuff that changed was like looking for needle in a hay stack.
    Last edited by fatherpirate; 09-02-2011 at 12:17 PM.

  16. #56
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    Quote Originally Posted by KookieKobold View Post
    On a side note, Lamannia will be coming down today as well (Friday, September 2nd) at 12:30 pm Eastern (GMT-4) for a minor update.
    Halfling druids?
    Last edited by budalic; 09-02-2011 at 12:21 PM.

  17. #57
    Community Member MaxwellEdison's Avatar
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    Great. We just got gnomes and now they're getting nerfed. I didn't even get to log on to Llamaland yesterday either

  18. #58
    Community Manager
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    Quote Originally Posted by fatherpirate View Post
    Update part 2.....revenge of the 'fill in blank with bug'
    :-P

    New fixes or refixes?


    OH BTW <<<---

    If it is just a couple of things, just list that in release notes...not a full reprint of the megalith original release
    finding the stuff that changed was like looking for needle in a hay stack.
    Just a couple of things changed, one is a minor back-end technical thing, and the second is the first batch of U11 localization for French and German clients.
    Have fun, and don't forget to gather for buffs!
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  19. #59
    Content Designer KookieKobold's Avatar
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    Additionally... Lamannia is now back online and ready to go!

    Thanks for your patience!

  20. #60
    Community Member grayham's Avatar
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    I know what they fixed!

    They re-did the voiceovers in Coal chamber. It's now all one voice instead of a mix of effeminate nasal blithering "A cube, I assure you there's no sense in asking it anything" and then booming masculine thespian declaration "I feel we are getting no answers, only more questions."

    Yep, they're bound to fix that.

    Or perhaps learned what more than 5 is in sleeping dust....

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